The Legend Begins [SP Campaign for Wesnoth 1.10 and later]

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The Legend Begins [SP Campaign for Wesnoth 1.10 and later]

Post by Lord-Knightmare » August 19th, 2012, 4:17 pm

The Legend Begins
ImageImage
The Tale of Jahin, the greatest hero the Great Isle, or perhaps the world of Irdya, has ever known. Watch his legend unfold before your very eyes.

Finally, my masterpiece campaign has been uploaded to the servers. Currently under development.

Main Characters
Jahin - Human - A 21 year old youth who 'accidently' gains immortality and is trying to defeat the forces that threaten to destroy or devastate Arkenova. Little does he know the his adventure to eradicate evil would take him around the world of Irdya.
The statement in italic is a plot for the campaign sequel.

Faria - Human- Jahin's love interest for the campaign. She is an elementalist specialised in summoning earthen elementals and she is versed well in offensive magic spells. Although her character loses significance after the first episode, she rejoins you in the third and final one.

Morin (later, Mor-Inal) - the antagonist. He claims to be the Dark Elementalist, the only human known to have mastered the study of elemental magic. He hates Jahin for 'stealing' the immortality which was rightfully his. He is a sadist, preferring to annoy Jahin with his frequent attacks, regardless of the fact that he has enough power to enslave the entire continent and possibly even the world.

Story Background
The Timeline and Geographical Facts

Enemies
You shall face a variety of enemies including vampires, orcs, demons (+ the Chaos empire), and, of course, undead. Uncommon enemies include Woodlanders (remake of the Wood Warrior faction from Ageless Era) , Northern Humans (Alkadians renamed), the Dark Legion and the Nightmares of Meleon.

Difficulty
Intermediate

Progress
Episode I with 28 playable scenarios.
Episode II with 27 playable scenarios.
Episode III - currently developing

Wesnoth Requirements
Wesnoth version 1.10.3 or later

Add-on Requirement
War of Legends (latest version preferably)

Add-ons Servers Supported
1.9/1.10, 1.11/1.12 and trunk.

Screenshots
Spoiler:

Known Issues
Grammatical erratums exist throughout the second episode.

Help required with
Portraits.
Complex WML stuff that is beyond my understanding.

Changelog
Spoiler:
Story Map
I have made a rough map, but I would appreciate greatly if an expert map maker pitched in to help.
Episode 1 The Legend Begins
Episode 1 The Legend Begins
episode 1.png (248.89 KiB) Viewed 15277 times
Feedback
Much feedback is appreciated on all difficulties and thank you all in advance for posting feedback.
Last edited by Lord-Knightmare on February 21st, 2014, 5:29 pm, edited 13 times in total.

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Kanzil
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Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late

Post by Kanzil » August 20th, 2012, 7:57 am

The first level was very fun, however it hinges on making the peasants revolt at exactly the right time, normally turn 3. The Goblin chief was manageable on easy, but on further levels it was very difficult to keep him alive. Maybe he could have a couple of level 2 bodyguards? The misty forest was a little boring due to the vast amounts of forest, which made for a very slow journey. Luckily the map was relatively small, and the match-up was quite interesting. However, I didn't even bother recruiting for this level and the next, I had so many loyals and leaders. I felt relieved when I learnt we'd finally reached the academy. The levels with the trolls were very fun-however there were far too many leaders. Kaliban was awesome, it looked like one of Zerovirus's sprites gone wild! The web level was a bit underwhelming after all those undead, but it was an interesting match-up. The drakes level was fun, as was seeing that awesome dragon. The last forest was another interesting battle, but the next scenario was just boring. I feel there should be an over-arching storyline, a greater enemy, something bigger that binds the story together. Also, don't make Sir Zhon a deathlord, as then it kind of spoils the effect of Kaliban. There are a few mistakes in the dialogue, which I'll point out later. I love the idea of a great war, it develops very well, and the introduction of the Aragwaithi was a masterstroke. I do however have a problem- Shadowmaster says the Aragwaithi were founded by Adavyan long after the fall, are you sticking to this or is it still set before Wesnoth? Overall, the campaign thus far feels like DM, a vast epic, yet told on a personal scale, with a bit of SotBE as well.

EDIT: the level with Azorgath was amazing. However I doubt they arrived a few "yards" outside the city walls, and unfortunately, all the Aragwaithi swarmed my keep after the second turn, which was very annoying.

