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Adamant14 wrote:When I played this scenario, first I also did not recognize that the enemies fight each other.
I noticed this not until half of the scenario was done.
Maybe a good idea to give the player a little hint at the beginning of this scenario.
cephalo wrote:gooby wrote:I forget the scenario names now but the one with the rebels and the Orcs and the pikemen and bowmen on your side was unusually brutal for me: incurred huge losses while only having a few turns left.
In the following scenario I had relatively cash compared to my opponents, and gave up there.
Is there a secret to winning these two?
If you give up some ground so that the rebels and Orcs make contact, they will fight each other. They start with a lot of gold so you want them to expend that big initial push on each other. Play defense until they start running out of gas, but try to pick some off for experience. I guess the trick is to not let the AI rob you of too much experience, because you want about 2 or 3 max level for the next scenario.
If you have a fairly strong hit force in the next one, hopefully you can send an assassination squad around the bottom of the map to eliminate the two leaders before your ally collapses.
Also, what difficulty are you playing on? There's a good possibility that 'hard' is just too hard. Hard is usually too hard for me so I didn't test it. I'm not such a good player.
Elvish_Hunter wrote:If you're still using 1.11.0, then it's this bug: https://gna.org/bugs/index.php?20208 . The solution is simple: update to 1.11.1.
Adamant14 wrote:Do you have found a solution for your problem?
With BfW 1.11.1 I have now the same problem.![]()
The recall list of one side keeps empty.
gooby wrote:Any word on the latest developments?
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