For Power (0.6.5.3)

Discussion and development of scenarios and campaigns for the game.

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Cashcam24
Posts: 43
Joined: February 23rd, 2014, 5:56 am

Re: For Power (0.6.0.1)

Post by Cashcam24 »

So I've been playing for power and really like the campaign but every time I try to start the 4th chapter it says error and then makes me redownload the campaign. (It only happens with the 4th)
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James_The_Invisible
Posts: 534
Joined: October 28th, 2012, 1:58 pm
Location: Somewhere in the Northlands, fighting dark forces
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Re: For Power (0.6.0.2)

Post by James_The_Invisible »

Thank you for the report. I have not spotted it myself because I do not use Wesnoth 1.10.x at all nowadays (and this did not happen on 1.11.x). I uploaded fixed version for 1.10.
I also added next units to recruit in scenario Cave (Chapter 5) - Longbowman and Red Mage, Shock Troopers can be recruited now by older Jolla, not Clare. This is for both Wesnoth 1.10 and 1.11.10+.
sreesreearul
Posts: 118
Joined: February 18th, 2013, 12:55 pm

Re: For Power (0.6.0.2)

Post by sreesreearul »

Hi,
It worked fine. I thought this will be the last chapter. More in line?. When will be the next release? :)
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James_The_Invisible
Posts: 534
Joined: October 28th, 2012, 1:58 pm
Location: Somewhere in the Northlands, fighting dark forces
Contact:

Re: For Power (0.6.0.2)

Post by James_The_Invisible »

There are 5 chapters for now, so you have 1 more to play after this one :). Well, I have certain plans for 5 more chapters but I have no idea when I will start writing them. I have got too less time for working on this campaign lately so I will probably make just small improvements to already existing content rather then creating something new.
mantra
Posts: 10
Joined: April 10th, 2014, 2:58 am

Re: For Power (0.6.0.2)

Post by mantra »

I've been playing through For Power 1 and I get to the part were the mage gives Claire a choice. If I choose to become a necromancer, the game continues. But if Claire refuses, the game crashes after the start of the first scenario. I have attached the save from that scenario.

Below is my crash report. I'm on a mac, with Wesnoth 1.11.12

Code: Select all

Process:         Wesnoth [21994]
Path:            /Applications/Wesnoth.app/Contents/MacOS/Wesnoth
Identifier:      org.wesnoth.Wesnoth
Version:         1.11.12 (1.11.12)
Code Type:       X86 (Native)
Parent Process:  launchd [324]
Responsible:     Wesnoth [21994]
User ID:         501

Date/Time:       2014-10-04 14:31:50.787 -0400
OS Version:      Mac OS X 10.9.5 (13F34)
Report Version:  11
Anonymous UUID:  668ACE7B-0DA3-8D41-CE87-247F7CF3F7F3

Sleep/Wake UUID: B2C2963D-1CEC-473E-85FD-EE6939EDDF2A

Crashed Thread:  1  Dispatch queue: com.apple.libdispatch-manager

Exception Type:  EXC_CRASH (SIGBUS)
Exception Codes: 0x0000000000000000, 0x0000000000000000

