Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Discussion and development of scenarios and campaigns for the game.

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chak_abhi
Posts: 338
Joined: June 24th, 2010, 3:37 pm

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Post by chak_abhi »

Version 1.0.15 has been uploaded. It contains an additional scenario in episode 3. Please update your add-ons and enjoy playing the campaign.
Konrad2
Forum Moderator
Posts: 2760
Joined: November 24th, 2010, 6:30 pm

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Post by Konrad2 »

Some small things:
You add-ons name on the add-on server is now 'Doreldos_Fight_to_Liberty'.
You feedback link is 'https://r.wesnoth.org/thttps://forums.w ... =8&t=38121', but it should be 'https://r.wesnoth.org/t38121'.
chak_abhi
Posts: 338
Joined: June 24th, 2010, 3:37 pm

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Post by chak_abhi »

Konrad2 wrote: July 16th, 2020, 9:26 pm Some small things:
You add-ons name on the add-on server is now 'Doreldos_Fight_to_Liberty'.
You feedback link is 'https://r.wesnoth.org/thttps://forums.w ... =8&t=38121', but it should be 'https://r.wesnoth.org/t38121'.
Thanks. I will change it soon.
Konrad2
Forum Moderator
Posts: 2760
Joined: November 24th, 2010, 6:30 pm

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Post by Konrad2 »

chak_abhi wrote: July 17th, 2020, 3:31 pm
Konrad2 wrote: July 16th, 2020, 9:26 pm Some small things:
You add-ons name on the add-on server is now 'Doreldos_Fight_to_Liberty'.
You feedback link is 'https://r.wesnoth.org/thttps://forums.w ... =8&t=38121', but it should be 'https://r.wesnoth.org/t38121'.
Thanks. I will change it soon.
For one, the name is still the same.
For two, I gave a pretty bad explanation for the feedback link. You are literally meant to put only the topic number into that tag. Not a full link. The tag provides the part 'https://r.wesnoth.org/t' (which redirects to the topic number that follows after) while you are supposed to provide the topic number.

EDIT:
In a way it is pretty funny that you've reuploaded it again but nothing changed. >.<
klein_atuin
Posts: 25
Joined: March 28th, 2009, 1:42 pm

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Post by klein_atuin »

Really?

{FORCE_CHANCE_TO_HIT side=1 id="Dameil" 0 ()}
An "immortal" opponent leader, without any reason or hint?!? Fooling players like this is...
samigina
Posts: 2
Joined: May 26th, 2018, 5:05 pm

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Post by samigina »

chak_abhi wrote: June 17th, 2020, 6:41 pm
shevegen wrote: June 17th, 2020, 8:46 am Dunno if the bug was fixed yet, but in "The Rescue", when shipping the princess to the island on the left,
nothing happens when any unit touches the two-crossed-sword hexagon on the map.

If it is a new bug or not fixed yet, I would like to recommend two things:

(1) make the rescue condition more explicit, such as "reach the area marked with that x with the ship
carrying the princess on board" (which I did)
(2) change the check a bit so that, when the turns ran out, it is checked whether the princess is on
any of the tiles that belong to the island. That might be even better as a win condition because
the goal says to reach the island, so that should mean any of the island's tiles IMO
I have fixed this. Now the victory occurs when any unit of the player's side moves into the island.
It is not working for me, no victory even with all the characters in the island. I´m playin version 1.14.15 from Steam.
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