For Power (0.6.5.3)

Discussion and development of scenarios and campaigns for the game.

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James_The_Invisible
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Re: For Power

Post by James_The_Invisible »

Svistwarrior273 wrote:Quality > Quantity
I agree with it.
what about improving and balancing older ones?
I would like to do it as well. Unfortunately I do not have so much time for playing my campaign (for balancing) as I used to have and I did not recieve any suggestion for some time. (I used your ones for first multiplayer scenario recenly. I also made scenarios Another Orcish Assault and The Last Battle in first chapter harder but it will come with next release.)
Last edited by James_The_Invisible on June 30th, 2013, 7:43 pm, edited 1 time in total.
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Astoria
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Re: For Power

Post by Astoria »

James_The_Invisible wrote:
what about improving and balancing older ones?
I would like to do it as well. Unfortunately I do not have so much time for playing my campaign (for balancing) as I used to have and I did not recieve any suggestion for some time. (I used your ones for first multiplayer scenario recenly. I also made scenarios Another Orcish Assault and The Last Battle in first chapter harder harder but it will come with next release.)
You should try to go back to every previous scenario and add more detail. As it is now, your scenarios are pretty much completely lacking that.
Formerly known as the creator of Era of Chaos and maintainer of The Aragwaithi and the Era of Myths.
Svistwarrior273
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Re: For Power

Post by Svistwarrior273 »

bumbadadabum wrote:
You should try to go back to every previous scenario and add more detail. As it is now, your scenarios are pretty much completely lacking that.
Completely agree with this.
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James_The_Invisible
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Re: For Power

Post by James_The_Invisible »

Version 0.5.1 is out. I started writting Chapter 5, there are 4 scenarios at the moment. This chapter is different from the previous ones. First scenarios you spend escaping and after that you switch to offensive. During your way you can get two allies (better than common units). At the end there will be a dungeon with powerful enemies (not only leaders but most of their recruits as well). Your soldiers can obtain some items what will make them stronger. And there will be even more features there.
I also created second multiplayer scenario. It takes place immediately after the first one.

The complete changelog for this version follows:

Code: Select all

- created first four scenarios in Chapter 5
- created second multiplayer scenario
- improved writting in Chapter 1
- improved some maps in Chapter 2
- new dialogue in scenario Ghosts
- removed a note about death knights in scenario Ghosts
- in scenarios Skeletons and Ghosts the player owns all villages (like it was intended)
- scenarios Another Orcish Assault and The Last battle are harder now
jeffgreen
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Re: For Power

Post by jeffgreen »

I'm going to have a go at correcting the English. Some corrected config files attached more to come tomorrrow.
Attachments
07_Searching_The_Mage.cfg
corrected
(6.07 KiB) Downloaded 164 times
04_Return.cfg
minor corrections
(7.63 KiB) Downloaded 183 times
03_The_Earl.cfg
corrected
(3.05 KiB) Downloaded 170 times
walkthroug_chapter1.txt
corrected English
(560 Bytes) Downloaded 180 times
_main.cfg
Corrected English
(7.1 KiB) Downloaded 156 times
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James_The_Invisible
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Re: For Power

Post by James_The_Invisible »

Thank you but
_main.cfg line 92 wrote:... But it started a chain of events that effected all known parts of the Great Continent. ...
affected was well. I meant that these events changed the Great Continent.
walkthroug_chapter1.txt line 2 wrote:you can attacks
I think that attack was correctly because it was used as a verb here.
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Paulomat4
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Re: For Power

Post by Paulomat4 »

Hey, i'm on your campaign again, and i'm starting from the beginning again. :D

1. At the beginning text, there's a typo:
...and to improve her magic is possible
I think it should be if possible.
I don't know if this is included in the text revisions from jeffgreen, so ignore it if it is. Same goes for all other typo reports i'm making.