Thread 0:: Dispatch queue: com.apple.main-thread
0   libstdc++.6.dylib             	0x963c6467 std::string::assign(std::string const&) + 23
1   org.wesnoth.Wesnoth           	0x00008581 gui::button::set_overlay(std::string const&) + 31
2   org.wesnoth.Wesnoth           	0x004beb10 hotkey::command_executor::set_button_state(display&) + 940
3   org.wesnoth.Wesnoth           	0x004c07c5 hotkey::mbutton_event_execute(display&, SDL_MouseButtonEvent const&, hotkey::command_executor*) + 115
4   org.wesnoth.Wesnoth           	0x004c074d hotkey::mbutton_event(display&, SDL_MouseButtonEvent const&, hotkey::command_executor*) + 23
5   org.wesnoth.Wesnoth           	0x00283eaf controller_base::handle_event(SDL_Event const&) + 537
6   org.wesnoth.Wesnoth           	0x00283ff7 non-virtual thunk to controller_base::handle_event(SDL_Event const&) + 27
7   org.wesnoth.Wesnoth           	0x0025e933 events::pump() + 689
8   org.wesnoth.Wesnoth           	0x0028448e controller_base::play_slice(bool) + 28
9   org.wesnoth.Wesnoth           	0x00381d28 intf_delay(lua_State*) + 69
10  org.wesnoth.Wesnoth           	0x00420d26 luaD_precall(lua_State*, lua_TValue*, int) + 431
11  org.wesnoth.Wesnoth           	0x004e58f2 luaV_execute(lua_State*) + 1634
12  org.wesnoth.Wesnoth           	0x00420f7f luaD_call(lua_State*, lua_TValue*, int, int) + 79
13  org.wesnoth.Wesnoth           	0x0049b7ed f_call(lua_State*, void*) + 41
14  org.wesnoth.Wesnoth           	0x0042086f luaD_rawrunprotected(lua_State*, void (*)(lua_State*, void*), void*) + 48
15  org.wesnoth.Wesnoth           	0x0042136f luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, int, int) + 63
16  org.wesnoth.Wesnoth           	0x0049b754 lua_pcallk(lua_State*, int, int, int, int, int (*)(lua_State*)) + 103
17  org.wesnoth.Wesnoth           	0x00672cb5 luaW_pcall(lua_State*, int, int, bool) + 125
18  org.wesnoth.Wesnoth           	0x0038e8e9 LuaKernel::run_wml_action(std::string const&, vconfig const&, game_events::queued_event const&) + 119
19  org.wesnoth.Wesnoth           	0x00659ac1 game_events::handle_event_commands(game_events::queued_event const&, vconfig const&) + 67
20  org.wesnoth.Wesnoth           	0x00655bf0 game_events::event_handler::handle_event(game_events::queued_event const&, boost::shared_ptr<game_events::event_handler>&) + 270
21  org.wesnoth.Wesnoth           	0x0065af3e game_events::pump() + 4311
22  org.wesnoth.Wesnoth           	0x00144e12 play_controller::fire_prestart(bool) + 354
23  org.wesnoth.Wesnoth           	0x0013276e playsingle_controller::play_scenario(std::pair<config::const_child_iterator, config::const_child_iterator> const&, bool) + 1534
24  org.wesnoth.Wesnoth           	0x0013baf5 play_game(game_display&, game_state&, config const&, io_type_t, bool, bool, bool, bool) + 9281
25  org.wesnoth.Wesnoth           	0x0056b4f8 game_controller::launch_game(game_controller::RELOAD_GAME_DATA) + 160
26  org.wesnoth.Wesnoth           	0x0022620d SDL_main + 2108
27  org.wesnoth.Wesnoth           	0x00002be1 -[SDLMain applicationDidFinishLaunching:] + 152
28  com.apple.Foundation          	0x96bf29f2 __57-[NSNotificationCenter addObserver:selector:name:object:]_block_invoke + 49
29  com.apple.CoreFoundation      	0x9a5265a4 __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 20
30  com.apple.CoreFoundation      	0x9a40804b _CFXNotificationPost + 3435
31  com.apple.Foundation          	0x96be14df -[NSNotificationCenter postNotificationName:object:userInfo:] + 92
32  com.apple.AppKit              	0x99809575 -[NSApplication _postDidFinishNotification] + 367
33  com.apple.AppKit              	0x99809215 -[NSApplication _sendFinishLaunchingNotification] + 239
34  com.apple.AppKit              	0x99805b44 -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:] + 840
35  com.apple.AppKit              	0x99805431 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 277
36  libobjc.A.dylib               	0x95cbe304 -[NSObject performSelector:withObject:withObject:] + 77
37  com.apple.Foundation          	0x96c0173a __76-[NSAppleEventManager setEventHandler:andSelector:forEventClass:andEventID:]_block_invoke + 121
38  com.apple.Foundation          	0x96c01271 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 430
39  com.apple.Foundation          	0x96c0107b _NSAppleEventManagerGenericHandler + 218
40  com.apple.AE                  	0x915afb15 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 387
41  com.apple.AE                  	0x9157eed6 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44
42  com.apple.AE                  	0x9157edce aeProcessAppleEvent + 318
43  com.apple.HIToolbox           	0x97b71571 AEProcessAppleEvent + 55
44  com.apple.AppKit              	0x99801148 _DPSNextEvent + 1089
45  com.apple.AppKit              	0x99800870 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 119
46  com.apple.AppKit              	0x997f315c -[NSApplication run] + 727
47  org.wesnoth.Wesnoth           	0x00002cd2 main + 233
48  org.wesnoth.Wesnoth           	0x000029d2 _start + 216
49  org.wesnoth.Wesnoth           	0x000028f9 start + 41