More detailed feedback later.
High over valleys in the red levelling rays -
In din of crowded streets, going among the years, the faces,
May I still meet my memory in so lonely a place
Between the streams and the red clouds, hearing the curlews, Hearing the horizons endure.

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Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late

Post by Lord-Knightmare » August 20th, 2012, 9:25 am

Kanzil wrote:The first level was very fun, however it hinges on making the peasants revolt at exactly the right time, normally turn 3.
Its better to wait till its morning.
The Goblin chief was manageable on easy, but on further levels it was very difficult to keep him alive. Maybe he could have a couple of level 2 bodyguards?
Tried and finished on Normal. You have to rush your units across the river. If you have lvl2 Affan, he is invaluable here. Also lvl2 Jahin and Fairuz are handy here.
The misty forest was a little boring due to the vast amounts of forest, which made for a very slow journey. Luckily the map was relatively small, and the match-up was quite interesting.
The forest description said that it was dense. I also did that because it stops both enemy leaders from clobbering from both sides.
However, I didn't even bother recruiting for this level and the next, I had so many loyals and leaders. I felt relieved when I learnt we'd finally reached the academy.
I made a geographical change (the river) on the map before uploading. Were you able rescue all 3 loyals?
The levels with the trolls were very fun-however there were far too many leaders.
You mean scenario 8 Dead Caves? That level's a pain in the ass, but I kept it like that. You have lvl 3 Titans, which undead generally avoid save for spectres, who enjoy bullying slow moving the titans. Perhaps adding Lich as a recruit for some sides to make the scenario more intersting.?
Kaliban was awesome, it looked like one of Zerovirus's sprites gone wild!
Actually it was ethereal's.
The web level was a bit underwhelming after all those undead, but it was an interesting match-up.
It was boring because you used a lvl4 Living Volcano right? Maybe I should reduce recruiting places by 1 on that level.
The drakes level was fun, as was seeing that awesome dragon.
Who did you like the Forest of Fear? That scenario should have been a menace.
The last forest was another interesting battle, but the next scenario was just boring.
I gave a branched option cause I felt like the campaign needed one.
I feel there should be an over-arching storyline, a greater enemy, something bigger that binds the story together.

You haven't faced the Demon Lords and Shirzo yet. Perhaps Zenthos should have mentioned his brother Shirzo before he disintegrated.
Also, don't make Sir Zhon a deathlord, as then it kind of spoils the effect of Kaliban.
I gave Kaliban the boss upgrade. Perhaps a custom Undead Emperor unit for him?
There are a few mistakes in the dialogue, which I'll point out later.
Which scenario(s)? I thought fixed all of them when I revised the files.
I love the idea of a great war, it develops very well, and the introduction of the Aragwaithi was a masterstroke. I do however have a problem- Shadowmaster says the Aragwaithi were founded by Adavyan long after the fall, are you sticking to this or is it still set before Wesnoth?
I read the aragwaithi race description, and they were from the Northern Seas. Their part in the campaign is like this - They were forced to flee as their homeland was invaded by the Steppe Orcs and Windsong. In 20YW, they return North and start to reclaim it, with the help of Jahin, of course, but that's the plot a campaign sequel. I will do that when I'm done with this one.
Overall, the campaign thus far feels like DM, a vast epic, yet told on a personal scale, with a bit of SotBE as well.
Really? I found it similar to NR at first... :lol2:
EDIT: the level with Azorgath was amazing. However I doubt they arrived a few "yards" outside the city walls, and unfortunately, all the Aragwaithi swarmed my keep after the second turn, which was very annoying.
I should fix that story typo. The Ally AI is suicidal and I programmed to protect your units. They die, but let your troops live as you lost your former recall list.
More detailed feedback later.
Can't wait to hear what you have to say about the Passing of Barus.

Thanks for the overall feedback.

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Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late

Post by Kanzil » August 20th, 2012, 6:29 pm

Its better to wait till its morning.
Actually, I don't think it is as otherwise the vampires get too close to Jahin and his men.
The forest description said that it was dense. I also did that because it stops both enemy leaders from clobbering from both sides.
It was too easy, as the vampires clobbered the orcs, as did I , however they left their home unguarded and I got their leader, as they couldn't rush their units back quick enough.