2. Your abilities Despair, Conviction and regenerates follow an old format for the description; This causes some wml error messages to appear on bfw 1.11.5

3. the map for the first levels needs change. everytime you go to attack the enemy you have to walk 3 or 4 turns until you get to the enemy. That wouldn't be so bad if it was just one scenario, but three time again? I suggest you to change the starting position of clare. Something like this:
The_Village_redo.map
(7.9 KiB) Downloaded 150 times
This would save the player at least two turns of moving his unit around senseless. But at least the second scnerario would need to be rebalanced, because lemyr would now be much nearer then before

4. Perhaps it's just me, but the map of the scenario "the earl" irritates me, because it's not regular. The back of the room and the earl are one field too much left than they should. If you set the broadness to an irregular number (in my case i set it to 9 instaed of 10) the entire room would seem more regular.
The_Castle_redo.map
(1022 Bytes) Downloaded 163 times
5. in the 4th scenario, at the end dialogue, clare says:
i'm glad you return
should be glad you returned
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James_The_Invisible
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Re: For Power

Post by James_The_Invisible »

Welcome back. :) The campaign is a bit longer now. Chapter 4 is done and Chapter 5 half done. Well, in scenario 5 I only need to complete the final dialogue. I already created a lot of stuff for scenario 7. But I still need ideas for eight (last) scenario.
1. Well, I thought it as well (Flameslash rewrote the introduction a few months ago). I will correct it in next version.
2. I am aware of it as I mainly play-test my campaign on 1.11.x. I will fix it soon.
4. Yes, I think that this irritates only you (you wrote it for third time if I can remember correctly :lol2: ). Ok, I will change it finally :D .
5. It is included in jeffgreen's text revision and it will come with next release.
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James_The_Invisible
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Re: For Power

Post by James_The_Invisible »

Version 0.5.2 is out. There are no next scenarios only some fixes.

The changelog for this version follows:

Code: Select all

- improved writting
- in scenario Besieged the cleric gets back his movement points when (and if) he joins the player
- Amiwen has 2 advancements in Chapter 5 when starting from scratch
- descriptions of abilities follow the new format now
- description of Jolla's unit types are translated now
- guide in Chapter 5 (when starting from scratch) is on the recall list now
- written introduction for scenario March to the east
jeffgreen
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Re: For Power

Post by jeffgreen »

More revised config files

Oh there's a limit to the number of attachments allowed - continuued in next message.
Attachments
10b_Skeletons.cfg
(4.69 KiB) Downloaded 137 times
10a_An_Exercise.cfg
(1.92 KiB) Downloaded 146 times
09b_Learning_Dark_Arts.cfg
(5.46 KiB) Downloaded 194 times
09a_Bandits.cfg
(2.61 KiB) Downloaded 176 times
08_The_Teacher.cfg
(5.68 KiB) Downloaded 145 times
jeffgreen
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Re: For Power

Post by jeffgreen »

and more
11b_Ghosts.cfg
(5.68 KiB) Downloaded 195 times
Edit there's a typo in ghosts pf insted of of on line 215
12_An_Orchish_Town.cfg
(4.6 KiB) Downloaded 212 times
13_The_Assassin.cfg
(5.78 KiB) Downloaded 199 times
14a_Heavy_Paid_Victory.cfg
(2.44 KiB) Downloaded 173 times
14b_More_Power.cfg
(3 KiB) Downloaded 177 times
Last edited by jeffgreen on July 12th, 2013, 12:13 am, edited 1 time in total.
jeffgreen
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Re: For Power

Post by jeffgreen »

and even more
Attachments
15b_The_Poison.cfg
(7.8 KiB) Downloaded 176 times
15a_Back_Home.cfg
(4.48 KiB) Downloaded 161 times
jeffgreen
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Re: For Power

Post by jeffgreen »

A couple more (I was looking for a spelling mistake that irritated me so out of order)
chapter2.cfg
(6.32 KiB) Downloaded 196 times
Edit chapter 2 redone
chapter1.cfg
(4.87 KiB) Downloaded 195 times
And a couple I corrected again because I noticed mistakes while replaying
07_Searching_The_Mage.cfg
(6.07 KiB) Downloaded 178 times
08_The_Teacher.cfg
(5.68 KiB) Downloaded 201 times
justasx
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Re: For Power

Post by justasx »

Hi i have one problem i playing chapter 4 scenario treasure hunter and i cant find tinry i checked all places in west all mountais reapeating that for 2 times ... i think this is bug .. if iam wrong just tell me the right place ...
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James_The_Invisible
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Re: For Power

Post by James_The_Invisible »

@jeffgreen
Thank you very much.

@justasx
As I said a page back, Tinry's location is random. X-coordinate is between 1 and 3, y between 3 and 14. And did you explore this area with Merissa? He will not appear if any other unit reaches his location.
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