Thread 1 Crashed:: Dispatch queue: com.apple.libdispatch-manager
0   libsystem_kernel.dylib        	0x96090992 kevent64 + 10
1   libdispatch.dylib             	0x9a6b6899 _dispatch_mgr_invoke + 238
2   libdispatch.dylib             	0x9a6b6532 _dispatch_mgr_thread + 52

Thread 2:
0   libsystem_kernel.dylib        	0x9608af7a mach_msg_trap + 10
1   libsystem_kernel.dylib        	0x9608a16c mach_msg + 68
2   com.apple.CoreFoundation      	0x9a46ebf9 __CFRunLoopServiceMachPort + 169
3   com.apple.CoreFoundation      	0x9a46e1d1 __CFRunLoopRun + 1393
4   com.apple.CoreFoundation      	0x9a46d9ea CFRunLoopRunSpecific + 394
5   com.apple.CoreFoundation      	0x9a46d84b CFRunLoopRunInMode + 123
6   com.apple.AppKit              	0x999aab88 _NSEventThread + 283
7   libsystem_pthread.dylib       	0x9af225fb _pthread_body + 144
8   libsystem_pthread.dylib       	0x9af22485 _pthread_start + 130
9   libsystem_pthread.dylib       	0x9af27cf2 thread_start + 34

Thread 3:
0   libsystem_kernel.dylib        	0x96090046 __workq_kernreturn + 10
1   libsystem_pthread.dylib       	0x9af23dcf _pthread_wqthread + 372
2   libsystem_pthread.dylib       	0x9af27cce start_wqthread + 30

Thread 4:
0   libsystem_kernel.dylib        	0x96090046 __workq_kernreturn + 10
1   libsystem_pthread.dylib       	0x9af23dcf _pthread_wqthread + 372
2   libsystem_pthread.dylib       	0x9af27cce start_wqthread + 30

Thread 5:
0   libsystem_kernel.dylib        	0x96090046 __workq_kernreturn + 10
1   libsystem_pthread.dylib       	0x9af23dcf _pthread_wqthread + 372
2   libsystem_pthread.dylib       	0x9af27cce start_wqthread + 30

Thread 6:
0   libsystem_kernel.dylib        	0x96090046 __workq_kernreturn + 10
1   libsystem_pthread.dylib       	0x9af23dcf _pthread_wqthread + 372
2   libsystem_pthread.dylib       	0x9af27cce start_wqthread + 30

Thread 7:
0   libsystem_kernel.dylib        	0x96090046 __workq_kernreturn + 10
1   libsystem_pthread.dylib       	0x9af23dcf _pthread_wqthread + 372
2   libsystem_pthread.dylib       	0x9af27cce start_wqthread + 30

Thread 8:
0   libsystem_kernel.dylib        	0x96090046 __workq_kernreturn + 10
1   libsystem_pthread.dylib       	0x9af23dcf _pthread_wqthread + 372
2   libsystem_pthread.dylib       	0x9af27cce start_wqthread + 30

Thread 9:
0   libsystem_kernel.dylib        	0x96090046 __workq_kernreturn + 10
1   libsystem_pthread.dylib       	0x9af23dcf _pthread_wqthread + 372
2   libsystem_pthread.dylib       	0x9af27cce start_wqthread + 30

Thread 1 crashed with X86 Thread State (32-bit):
  eax: 0x00000004  ebx: 0xb00926a0  ecx: 0xb009267c  edx: 0x96090992
  edi: 0xb00926a0  esi: 0x9a6b67b9  ebp: 0xb00926f8  esp: 0xb009267c
   ss: 0x00000023  efl: 0x00000247  eip: 0x96090992   cs: 0x0000000b
   ds: 0x00000023   es: 0x00000023   fs: 0x00000023   gs: 0x0000000f
  cr2: 0xac09d000
  
