The Library of Kratemaqht [SP Campaign]
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- beetlenaut
- Developer
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- Location: Washington State
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Re: The Library of Kratemaqht [SP Campaign]
Use something like this to change a hero to a leader:
Code: Select all
[modify_unit]
[filter]
id=hero
[/filter]
ellipse="misc/ellipse"
[/modify_unit]
[modify_unit]
[filter]
id=hero
[/filter]
canrecruit=yes
[/modify_unit]
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
Re: The Library of Kratemaqht [SP Campaign]
Thanks beetlenaut! It looks like I had made an {IS_LEADER} macro that set the crown icon above the ellipse. Is that no longer necessary?beetlenaut wrote: ↑October 19th, 2018, 4:55 am Use something like this to change a hero to a leader:
Code: Select all
#define IS_LEADER
# Embed this into a unit declaration to add a leader icon to the unit.
overlays="misc/leader-crown.png"
#enddef
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- Posts: 1169
- Joined: August 26th, 2018, 11:46 pm
- Location: A country place, far outside the Wire
Re: The Library of Kratemaqht [SP Campaign]
On Linux, just run it from the command line (probably /usr/local/bin/wesnoth or just wesnoth).
On Windows, try something like C:\Users\YOU\Documents\My Games\Wesnoth 1.14\logs\
On Windows, try something like C:\Users\YOU\Documents\My Games\Wesnoth 1.14\logs\
Speak softly, and carry Doombringer.
- beetlenaut
- Developer
- Posts: 2825
- Joined: December 8th, 2007, 3:21 am
- Location: Washington State
- Contact:
Re: The Library of Kratemaqht [SP Campaign]
Yes, but you have to reload the cache too, or you will be looking at the old one. To reload the cache, you can close and restart Wesnoth, or hit F5 while at the main menu.
That was never necessary as far as I know. Units with canrecruit=yes have always gotten a gold crown automatically.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
Re: The Library of Kratemaqht [SP Campaign]
My log files don't really contain many errors. Do I need to change the verbosity of the log output? The only errors I see when loading the base scenario save are
The id=Healer has nothing to do with this scenario, and the fire-big-forest seems to be working in spite of the complaint. I don't see the errors regarding the ellipses as reported above.
Is it possible that this error is occurring in previous scenarios and exists when I [unstore] them?
Code: Select all
20181020 14:17:22 error config: Multiple [unit_type]s with id=Healer encountered.
Detected an image with bad dimensions: terrain/fire/fire-big-forest-A01.png: 144x144
It will not be masked, please use: 72x72
Is it possible that this error is occurring in previous scenarios and exists when I [unstore] them?
-
- Posts: 1169
- Joined: August 26th, 2018, 11:46 pm
- Location: A country place, far outside the Wire
Re: The Library of Kratemaqht [SP Campaign]
I've since moved to 1.14.5 (from 1.14.4) on another machine and now when I load the save I attached previously from A Deadly Confluence I don't see the image not found background, but I do still get errors in the logs. I've uploaded one. You can see where I started the scenario and got a couple errors, then later selected the unit and got some more.
- Attachments
-
- wesnoth-20181020-214753-6652.log
- (51.51 KiB) Downloaded 425 times
Speak softly, and carry Doombringer.
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- Posts: 5
- Joined: December 8th, 2012, 1:20 pm
Re: The Library of Kratemaqht [SP Campaign]
In the scenario loyalty's cruel reward , lrod Jevyan and Ariphron don't load properly.
“Those who rely on certainties are certain to be disappointed” - Drizzt Do'Urden
- Hammerfritz
- Posts: 22
- Joined: September 1st, 2016, 10:09 pm
Re: The Library of Kratemaqht [SP Campaign]
It seems they are hidden by the game...I could mitigate this by inserting
Code: Select all
[unhide_unit]
race=human
[/unhide_unit]
And while I'm here I might as well leave feedback: I'm not a very good player nor one who plays many campaigns, but story-wise, this one has been the most entertaining one in ages! Difficulty normal is absolutely fine for enjoying the story, but I even changed to easy for loyalty's cruel reward because I managed to run out of time in the first try.
Greez!
In general, speaking is a free action that you can perform even when it isn’t your turn.
(Wizards of the Coast: Dungeons and Dragons Player's Handbook)
(Wizards of the Coast: Dungeons and Dragons Player's Handbook)
Re: The Library of Kratemaqht [SP Campaign]
Hey, thanks on campaign, it is great! Will there be another part?
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- Posts: 2
- Joined: July 15th, 2020, 9:01 pm
Re: The Library of Kratemaqht [SP Campaign]
Great campaign! It's very enjoyable and the dragon is sick. Thanks for porting it to the new version!
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- Posts: 1
- Joined: January 15th, 2021, 12:38 am
Re: The Library of Kratemaqht [SP Campaign]
I noticed that one other player indicates that lrod Jevyan and Ariphron don't load properly. I am also having this problem in /LoK-Loyalty's Cruel Reward-Auto-Save1.gz. I have added the lines that Hammerfritz has suggested and still the characters are not visible. Wonder if there is a fix for this.
Re: The Library of Kratemaqht [SP Campaign]
@cephalo
I skimmed over the code and tried the first 3 scenarios. To me, this campaign looks worth maintaining.
If you like, I'm willing to take a look at the source and update whatever might need fixing codewise.
Free of charge
I skimmed over the code and tried the first 3 scenarios. To me, this campaign looks worth maintaining.
If you like, I'm willing to take a look at the source and update whatever might need fixing codewise.
Free of charge
Re: The Library of Kratemaqht [SP Campaign]
I just finished playing the campaign, and it was superb. Is there a sequel to it already, or it's not just me being unable to find it? If thre isn't, I really hope you will be able to do it soon!