They are mainly misuses of english, rather than actual errors. For example,Kaliban says "I am the first and forever" which doesn't make much sense. There were quite a few mistakes in Mysterious stranger as well.
I made a geographical change (the river) on the map before uploading. Were you able rescue all 3 loyals?
On easy I rescued all three, with ease, on hard I had some difficulty, but did it. I also have a problem with a couple of the names-Rupert and William, as they don't sound as if they're from the period. Some more interesting names might fit better. Gartok took forever and I had to save-load on hard. And the passing of Barus...it might need a whole section to itself, I'll post some far more detailed feedback when I've completed it on hard. Anyway, the faun lord was quite cool, however the sprites for the soldiers of the empire seem a bit outdated.
Actually it was ethereal's.
I gave Kaliban the boss upgrade. Perhaps a custom Undead Emperor unit for him?
Do you have a dedicated artist?
Really? I found it similar to NR at first...
There are definitely similarities, but I think it's more like SotBE
You haven't faced the Demon Lords and Shirzo yet. Perhaps Zenthos should have mentioned his brother Shirzo before he disintegrated.
Good idea, it's always good to build up a gradual plot, mixing in lots of subtle references.
I read the aragwaithi race description, and they were from the Northern Seas. Their part in the campaign is like this - They were forced to flee as their homeland was invaded by the Steppe Orcs and Windsong. In 20YW, they return North and start to reclaim it, with the help of Jahin, of course, but that's the plot a campaign sequel. I will do that when I'm done with this one.
Ah, I slightly mis-read Shadowmaster's words, in that he said something slightly different to what he seems to say.
03:14:28 <shadowm> I'd like to speak of Ada's legend somewhere anyway.
03:14:55 <shadowm> Maybe I could put a monolith with such an inscription in E3S4 instead.
03:15:32 <shadowm> Basically, there was this sorceress.
03:16:04 <shadowm> She united the human settlements of the Far North a century or two before IftU begins.
03:16:29 <shadowm> Through war, no less.
03:16:53 <shadowm> And then Raelthyn became the capital of the Far North and home to the Grand Council.
03:17:34 <shadowm> And in time, a sacred place of sorts.
03:17:57 <shadowm> In time it became the capital of peace or some stuff like that.
I thought he said Adavyan founded the aragwaithi by unifying the many tribes into a single nation. In fact Shadowmaster says she united them, perhaps implying they were present before.
It was boring because you used a lvl4 Living Volcano right? Maybe I should reduce recruiting places by 1 on that level.
How did you guess!?

EDIT: Also, can you change it so it's optional to control allies? It got a bit tedious shifting so many units.
EDIT: The great siege was awesome. There were a few mistakes at the beginning-for example you say awaken rather than awoken.
EDIT: Are the chaos daction and the empire siding with the orcs different?
EDIT:
You haven't faced the Demon Lords and Shirzo yet. Perhaps Zenthos should have mentioned his brother Shirzo before he disintegrated.
I've completed episode 1-when do you see them?
High over valleys in the red levelling rays -
In din of crowded streets, going among the years, the faces,
May I still meet my memory in so lonely a place
Between the streams and the red clouds, hearing the curlews, Hearing the horizons endure.

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Lord-Knightmare
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Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late

Post by Lord-Knightmare » August 21st, 2012, 10:09 am

Kanzil wrote:
Its better to wait till its morning.
Actually, I don't think it is as otherwise the vampires get too close to Jahin and his men.
Precisely. They expose their leader to the rebels.
The forest description said that it was dense. I also did that because it stops both enemy leaders from clobbering from both sides.
It was too easy, as the vampires clobbered the orcs, as did I , however they left their home unguarded and I got their leader, as they couldn't rush their units back quick enough.