Logical CPU:     0
Error Code:      0x00000171
Trap Number:     132


Binary Images:
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0x31000000 - 0x3103efeb +SDL_image (1.2.3 - 1.2.3) /Applications/Wesnoth.app/Contents/Frameworks/SDL_image.framework/Versions/A/SDL_image
0x32000000 - 0x32083fef +SDL_mixer (1.2.5 - 1.2.5) /Applications/Wesnoth.app/Contents/Frameworks/SDL_mixer.framework/Versions/A/SDL_mixer
0x33000000 - 0x33001fff +SDL_net (1.2.5 - 1.2.5) /Applications/Wesnoth.app/Contents/Frameworks/SDL_net.framework/Versions/A/SDL_net
0x34000000 - 0x3405cfcf +SDL_ttf (2.0.6 - 2.0.6) /Applications/Wesnoth.app/Contents/Frameworks/SDL_ttf.framework/Versions/A/SDL_ttf
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0x985df000 - 0x985f9ff7  com.apple.GenerationalStorage (2.0 - 160.3) <D39634C9-93BF-3C74-828B-4809EF895DA0> /System/Library/PrivateFrameworks/GenerationalStorage.framework/Versions/A/GenerationalStorage
0x98600000 - 0x98601fff  libSystem.B.dylib (1197.1.1) <789CF4BE-5A0B-310E-9515-E515EA033D03> /usr/lib/libSystem.B.dylib
0x98602000 - 0x9866bffa  com.apple.datadetectorscore (5.0 - 354.5) <CB793FA7-B873-39A9-855F-D86AB0C35298> /System/Library/PrivateFrameworks/DataDetectorsCore.framework/Versions/A/DataDetectorsCore
0x9866c000 - 0x98779ff7  com.apple.ImageIO.framework (3.3.0 - 1044) <D48549F6-CD49-30FA-A4CD-85166A66D830> /System/Library/Frameworks/ImageIO.framework/Versions/A/ImageIO
0x9877a000 - 0x98866ff7  libxml2.2.dylib (26) <32040145-6FD6-3AD2-B98B-39F73BF9AC47> /usr/lib/libxml2.2.dylib
0x98867000 - 0x988d2fff  com.apple.Heimdal (4.0 - 2.0) <D6465D74-9351-3FF3-9561-AC149AEDB86F> /System/Library/PrivateFrameworks/Heimdal.framework/Versions/A/Heimdal
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0x9a6b3000 - 0x9a6cbffd  libdispatch.dylib (339.92.1) <7E7A88BF-74B3-363B-B534-6F757DF2DDE3> /usr/lib/system/libdispatch.dylib
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0x9a6fe000 - 0x9a70dfff  libGL.dylib (9.6.1) <885E9C1F-11C7-347D-BE10-522A40A46596> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
0x9a70e000 - 0x9a710ff2  com.apple.EFILogin (2.0 - 2) <BC558029-74C0-3A69-B376-8F4CBF8C338F> /System/Library/PrivateFrameworks/EFILogin.framework/Versions/A/EFILogin
0x9a97e000 - 0x9a9cefff  com.apple.opencl (2.3.59 - 2.3.59) <CE95AA26-7AE6-3692-8291-8268BBB976D1> /System/Library/Frameworks/OpenCL.framework/Versions/A/OpenCL
0x9ab43000 - 0x9ac1eff7  com.apple.LaunchServices (572.28 - 572.28) <12F13478-DB82-3C78-9140-2C98FECD0A80> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices
0x9ac1f000 - 0x9af20ffb  com.apple.CoreServices.CarbonCore (1077.17 - 1077.17) <02C72D54-E3D3-32B0-A081-E85A7038489D> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore
0x9af21000 - 0x9af28ffb  libsystem_pthread.dylib (53.1.4) <8B1B7B84-1B5D-32A8-AC0D-1E689E5C8A4C> /usr/lib/system/libsystem_pthread.dylib
0x9af29000 - 0x9af2eff3  libsystem_platform.dylib (24.90.1) <0613F163-9A7A-3908-B30B-AC1627503933> /usr/lib/system/libsystem_platform.dylib
0x9af2f000 - 0x9af67fff  com.apple.LDAPFramework (2.4.28 - 194.5) <4399D209-B119-3ACC-97AF-F2E14DD207CB> /System/Library/Frameworks/LDAP.framework/Versions/A/LDAP
0x9af68000 - 0x9af76ff3  com.apple.opengl (9.6.1 - 9.6.1) <B8205F16-6435-3062-89C9-2D8FF1799B3C> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
0x9af77000 - 0x9b047fef  libvDSP.dylib (423.32) <E2FA7230-A001-3F6B-9ACF-6998C51AD7DC> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib
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0x9be74000 - 0x9c169ffc  com.apple.CoreImage (9.4.0) <33696A53-9E18-32D6-844F-28098DB7E426> /System/Library/Frameworks/QuartzCore.framework/Versions/A/Frameworks/CoreImage.framework/Versions/A/CoreImage
0x9c1cd000 - 0x9c205ff7  com.apple.MediaKit (15 - 709) <82E0F8C0-313C-379C-9994-4D21587D0C0C> /System/Library/PrivateFrameworks/MediaKit.framework/Versions/A/MediaKit
0x9c206000 - 0x9c216ff7  libsasl2.2.dylib (170) <CA1C07F6-8E17-315E-AE49-AB696DDE6707> /usr/lib/libsasl2.2.dylib
0x9c217000 - 0x9c222ff6  com.apple.NetAuth (5.0 - 5.0) <3B2E9615-EE12-38FC-BDCF-09529FF9464B> /System/Library/PrivateFrameworks/NetAuth.framework/Versions/A/NetAuth
0x9c223000 - 0x9c251ff3  com.apple.DebugSymbols (106 - 106) <FC70F4C9-B2A6-352F-9563-6C085E9DDDB8> /System/Library/PrivateFrameworks/DebugSymbols.framework/Versions/A/DebugSymbols
0xc0000000 - 0xc0008fff +com.growl.growlframework (1.1.5 - 1.1.5) <6F1DFAC0-1BC8-5964-6ABC-3AE4E0FEC385> /Applications/Wesnoth.app/Contents/Frameworks/Growl.framework/Versions/A/Growl

