What difficulty level and Wesnoth version have you played the campaign on?
How difficult did you find the campaign? (1-10)
How clear did you find the scenario objectives?
How clear and interesting did you find the dialog and storyline of the scenarios?
What were your major challenges in completing the scenarios?
How fun do you think the campaign is? (1-10)
What, if any, are changes you would have made to the campaign to make it more fun?
Telchin wrote:The idea of a troll raised by elves is interesting, but I found the titular troll to be less a character and more of a living object that the other charecters want to protect or capture. I guess no one of this campaign's makers is a native speaker of English, as I found several typos and some sentences seem to be awkward. I can't really help you with this as I'm not a native speaker either (I might look into the .cfg files for typos if I'll have time).
Not sure what to say here. I commend that you tried to have variety in the campaign, with the summoning, two player scenarios or scenario objectives changing during the scenario. On the other hand I didn't like some of them (see below).
Maybe it's because I played on the easiest difficulty, but I encountered only one enemy with poison in the entire campaign, which makes Melime's curing useless. She should be able to lear heal+8 (unless she can and I didn't notice). I advanced the characters this way: Eruannon: +1 movement, forest defense, fire damage, fire hits, melee hits. Melime: heal+4, cure, magic damage. Also for the summoning I used the Wose Saplings and Animated Rocks more often than the alternative (there could be possibly more options). Also I've noticed that the characters refer to Eloh from UtBS, whom I thought to be worshipped only after the fall of Wesnoth.
This is all for now (it's a midnight where I write it, take it as a sign of either my insanity or your campaign's addictivity). I hope it helps.
Adamant14 wrote:It would be nice if you add your campaign here: Guide to UMC Campaigns
About typos and strange sentences, if you refer to the troll speech, they are intentional, to show the difficulty of trolls in using the elvish language. On the other hand, if you found errors in the elves or human speech, they are real errors.
One of our main aims in writing the campaign has been to keep it rather short and to avoid a sequence of kill-every-enemy-leader scenarios, so you can find different kind of objectives. Also summoning and special AMLAs should contribute to these variations.
The Outpost - This is intentionally hard, but it should let you level up some elves, useful in the next scenarios. In scenario 7 you can recall the units that you managed to save, i.e. those you moved to the tent before Galagor, as explained in the objectives.
I think that the hunting party is clearly hinted in the dialogues.
Hope you could sleep well despite playing our campaign
WanderingHero wrote:Story could be better(I agree with the cristicism of the titular troll), maps 1 and 2 were ingenious, map 3 was kind of luck based (maybe add more fungus spots in the cave?) and map 4 kind of dragged
Telchin wrote:Yes, I understood that the Trolls speak with broken grammar on purpose (I actually also use this in my UMC), but I remember seeing some actual typos as well. I would have to look into the .cfg files to remember when exactly they happen.
zepko wrote:WanderingHero wrote:Story could be better(I agree with the cristicism of the titular troll), maps 1 and 2 were ingenious, map 3 was kind of luck based (maybe add more fungus spots in the cave?) and map 4 kind of dragged
Telchin wrote:Please note that I'm not a native English speaker, so while I speak English well, it's possible that I missed some other mistakes or marked some correct sentences as wrong.
Give the troll some kind of persoanlity, even a basic one. Have him show more emotion, even simple ones like curiosity, enthusiasm or fear.
WanderingHero wrote:For scenario 3: the elf captain has to fight a bunch of enemies on his own, and when he enters the cave its quite easy to bite off my enemies than you can chew because you can't see, or have a spearman hit with a lot of his attacks, or have the druid get overwhelmed.
WanderingHero wrote:For scenario 4, the scenario dragons on and and the map is too big, especially for a slow crawl scenario (and I don't think too many people enjoy slow crawl scenarios. Easiest way to fix it would be to make the map smaller
One proposal that I made was the following:zepko wrote:WanderingHero wrote:
For scenario 3: the elf captain has to fight a bunch of enemies on his own, and when he enters the cave its quite easy to bite off my enemies than you can chew because you can't see, or have a spearman hit with a lot of his attacks, or have the druid get overwhelmed.
You have the two magical units, I don't see a big problem in fighting only with them. On the other hand, the possible death of the druid before you can enter the fight was a concern of ours, we were thinking about possibilities to avoid the problem.
Ha! As you may have noticed, I liked some element of this campaign so much that I integrated them into TSoG and ARL (the campaign was partially made a lot of time ago, but we finished it only recently). Who could have guessed that, some time later, I'd take part in completing it...NoQ wrote:Gah, those italians make really nice stories. Excellent campaign, somehow liked this one much more than most UMC stuff.
Surely a white troll is the last thing that comes up when you think about all those ugly duckling type stories clap clap clap.
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