They are mainly misuses of english, rather than actual errors. For example,Kaliban says "I am the first and forever" which doesn't make much sense. There were quite a few mistakes in Mysterious stranger as well.
Kaliban was the first emperor and during his reign he was cursed to live forever as an undead. So, he uses the phrase. Mysterious Stranger, if are referring to Krog, well, trolls don't speak english very well. Not all are intelligent as Gruu (SotBE).
I made a geographical change (the river) on the map before uploading. Were you able rescue all 3 loyals?
On easy I rescued all three, with ease, on hard I had some difficulty, but did it. I also have a problem with a couple of the names-Rupert and William, as they don't sound as if they're from the period. Some more interesting names might fit better. Gartok took forever and I had to save-load on hard. And the passing of Barus...it might need a whole section to itself, I'll post some far more detailed feedback when I've completed it on hard. Anyway, the faun lord was quite cool, however the sprites for the soldiers of the empire seem a bit outdated.
The empirical soldiers were taken from an add-on from the Ageless Era, and Ageless Era got these from another add-on, from the 1.2 server. If you want these to be a redone to current wesnoth standards then consult with the artist who drew them. Passing of Barus is still incomplete. I wonder how hard it will be with the feature. The scenario was mainly done for players who was always said my scenarios were too easy. Guess, I showed them :twisted:
Actually it was ethereal's.
I gave Kaliban the boss upgrade. Perhaps a custom Undead Emperor unit for him?
Do you have a dedicated artist?
No, but using the same base image on another unit file.
Really? I found it similar to NR at first...
There are definitely similarities, but I think it's more like SotBE
Episode I is similar but you should see the plot for E2. (see first plot)
You haven't faced the Demon Lords and Shirzo yet. Perhaps Zenthos should have mentioned his brother Shirzo before he disintegrated.
Good idea, it's always good to build up a gradual plot, mixing in lots of subtle references.
Shirzo will probably be the main antagonist in E3. Demon Lords will be fought in E3P2.
I read the aragwaithi race description, and they were from the Northern Seas. Their part in the campaign is like this - They were forced to flee as their homeland was invaded by the Steppe Orcs and Windsong. In 20YW, they return North and start to reclaim it, with the help of Jahin, of course, but that's the plot a campaign sequel. I will do that when I'm done with this one.
Ah, I slightly mis-read Shadowmaster's words, in that he said something slightly different to what he seems to say.
03:14:28 <shadowm> I'd like to speak of Ada's legend somewhere anyway.
03:14:55 <shadowm> Maybe I could put a monolith with such an inscription in E3S4 instead.
03:15:32 <shadowm> Basically, there was this sorceress.
03:16:04 <shadowm> She united the human settlements of the Far North a century or two before IftU begins.
03:16:29 <shadowm> Through war, no less.
03:16:53 <shadowm> And then Raelthyn became the capital of the Far North and home to the Grand Council.
03:17:34 <shadowm> And in time, a sacred place of sorts.
03:17:57 <shadowm> In time it became the capital of peace or some stuff like that.
I thought he said Adavyan founded the aragwaithi by unifying the many tribes into a single nation. In fact Shadowmaster says she united them, perhaps implying they were present before.
The events of my campaigns take place 2000 years before IftU actually began, so I won't be tampering with any of the After the Fall campaigns. Besides Jahin, after he explores the realm of Irdya and becomes a legend, sets out to explore again and centuries later, he is forgotten.
He is still alive after the fall though, but no one knows his exact location.
It was boring because you used a lvl4 Living Volcano right? Maybe I should reduce recruiting places by 1 on that level.
How did you guess!?
Let's just say that I used the same procedure... :lol2:
That's why I cleared your recall list of the powerful elementals in scenario 13.
EDIT: Also, can you change it so it's optional to control allies? It got a bit tedious shifting so many units.
AI allies will tend to jump into danger without even protecting themselves with troops, and in scenario 24, we wouldn't want that, would we?
EDIT: The great siege was awesome. There were a few mistakes at the beginning-for example you say awaken rather than awoken.
I will fixed that.
EDIT: Are the chaos daction and the empire siding with the orcs different?
Yes, they are enemies of each other. This is revealed in E3.
EDIT:
You haven't faced the Demon Lords and Shirzo yet. Perhaps Zenthos should have mentioned his brother Shirzo before he disintegrated.
I've completed episode 1-when do you see them?
Episode 3 most likely.

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Kanzil
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Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late

Post by Kanzil » August 21st, 2012, 1:40 pm

They are mainly misuses of english, rather than actual errors. For example,Kaliban says "I am the first and forever" which doesn't make much sense. There were quite a few mistakes in Mysterious stranger as well.


Kaliban was the first emperor and during his reign he was cursed to live forever as an undead. So, he uses the phrase. Mysterious Stranger, if are referring to Krog, well, trolls don't speak english very well. Not all are intelligent as Gruu (SotBE).
But "first and forever" doesn't make sense. By the way I think you meant eternal not ethereal.