External Modification Summary:
  Calls made by other processes targeting this process:
    task_for_pid: 7
    thread_create: 0
    thread_set_state: 0
  Calls made by this process:
    task_for_pid: 0
    thread_create: 0
    thread_set_state: 0
  Calls made by all processes on this machine:
    task_for_pid: 374617
    thread_create: 1
    thread_set_state: 0

VM Region Summary:
ReadOnly portion of Libraries: Total=163.2M resident=205.0M(126%) swapped_out_or_unallocated=16777216.0T(10782674780160%)
Writable regions: Total=295.2M written=165.9M(56%) resident=187.7M(64%) swapped_out=0K(0%) unallocated=107.5M(36%)
 
REGION TYPE                      VIRTUAL
===========                      =======
ATS (font support)                 33.2M
CG backing stores                  3440K
CG image                             44K
CG raster data                       24K
CG shared images                    212K
CoreGraphics                          4K
Kernel Alloc Once                     4K
MALLOC                            229.4M
MALLOC (admin)                       48K
Memory Tag 242                       12K
Stack                              68.1M
VM_ALLOCATE                        16.6M
__DATA                             15.8M
__IMAGE                             528K
__IMPORT                             68K
__LINKEDIT                         52.9M
__OBJC                             1880K
__PAGEZERO                            4K
__TEXT                            110.2M
__UNICODE                           544K
mapped file                       209.3M
shared memory                         4K
===========                      =======
TOTAL                             742.2M

Model: MacBookPro9,1, BootROM MBP91.00D3.B08, 4 processors, Intel Core i7, 2.6 GHz, 16 GB, SMC 2.1f175
Graphics: Intel HD Graphics 4000, Intel HD Graphics 4000, Built-In
Graphics: NVIDIA GeForce GT 650M, NVIDIA GeForce GT 650M, PCIe, 1024 MB
Memory Module: BANK 0/DIMM0, 8 GB, DDR3, 1600 MHz, 0x02FE, 0x45424A3831554738454655352D474E4C2D46
Memory Module: BANK 1/DIMM0, 8 GB, DDR3, 1600 MHz, 0x02FE, 0x45424A3831554738454655352D474E4C2D46
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0xF5), Broadcom BCM43xx 1.0 (5.106.98.100.22)
Bluetooth: Version 4.2.7f3 14616, 3 services, 23 devices, 1 incoming serial ports
Network Service: Wi-Fi, AirPort, en1
Serial ATA Device: APPLE HDD HTS727575A9E362, 750.16 GB
Serial ATA Device: MATSHITADVD-R   UJ-8A8
USB Device: Hub
USB Device: FaceTime HD Camera (Built-in)
USB Device: Hub
USB Device: Hub
USB Device: BRCM20702 Hub
USB Device: Bluetooth USB Host Controller
USB Device: IR Receiver
USB Device: Apple Internal Keyboard / Trackpad
Thunderbolt Bus: MacBook Pro, Apple Inc., 25.1
Attachments
FP1-Bandits.gz
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James_The_Invisible
Posts: 534
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Re: For Power (0.6.0.3)

Post by James_The_Invisible »

