For Power (0.6.5)

Discussion and development of scenarios and campaigns for the game.

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Scarabsangel
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Joined: May 25th, 2018, 4:43 pm

Re: For Power (0.6.4.1)

Post by Scarabsangel » May 25th, 2018, 4:52 pm

My First Forum post but I've been playing this game for ages and I've always found fixes to my issues till now.

In Scenario 3: More Orcs, Tinry and Merissa DO NOT APPEAR at all but Amiwen and Clare continue the Dialogue as if the two were there. I have not found a fix to this on the forum. Can you help me out please.

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James_The_Invisible
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Joined: October 28th, 2012, 1:58 pm
Location: Somewhere in the Northlands, fighting dark forces

Re: For Power (0.6.4.1)

Post by James_The_Invisible » May 25th, 2018, 7:35 pm

Welcome to the forums. Well, there is no fix here as no one else has reported this issue before. Because this does not happen for me, I need more info. Did anything unusual happen in previous scenarios? Did Wesnoth report any error at the start of the scenario? Or are other units from Chapter 1 available to recall at this point? If you did not complete it before starting Chapter 2, have you got random level 2 units to recall? Also a save file (from end of previous scenario or start of this scenario) would be helpful.

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James_The_Invisible
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Re: For Power (0.6.5)

Post by James_The_Invisible » May 29th, 2018, 4:55 pm

After a very long while, there is a new version of this campaign. Do note that it is only for Wesnoth 1.14, older versions are not supported anymore. Finally, a new scenario of Chapter 6 is here. No other change will beat this, I am going to list all significant changes below.

All campaigns now have difficulty, scenario count and add-on's version in their descriptions and they can be chronologically sorted (I added start_year and end_year for them but they are not 100% accurate). First chapter underwent some additional changes: dialogues in some of its scenarios were improved, the assassin is level 3 now (to be a bit harder to kill) and Glacyn cannot recruit level 0 units anymore.

A few units experienced small changes. Now all maximum level units with default amla require (their level * 50) experiences to reach an amla (just like in mainline). Lemyr as High Paladin in multiplayer needs 60 experiences for first amla. (Older) Jolla has got 2 new possible advencements (no spoilers, find out for yourself). Amiwen now goes with different traits - loyal and healthy and will get her first advancement after gaining 60 experiences. Aspirants (level 1 enemy units in Chapter 6) no longer have magical weapon special on their staves (it was not intentional).

Also leadership abilities should now work as intended and Warlord's Armor in Cave (Chapter 5) now provides leadership on the unit's level, not always 3.

And that is all worth mentioning. There were other changes under the hood. They were mostly internal but compatibility of saves from previous versions might have been broken.

I have absolutely no idea when next bigger version will be released or what will it contain (at the moment).

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gwen42
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Re: For Power (0.6.5)

Post by gwen42 » May 30th, 2018, 3:34 am

Long time player, first time forum user...
I love this series of campaigns. I have found a bug, though.

In FP4, Besieged, it says to put Clare on a keep, and that she'll be able to recruit, but she can only recall. I've only tried it in Easy mode, so I'm not sure this does it any other time.

*EDIT: This appears to take effect throughout the rest of the campaign.

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James_The_Invisible
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Re: For Power (0.6.5)

Post by James_The_Invisible » May 30th, 2018, 6:35 pm

Welcome.
Well, I am able to reproduce this but it is strange. Side 1 has set recruit list after moving Clare to the free keep but the recruit menu does not open (tried to open it by a hotkey and from right-click menu).
And what do you mean with this:
This appears to take effect throughout the rest of the campaign.
You are not able to recruit for the rest of the campaign or you are able to recruit in later scenarios?

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gwen42
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Re: For Power (0.6.5)

Post by gwen42 » May 31st, 2018, 2:51 am

I am unable to recruit in all of the scenarios afterwards, except for Cave, where the only way to recruit or recall is the right-click menu.
Also, I just realized I said FP4, when I meant FP5. Sorry about that.

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James_The_Invisible
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Re: For Power (0.6.5)

Post by James_The_Invisible » May 31st, 2018, 4:54 am

Yes, recruiting/recalling in Cave is handled via a custom right-click menu so this scenarios is not affected.
About FP4 vs FP5, no problem. I quickly realised it.

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