Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Discussion and development of scenarios and campaigns for the game.

Moderators: Forum Moderators, Developers

Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Postby chak_abhi » December 31st, 2012, 7:38 pm

Wish you all a very happy new year 2013. I am choosing this day for uploading my new campaign--Doreldos: Fight to Liberty. It depicts the story of forced subversion of the people of a peaceful land by foreigners, and also portraits their struggle against the oppressors which finally is rewarded with success. This campaign is meant to be played in BfW 1.11.0 & above.
This campaign features most (if not all) races provided in BfW. You get to fight with a large number of units, including elves, dwarves, human outlaws, mermen, and many more!
This is a campaign of intermediate difficulty. It is under development, and at present the whole of episode 1 which comprises of 16 scenarios, the whole of episode 2 consisting of 15 scenarios and the whole of episode 3 with 16 scenarios have been uploaded. The basic structure of the campaign has been completed but a few changes at certain places are due.
All positive criticisms and suggestions are most welcome. Hope you all will enjoy this campaign! :)
Last edited by chak_abhi on June 4th, 2013, 7:01 pm, edited 16 times in total.
chak_abhi
 
Posts: 317
Joined: June 24th, 2010, 3:37 pm

Re: Doreldos: Struggle For Freedom:Campaign Feedback & Revie

Postby Lord-Knightmare » January 3rd, 2013, 10:44 am

Okay, I have played the first 9 scenarios. Here's the feedback

Scenario 1: Took Elves on this one. It was pretty easy, but got a bit of trouble from the lvl2 Outlaws.
Scenario 2: Took dwarves. This scenario could need an extended turn limit as completing a scenario with limited unit takes a lot of turns.
Scenario 3: Took Elves (for easier mobility in forests and swamps.) Where was the signpost? Debugged my way through.
Scenario 5: Nothing much to comment here.
Scenario 6: Could use stronger enemy units.
Scenario 7: Review the later objectives. There's a spelling mistake there.
Scenario 8: Quite easy, took like 15 mins to win.

On a side note, the later part of the campaign's title is the name of another campaign made a long time ago. Perhaps you could change that.
User avatar
Lord-Knightmare
Forum Regular
 
Posts: 1085
Joined: May 24th, 2010, 5:26 pm
Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.

Re: Doreldos: Struggle For Freedom:Campaign Feedback & Revie

Postby chak_abhi » January 3rd, 2013, 8:06 pm

Thanks for playing the campaign and being the first to review.
Lord-Knightmare wrote:Scenario 2: Took dwarves. This scenario could need an extended turn limit as completing a scenario with limited unit takes a lot of turns.


I have increased the number of turns by 6. I think this will probably reduce the pressure somewhat.

Scenario 3: Took Elves (for easier mobility in forests and swamps.) Where was the signpost? Debugged my way through.


I have fixed this one.

Scenario 7: Review the later objectives. There's a spelling mistake there.


I will keep this in my mind when I correct all spelling & grammatical mistakes.
On a side note, the later part of the campaign's title is the name of another campaign made a long time ago. Perhaps you could change that.


Thanks for informing, this must be changed.

About the difficulty, I must say that I have kept it on the easy side at present. Once it is complete I will definitely increase the difficulty of certain scenarios.

Thanks once again. Hope you will enjoy playing the next scenarios too!
chak_abhi
 
Posts: 317
Joined: June 24th, 2010, 3:37 pm

Re: Doreldos: Struggle For Freedom:Campaign Feedback & Revie

Postby chak_abhi » January 3rd, 2013, 9:35 pm

Version 1.0.1 has been uploaded. The name of the campaign has been changed to "Doreldos: Fight to Liberty". Some bugs have also been fixed. Please download the campaign in its changed name & enjoy playing!
chak_abhi
 
Posts: 317
Joined: June 24th, 2010, 3:37 pm

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Review

Postby chak_abhi » January 11th, 2013, 8:27 pm

Version 1.0.2 has been uploaded. It includes 4 more scenarios and some bug fixes. Please update your add-ons, and enjoy playing "Doreldos: Fight to Liberty".
chak_abhi
 
Posts: 317
Joined: June 24th, 2010, 3:37 pm

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Review

Postby chak_abhi » January 26th, 2013, 7:40 am

Version 1.0.3 has been uploaded. It includes a total of 16 scenarios, which implies that episode 1 has been completed. Please upgrade your add-ons, and enjoy playing!
chak_abhi
 
