Mystery Campaign

Discussion and development of scenarios and campaigns for the game.

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Koo
Posts: 11
Joined: June 11th, 2012, 11:55 am

Mystery Campaign

Post by Koo »

Hi,
I'm played version 1.6.1 of this campaign. I'm found a little bug In scenario with ally. When my ally is very weak he just surrender... and scenario was won.
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trewe
Translator
Posts: 122
Joined: December 24th, 2012, 5:37 pm
Location: Portugal
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Re: Mystery Campaign

Post by trewe »

This bug is already fixed in 1.6.2 since last Saturday. No glue how something like that obvious has skipped my mind.
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Enchanteur
Posts: 72
Joined: September 28th, 2009, 11:05 am

Re: Mystery Campaign

Post by Enchanteur »

At start of the mystery campains, it ask how many ressources the campains have.
And 3 choices :
- standard
- limited
- excessive

what does-it means
what is the more easy for the player ?
French Player. For now, I'm working on creation of abilitys and units with WML. My goal is to make an enhanced version of Elves, playable with standard campains. HERE : http://forums.wesnoth.org/viewtopic.php ... 58&start=0
zaimoni
Posts: 281
Joined: January 27th, 2005, 7:00 am
Location: Linn Valley, KS U.S.A.
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Re: Mystery Campaign

Post by zaimoni »

Obviously too late, but for the next reader... the options are in increasing wealth.
* It is very difficult to complete more than three scenarios on Standard.
* Limited and Excessive are easier; these are meant to be indefinitely playable. Excessive resources are higher than limited resources.
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