And I don't mean Krog's dialogue, there are other mistakes-you say faria begins a "conversion", and they reach the "heart of forest", Kojac says "I never been there myself" and finally, "anymore" should be two separate words.

Also, in the level after the passing of Barus, you say "seize" rather than "cease".

Finally. it's not necessary to put the most before "deadliest"(the line by Prince Armand) in Brother against Brother.
EDIT:
AI allies will tend to jump into danger without even protecting themselves with troops, and in scenario 24, we wouldn't want that, would we?
It would be funny at least...
EDIT: Also, I think a filler scenario after the passing of Barus is probably necessary, just so you can catch your breath before Brother against brother followed immediately by The Great Siege, because otherwise it's very tiring and, after seeing you have to do yet another vast battle scenario, one can feel inclined to just debug their way through the scenario...Finally, the objective " assist Kojac" in Brother against Brother is very vague.
EDIT:One of the terror hulks around Prince Armand's keep was called Ben :lol2: .
High over valleys in the red levelling rays -
In din of crowded streets, going among the years, the faces,
May I still meet my memory in so lonely a place
Between the streams and the red clouds, hearing the curlews, Hearing the horizons endure.

Dracostar_A
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Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late

Post by Dracostar_A » August 24th, 2012, 5:26 pm

The campaign has been enjoyable to play through on Normal difficulty, and seems very well made. However, I seem to be stuck on the 'Impressing Drakes' scenario, due to me and my allies being vastly outnumbered, me and my allies have <200 gold each, though each enemy orc has ~800 gold as well as a variety of loyals from the start. To make the scenario slightly easier on normal, perhaps by reducing enemy gold and/or increasing that of me and my allies would be highly appreciated.

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Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late

Post by Lord-Knightmare » August 24th, 2012, 5:43 pm

Dracostar_A wrote:The campaign has been enjoyable to play through on Normal difficulty, and seems very well made. However, I seem to be stuck on the 'Impressing Drakes' scenario, due to me and my allies being vastly outnumbered, me and my allies have <200 gold each, though each enemy orc has ~800 gold as well as a variety of loyals from the start. To make the scenario slightly easier on normal, perhaps by reducing enemy gold and/or increasing that of me and my allies would be highly appreciated.
Impressing Drakes? That scenario is simple, on Normal. All you need is Stone Titans, Rock Golems, Living Furnaces, or Lava Beasts. You have to kill a specific number of orcs first. Your allies are programmed to leave the leaders for you to kill. So, use lvl 3 Titans to literally squash your way through orcs. Use Mahir and Faria to damage the leaders, and then Jahin's lvl 3 marksman melee attack can deliver the coup de grace. That's how I did it, though I loss one Lava Beast.

Please attach your save file. I will play that and attach the replay (if you have still face problems).

Thank you for the feedback.

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Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late

Post by Dracostar_A » August 24th, 2012, 6:08 pm

Using the 150 gold I had I recalled my living volcano, all 3 of my stone titans, a fire wisp that I leveled into a fire ghost, a djinn, an experienced animated rock, and recruited a magical servant. I formed two lines in the caves, rotating my titans, volcano, Mahir, Jahin, the djinn, rock (leveled into a golem) and wisp, while the saurian and magical servant generally stayed behind, and Faria alternated positions based on necessity. I managed to complete the first objective, but am currently stuck with 17 units between my allies and I, while the orcs have 40 units remaining.

EDIT: Forgot to add savefile
Attachments
TLB-Impressing_Drakes_replay1.gz
The replay of where I got to
(64.91 KiB) Downloaded 474 times
TLB-Impressing_Drakes.gz
(23.35 KiB) Downloaded 500 times
Last edited by Dracostar_A on August 24th, 2012, 6:27 pm, edited 1 time in total.

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Kanzil
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Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late

Post by Kanzil » August 24th, 2012, 7:11 pm

I tried it on hard, base gold, no recalls. It's not possible. With your recall list created in debug and your strategy, both slightly amended, I did it. I'll explain in depth later.

Thanks for the replay, I'll comment on it tomorrow, with my revisions to your strategy.

