Secrets of the Ancients (Undead Campaign)

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beetlenaut
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Re: Secrets of the Ancients (Undead Campaign)

Post by beetlenaut » January 17th, 2017, 4:45 am

There are some changes, but I think a few more strings might change, so you can wait a bit.
Campaigns: Dead Water
The Founding of Borstep
Secrets of the Ancients

Shiki
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Re: Secrets of the Ancients (Undead Campaign)

Post by Shiki » January 23rd, 2017, 7:03 am

beetlenaut wrote:I didn't think the wolf zombie I drew was good enough to go through the trouble of drawing a soulless one and animating them both. The "rat" being there at all is a mistake. It was actually my first, quick attempt at drawing a wolf! It's way too big to work as a zombie rat. I would certainly prefer good wolf and rat zombies, but I don't think I am the one to draw them. If someone else draws them, I can probably animate them though. (The rider and saurian zombies were the choices of the original authors of those units; not my choice.)
I'm not sure to what you were referring, but there is now an Zombie and Soulless Wolf.
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beetlenaut
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Re: Secrets of the Ancients (Undead Campaign)

Post by beetlenaut » January 23rd, 2017, 4:36 pm

Yes, I know. Vyncyn drew them for SotA, and they will be in 1.13.7.
Campaigns: Dead Water
The Founding of Borstep
Secrets of the Ancients

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zepko
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Re: Secrets of the Ancients (Undead Campaign)

Post by zepko » February 18th, 2017, 9:11 am

Bug report: in scenario Abandoned Outpost, after killing the last enemy, I get the following error message

Code: Select all

game_error: creating unit with an empty type field
stack traceback:
	[C]: in field 'create_unit'
	lua/wml-tags.lua:1027: in local 'cmd'
	lua/wml-utils.lua:137: in field 'handle_event_commands'
	lua/wml-flow.lua:6: in function <lua/wml-flow.lua:5>
	[C]: in field 'fire_event'
	lua/wml-tags.lua:145: in local 'cmd'
	lua/wml-utils.lua:137: in field 'handle_event_commands'
	lua/wml-flow.lua:20: in local 'cmd'
	lua/wml-utils.lua:137: in field 'handle_event_commands'
	lua/wml-flow.lua:6: in function <lua/wml-flow.lua:5>
and the scenario does not end as it should. If I move the two leaders to the western exit after that, the scenario still does not end. Replay attached.
Playing version 1.1.2b on Wesnoth 1.13.6.
Attachments
SotA-Abandoned_Outpost_replay.gz
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SigurdFireDragon
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Re: Secrets of the Ancients (Undead Campaign)

Post by SigurdFireDragon » February 18th, 2017, 5:14 pm

zepko wrote:Bug report: in scenario Abandoned Outpost, after killing the last enemy, I get the following error message...

...Playing version 1.1.2b on Wesnoth 1.13.6.
This looks like a error in the event at line 606 in the Abandoned Outpost scenario. Since none of your leaders have left the map, it's attempting to unstore a unit from an empty variable. I've made a fix for this for SotA in Wesnoth 1.13.7


To continue your game, one way to get around it now would be to go back to a save before you kill the last enemy, and move one of your two leaders to the exit first before making the last kill.

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Krogen
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Re: Secrets of the Ancients (Undead Campaign)

Post by Krogen » August 12th, 2017, 12:35 pm

To be honest im not a big fan of Wesnoth campaigns, most of them are just boring stories with more boring characters, and 'kill all leaders', time-consuming maps. I stopped playing a lot of them because of that.
But this was just great, easily one of the best (if not the best) campaigns i ever played. It's challenging enough on Hard, and there are no silly and pointless 'lets give the AI 1000 gold and hf' maps. If nothing else, the environment makes the level unusual. The story and the characters are also 10/10. Blackwater was my favourite level, and ofc undead Rudic.
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Re: Secrets of the Ancients (Undead Campaign)

Post by revolting_peasant » December 23rd, 2017, 12:42 am

(deleted)
Last edited by revolting_peasant on December 23rd, 2017, 5:14 pm, edited 1 time in total.

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SigurdFireDragon
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Re: Secrets of the Ancients (Undead Campaign)

Post by SigurdFireDragon » December 23rd, 2017, 4:50 am

revolting_peasant wrote:Is it really a good idea to place this campaign immediately after Descent into Darkness (seeing this with 1.13.8)? Two Undead camaigns back to back?
Can you clarify this? When I look at the Campaign menu, SotA & DiD are not next to each other in 1.13.8 or no matter how I sort the list with the new name & date sort in 1.13.10. Are you on a system where all the mainline campaigns are not installed? Something else?

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Re: Secrets of the Ancients (Undead Campaign)

Post by revolting_peasant » December 23rd, 2017, 5:14 pm

SigurdFireDragon wrote:
revolting_peasant wrote:Can you clarify this?
Sorry, I'm an idiot, ignore my last post.

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Re: Secrets of the Ancients (Undead Campaign)

Post by revolting_peasant » February 17th, 2018, 9:04 pm

So I've advanced a bit with the campaign, and I have some more feeback. Some of that is spoilery, so I'll cover the whole thing.
Spoiler:
Last edited by revolting_peasant on February 18th, 2018, 8:19 pm, edited 3 times in total.

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MathBrush
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Re: Secrets of the Ancients (Undead Campaign)

Post by MathBrush » February 17th, 2018, 9:27 pm

A lot of this is subjective. I loved the saurian healer, as well as the new name!

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beetlenaut
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Re: Secrets of the Ancients (Undead Campaign)

Post by beetlenaut » February 17th, 2018, 9:43 pm

Some of your points about the story and dialog are valid. I'm aware the text isn't perfect, but it's not my strong suit. I would not be offended if you posted suggestions in the writers forum, but SigurdFireDragon is the maintainer now and has the final say on changes. (Though strings are frozen at the moment so we can get 1.14 translated, and nothing is going to change at least until it comes out.)

Edit: The map for "The Mage" is not my favorite either, but I didn't make it. That's where Crelanu lives in LoW, which takes place just before this campaign.
Campaigns: Dead Water
The Founding of Borstep
Secrets of the Ancients

octalot
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Re: Secrets of the Ancients (Undead Campaign)

Post by octalot » February 17th, 2018, 11:46 pm

For me, the transformation doesn't need more drama. I thought SotA deliberately used the wording from DiD, and skipped over the details that were covered in DiD; but DiD is about someone learning from a book and a teacher, whereas SotA seems to be about a genius who's managing to work it out herself, and then hoping to teach the world.
Spoiler:

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Re: Secrets of the Ancients (Undead Campaign)

Post by beetlenaut » February 18th, 2018, 12:09 am

octalot wrote:I thought SotA deliberately used the wording from DiD
Minor Spoilers:
Campaigns: Dead Water
The Founding of Borstep
Secrets of the Ancients

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Re: Secrets of the Ancients (Undead Campaign)

Post by octalot » February 18th, 2018, 12:45 am

Spoiler:
For me, it worked well in SotA, keeping up the pace for getting in to the next fight.

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