Aria of the Dragon-Slayer (SP Campaign for 1.11)

Discussion and development of scenarios and campaigns for the game.

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Re: Aria of the Dragon-Slayer (SP Campaign for 1.11)

Postby Otdoy » October 27th, 2017, 8:20 pm

Just finished the Dragon trilogy... wow! Speechless. :)

Thank you for all the hard work, the many years of work that went into this. It provided me with many, many hours of entertainment. Some of the scenarios really stood out, not only for the innovative storyline, but also for the tactical challenge. This campaign is one the many reasons why I've stuck with BfW for so many years. Thanks!
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Re: Aria of the Dragon-Slayer (SP Campaign for 1.11)

Postby westsider » December 9th, 2017, 12:42 am

This is a really cool campaign, and storywise my favorite of the three in this series.

However, it gets a little buggy near the end (understandable after programming over 100 scenarios).

THE DAUGHTER OF TITHYANA
- As others have mentioned, I too managed to save the King by moving Cornelya down into his keep and recalling a bunch of units. They managed to distract and fight off the undead that spawn there. If you do this, however, as other people have noted you can't directly kill Wesir. You can however indirectly kill him by attacking the undead alongside him with whirlwind attacks. If you do it this way (I did) the scenario automatically ends with no dialogue and Cornelya never transforms into the Queen in the Woods. Then when she returns in PRELUDE TO THE FINAL WAR she still hasn't transformed into the Queen and fights out the rest of the game still just as Cornelya. I personally am stuck here now, but can't quite make myself go back and do it the "right" way, i.e. doing DAUGHTER all over again (it's a pretty hard scenario) and then the others in the interim, even though I'd really like to have souped-up Cornelya.

What I'd suggest here is just making the undead attack on the King an auto-kill, as happens numerous other times through the campaign. That way you avoid all of this.

TWIN HAMMERS
- This scenario is pretty buggy. It is in fact possible to clear the board (i.e. kill the human leader before any other factions show up) within 6 or 7 turns by hustling your main character over to the enemies to the southwest and then going Dragon Killer all over them, especially if you catch his troops in bunches. I did this with no cheating fairly easily. If you do this, Svirnabli arrives immediately. A round or two later the trolls/orcs/dwarves show up and do their dance, with dialogue that doesn't make a ton of sense anymore. In the middle of this you're moving toward Svirnabli while the trolls/orcs/dwarves start spawning around you, oblivious to the fact that the Sky Dragon is now on the field.
- Then, if you die vs. Svirnabli before Turn 12 (i.e. when Algil and the troll king show up and transform), Algil and the troll king are erased from the game - if you go on to PRELUDE TO THE FINAL BATTLE they both simply don't show up because they never came out of the cave.
- It's also possible to kill the dwarf and/or troll enemy leaders before Turn 12 if you happen to have some troops in the right places. If you do, when Algil and the troll king show up they'll have half a conversation with someone who isn't there and who doesn't respond back. I don't know what happens if you kill the orc king before Turn 12, especially if the dwarves are already dead (which would presumably end the first part of the scenario and cause Svirnabli to arrive), but I'm guessing the game wouldn't like that development either.

This is a tough one because there are a ton of timed moving parts in this scenario. What I would suggest is that if you kill the human leader before the troll/dwarf/orc enemies show up that they simply don't arrive. The Algil/troll king automatically spawn and have their conversation, then immediately the main character hears something and Svirnabli arrives.

GENERAL
- The Kings-in-the-Whatever seem to be programmed to never actually attack, rather just sit there and take damage. Kind of a disappointment considering they become so powerful, but then never move to defend themselves even if someone's standing right next to them. Better than them charging off into battle and getting themselves killed, though, like other campaigns seem to like to do.
- In PRELUDE TO THE FINAL WAR, there seems to be a bug where anytime Valerya gets attacked that Galdra gets healed. Is this intended? It's kind of annoying visually, since the screen has to pan all the way to Galdra each time it happens.


All that being said, great work on this scenario, especially storywise.
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Re: Aria of the Dragon-Slayer (SP Campaign for 1.11)

Postby ElderofZion » December 9th, 2017, 4:13 am

Considering that the thread regarding this trilogy is still sort of alive I will say something about the 3 campaigns too.

I played them quite a long time ago and in general the first one was the best, story and gameplay were great, then I would place the second one, it was a bit bugged (explosive ability) and unbalanced difficulty-wise but the story based around the war was captivating and the gameplay nevertheless very fun, probably even more than in part 1. In the third campaign (so aria of the dragon slayer), well overall concerning the story I would say that the story felt a bit kitsch and made less sense at some points, also we get a bunch of heroes which the story tells us are very important and they are great in their own right, but in reality I never really cared much about most of them. The gameplay was expanded by new abilities however the scenarios weren't really as fun as scenarios in the second part, and you don't get a group of heroes/friends with cool AMLAs like you did in the second part. Nevertheless, it is still a very good campaign, just that it was not quite like the two parts before it.

Spoiler:
@Elder but we have asked for the disclosure of all the cheese and we treat it seriously. Everyone on this site can get banned, everyone.
@Elder ale prosiliśmy o wyjawianie wszystkich serów i traktujemy to poważnie. Każdy na tej stronie może zostać zbanowany, każdy.

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Re: Aria of the Dragon-Slayer (SP Campaign for 1.11)

Postby westsider » December 10th, 2017, 5:53 am

Spoiler:
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Re: Aria of the Dragon-Slayer (SP Campaign for 1.11)

Postby ElderofZion » December 10th, 2017, 10:02 am

Actually I do not think I even need to use spoilers since we are in a thread regarding the campaign xD

Yeah I like the story of ruby of fire as well, it is probably the only complete explanation of its origin in Wesnoth. But I also liked the story about the rod of justice.

The two suns are mentioned in under the burning suns, invasion from theu nknown and after the storm and in some other campaigns like loti.
@Elder but we have asked for the disclosure of all the cheese and we treat it seriously. Everyone on this site can get banned, everyone.
@Elder ale prosiliśmy o wyjawianie wszystkich serów i traktujemy to poważnie. Każdy na tej stronie może zostać zbanowany, każdy.

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