There is a single, fundamental problem for you: you have too little gold. You need a little more. Here's my strategy:

a) recruit 4 titans, and the rest should be magic servants.
b) the next keeps should be of magic servants, a fire spirit or two and animated rocks.
c) advance cautiously in a spearhead. Keep the titans at the point, and the level 1s in the middle, backed up by Jahin's and Mahar's leadership. Use faria and the fire spirits to weaken the warriors, finish them off with level 1s. Remove the crossbowmen quickly as they can hurt stone titans. The magic servants with leadership can be used to weaken enemies as well, with animated rocks as cannon fodder, and to pack a punch with leadership. Faria should be adjacent to the titans, as they are your most important units. Finally, don't expose Jahin and Mahar too much, but they are powerful fighters and can be useful.
Last edited by Kanzil on August 27th, 2012, 8:50 am, edited 2 times in total.
High over valleys in the red levelling rays -
In din of crowded streets, going among the years, the faces,
May I still meet my memory in so lonely a place
Between the streams and the red clouds, hearing the curlews, Hearing the horizons endure.

ahmannar
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Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late

Post by ahmannar » August 26th, 2012, 11:29 pm

I am trapped in the level "Assault on Azorgath" because almost all of the yellow aragwaith don´t move from their starting position and, this way, i don´t have enough units to stand the vampires assault. But even if they attacked i don´t know how i could defeat them, as i only start this level with 250 gold and my recall list only has 2 stone titans, all possible loyals we could have at this point at max level, some 2 level aragwaith from the previous level, 1 elvish shyde and 1 elvish druid. Any sugestions on how to pass this? I´m playing in normal difficulty.

My first language isn´t english so i apologize if my reply isn´t totally clear.

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Kanzil
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Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late

Post by Kanzil » August 27th, 2012, 8:48 am

Firstly, this level is very difficult. The aragwaithi have an AI that is programmed to protect your leader by acting as a human wall. I, too, questioned this, as they cannot help you in the attack on the city. It is practically impossible with the base gold, and relies on you having a very strong recall list. Most importantly, you must place your units strategically along the aragwaithi line, to reinforce weak points along it. Do not attack. You will, most likely, be crushed. Instead let the aragwaithi do the work, weakening the vampires, and slowly edging forwards with your own units. When you attack the actual city, only attack at one point, else you'll activate all the guardian vampires when you move in range of them. Do not be afraid to save-load, as this level is very difficult and unless you make each turn near perfect you'll probably lose with base gold. However, with a strong recall list on top of all the loyals, the level is very possible provided you remember each unit is precious-do not throw them away.
High over valleys in the red levelling rays -
In din of crowded streets, going among the years, the faces,
May I still meet my memory in so lonely a place
Between the streams and the red clouds, hearing the curlews, Hearing the horizons endure.

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Lord-Knightmare
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Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late

Post by Lord-Knightmare » August 30th, 2012, 11:52 am

Okay, I'm back. Been busy with real life. The scenario Assault on Azorgath is possible with a minimum 280 gold. (Perhaps I should edit that in Normal and Hard). It's better to recall 2 Ethereal Orbs, lvl2 Aragwaith troops (recommended Longswordsman, Stongbow, ), and if you have excess gold left, recruit more aragwaith troops. Yes, you will suffer losses, but in every campaign you do. Sit and do nothing for first few turns and wait for the vampire attackers to clash with the yellow Aragwaith. Attack during the day and try to kill of as many units as possible during that time. Switch to defense during Night, and repeat procedure. Keep Sedoc shielded, he is very suicidal. I managed to complete that level in about 72 turns, but it could take longer once you miss the chance to cross the bridge at turn 72.

I would have gladly posted my replay, but unfortunately, it's corrupted. (GLE went through a lot of changes that time and stats of Aragwaith troops, and your heroes were edited.)

Downloaded 1.11, but I've decided to complete the campaign in 1.10 and later upgrade to 1.11. Besides a lot of editor buttons don't work...

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Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late

Post by coxabranca » September 10th, 2012, 2:42 pm

Congratulations campaign, is very good.
But I have a problem in phase " TLB-Brother Against Brother", when my unit "Bladesman" will level up the game crashes with the message: ''GAme error: could not find the unit being advance to: Glaivers".
I'm using versin 1.10.1.
Help!!!!

tribes55
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Joined: June 10th, 2012, 4:29 am

Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late

Post by tribes55 » September 11th, 2012, 10:21 pm

Hello!
I would just like to quickly ask for any tips or hints for the scenario "Approaching the Academy" I can't get past the vampires, or the Orcs.

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