Thank you for the report. It seems that its cause is [delay] tag used in prestart event which I added some time (read months) ago. I uploaded a new version which does not have any it anymore. Can you download it and tell me if the game still still crashes for you in this scenario?
mantra
Posts: 10
Joined: April 10th, 2014, 2:58 am

Re: For Power (0.6.0.3)

Post by mantra »

Yes, it works now. Thanks!
Cashcam24
Posts: 43
Joined: February 23rd, 2014, 5:56 am

Re: For Power (0.6.0.3)

Post by Cashcam24 »

Are you going to make a sixth chapter or is the fifth the last one?
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James_The_Invisible
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Re: For Power (0.6.0.4)

Post by James_The_Invisible »

Fifth chapter is not meant to be the last one but I have not got the time to write a next one yet. Right now I am doing some small changes (like improving a bit the dialogues). I also would like to make the map of the village from Chapter 1 smaller. Once I am done with it, I might start writing next chapter.
In a few days I will upload all made changes. (16 November 2014)

And it is out now. The changelog for this version follows:

Code: Select all

- starting dialogue of scenario Return of troubles is a bit different if you chose the "bad" path in first chapter
- added some new dialogues in scenario Mal-Ravanal
- reinforcements in scenario Mal-Ravanal are stronger now (and even more on hard)
- second enemy leader in scenario On the way back now has death speech too
- first enemy leader in scenario On the way back gets some gold when the second one dies
. As Wesnoth 1.12 have been released, I will drop support for 1.10 soon. I will upload bug fixes and important changes for it at least for the rest of this year, but probably not new content. (I do not expect to complete next chapter in this term :whistle: .)
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firefox
Posts: 121
Joined: September 7th, 2009, 6:26 am
Location: Berlin

Re: For Power (0.6.0.4)

Post by firefox »

hi there

i just started the campaign and it is very good.
i planned to share my bug report when i finished the 1st part, but i stumbled upon something that i have to ask right now.

but things in order - here are some typos i found so far:
Spoiler:
now what i wanted to ask:
Spoiler:
that is all for now. good work :)

EDIT: i just finished the 1st part.
so here is the full report:
- (what i wrote earlier)
- Claire's missile attack does not have a sound. seems like you forgot to include it in her cfg file.

Code: Select all

{MAGIC_MISSILE_STAFF_FLARE}
does not include the attack sound, only the halos.
may the source be with you
=(^.^)= nyan~
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James_The_Invisible
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Re: For Power (0.6.0.5)

Post by James_The_Invisible »

Thank you for your kind words and reports. I fixed the typos and missing sound in the animation.
To your question:
Spoiler:
It is on the add-ons server with a few other changes:

Code: Select all

- decreased time limit in scenarios Seeking The Mage, An Exercise and An Orcish Town
- second player in mp scenario Gauntlet can recruit Spearman instead of Fencer now
- enemies in scenario Undead in front of Dwarven Doors attack Clare too now
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firefox
Posts: 121
Joined: September 7th, 2009, 6:26 am
Location: Berlin

Re: For Power (0.6.0.5)

Post by firefox »

i started chapter II, so far i found nothing to report.
but now 'm stuck at the scenario "Visiting the Earl":
Spoiler:
may the source be with you
=(^.^)= nyan~
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James_The_Invisible
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Re: For Power (0.6.0.5)

Post by James_The_Invisible »

Spoiler:
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firefox
Posts: 121
Joined: September 7th, 2009, 6:26 am
Location: Berlin

Re: For Power (0.6.0.5)

Post by firefox »

Spoiler:
about the dialogue:
i find Claire's speeches very good, how she twists the subject to her favor while she always stays calm and friendly.
but the phrase "everythink is ok" appears too often, in my opinion. :hmm:
i suggest to replace it with something like "everything is fine", "it's alright" and "all goes well, so far".

EDIT: i finished chapter II, here is the report:
- the phrase "ok" appears far too often. it makes everything sound so trivial and boring.
the text definitly needs more poetic language
Spoiler:
the rest is pretty good. i liked the plot twist, it came really unexpected.
may the source be with you
=(^.^)= nyan~
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James_The_Invisible
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Re: For Power (0.6.0.5)

Post by James_The_Invisible »

Alright, I will do something about the phrase "everything is okay" being used too often. I agree that the texts could use improvements. I sometimes do something about it but any help would be welcome. (English is not my first language and my vocabulary is not very rich.)
About "Visiting the Earl":
About "West Front":
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