Posts: 317
Joined: June 24th, 2010, 3:37 pm

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Review

Postby chak_abhi » February 5th, 2013, 4:31 pm

Version 1.0.4 has been uploaded. It includes the whole of episode 1 & 3 scenarios of episode 2. Please update your add-ons, and enjoy playing "Doreldos: Fight to Liberty"!
chak_abhi
 
Posts: 317
Joined: June 24th, 2010, 3:37 pm

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Review

Postby chak_abhi » February 20th, 2013, 6:41 pm

Version 1.0.5 has been uploaded. It includes 3 more scenarios (20-22). Please update your add-ons, and enjoy playing "Doreldos: Fight to Liberty".
chak_abhi
 
Posts: 317
Joined: June 24th, 2010, 3:37 pm

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Review

Postby Crow_T » February 20th, 2013, 10:42 pm

I can't seem to find this on the add ons server, even looking under "chak" only brings up 3 campaigns, but not this one. :?
User avatar
Crow_T
 
Posts: 838
Joined: February 24th, 2011, 4:20 am

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Review

Postby chak_abhi » February 21st, 2013, 7:53 am

Are you using BfW 1.11? I have uploaded this only on 1.11x server. You can find it in http://addons.wesnoth.org/1.11.
chak_abhi
 
Posts: 317
Joined: June 24th, 2010, 3:37 pm

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Review

Postby Crow_T » February 21st, 2013, 9:38 pm

No, I figured it was 1.11 but I thought I'd ask anyway. Maybe edit the first post or thread title to include this?
User avatar
Crow_T
 
Posts: 838
Joined: February 24th, 2011, 4:20 am

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Review

Postby chak_abhi » February 22nd, 2013, 8:07 am

Crow_T wrote:No, I figured it was 1.11 but I thought I'd ask anyway. Maybe edit the first post or thread title to include this?


Yeah, that was a mistake on my part. I have edited the first post to include this piece of information.
chak_abhi
 
Posts: 317
Joined: June 24th, 2010, 3:37 pm

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Review

Postby chak_abhi » March 10th, 2013, 6:50 pm

Version 1.0.6 has been uploaded. It contains 4 more scenarios (scenarios 23, 24a, 24b & 25). Please update your add-ons, and enjoy playing "Doreldos: Fight to Liberty"!
chak_abhi
 
Posts: 317
Joined: June 24th, 2010, 3:37 pm

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Review

Postby chak_abhi » March 27th, 2013, 5:05 pm

Version 1.0.7 has been uploaded. It contains scenarios 26-30. This ends the second episode of the campaign. Please update your add-ons, and enjoy playing "Doreldos: Fight to Liberty".
chak_abhi
 
Posts: 317
Joined: June 24th, 2010, 3:37 pm

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Review

Postby Adamant14 » April 10th, 2013, 5:25 pm

Bug report:
scenario: id=11_Stopping_the_Porafers
This piece of code don't work proper:
Code: Select all
   [event]
      name=last breath
      first_time_only=no
      [filter]
         side=3
      [/filter]

      [if]
         [filter_second]
            side=1
         [/filter_second]

         [then]
            {VARIABLE_OP slayed_outlaws sub 1}

The problem: This code counts every killed side=3 unit, regardless which side second_unit is.
I would wrote the code this way:
Code: Select all
   [event]
      name=last breath
      first_time_only=no
      [filter]
         side=3
      [/filter]

      [if]
         [variable]
            name=second_unit.side
            equals=1
         [/variable]

         [then]
            {VARIABLE_OP slayed_outlaws sub 1}
Or better:
Code: Select all
   [event]
      name=last breath
      first_time_only=no
      [filter]
         side=3
      [/filter]

      [filter_second]
         side=1
      [/filter_second]

      {VARIABLE_OP slayed_outlaws sub 1}
Author of Antar, Son of Rheor: SP Campaign


Please add your (or some other) campaign to this sites: Guide to UMC Campaigns | Players' Review(s) | Please leave a comment here: WML filtering , WML variables
User avatar
Adamant14
 
Posts: 763
Joined: April 24th, 2010, 1:14 pm

Next

Return to Scenario & Campaign Development

Who is online

Users browsing this forum: No registered users and 5 guests