Elf War (campaign)

Discussion and development of scenarios and campaigns for the game.

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Mkgego
Posts: 436
Joined: April 15th, 2004, 10:26 pm
Location: Madrid , Spain , Europe

Post by Mkgego »

Cool ^^


PS: Elf War has a new translation, german ^^ :P :P :P :P :P :P :P

Titiritititirititititi ^^
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Mkgego
Posts: 436
Joined: April 15th, 2004, 10:26 pm
Location: Madrid , Spain , Europe

Post by Mkgego »

OK... now iam really #$2$"!5 with this moveto tag!!! IT DOESNT WOOOORK !!! Why , no idea... can someone look inside the code for any msitake??? All "bla bla bla" has been removed... just event are here...
Thx for help...

Code: Select all

 
[scenario] 
       
[event] 

name=prestart 

[recall]
description=Rolfus
[/recall] 

[recall]
description=Rowiko
[/recall] 

[terrain] 
x=13 
y=1 
letter=g
[/terrain] 

[/event] 


[event]

name=moveto

[filter]
side=1
x=12
y=20
[/filter]
            
[message]
id=msg1_
speaker=unit
message= _ "HERE, THE ENTRANCE!"
[/message]
[endlevel]
result=victory
bonus=yes
[/endlevel]

[/event]


[event]
name=turn 3           

[unit]
type=White Mage
description=Griofg
side=1
x=4
y=12
[/unit]

[unit]
type=Red Mage 
description=Jires
side=1
x=3
y=11
[/unit]

[unit]
type=Swordsman
side=1 
description=Serte
x=1
y=11
[/unit]

[unit]
type=Longbowman 
description=Dleid
side=1
x=4
y=10
[/unit]
               
[/event]

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Invisible Philosopher
Posts: 873
Joined: July 4th, 2004, 9:14 pm
Location: My imagination
Contact:

Post by Invisible Philosopher »

Mkgego wrote:

Code: Select all

id=msg1_
I'm afraid this won't help your problem, but there shouldn't be any id attributes in [message] tags anymore (they were for translation, but that system was replaced with gettext).
Play a Silver Mage in the Wesvoid campaign.
scott
Posts: 5243
Joined: May 12th, 2004, 12:35 am
Location: San Pedro, CA

Post by scott »

I don't see anything wrong with it. You might try re-typing the whole thing from scratch and only including a single debug message inside the tag (besides the filter).
Hope springs eternal.
Wesnoth acronym guide.
Mkgego
Posts: 436
Joined: April 15th, 2004, 10:26 pm
Location: Madrid , Spain , Europe

Post by Mkgego »

Nope, it doesnt work...

This is frustrating... why in the hell doesnt it work ???

I dont wanna change the objetives or anything, why doesnt this tag work ??? The other move tags in the campaign work fine...
This is disgusting...
IT MUST WORK^^... :( :( :(
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ahwayakchih
Posts: 79
Joined: February 6th, 2004, 12:41 pm
Location: Warszawa, Polska

Small bug report about spelling errors

Post by ahwayakchih »

THX for Elf War campaign - it's very nice :).

In last scenario (Elfwar10.cfg - versions 1.8 and 1.9) i noticed some spelling errors:
- "orc nobles, incluiding Kruksu, were" should be "orc nobles, including Kruksu, were",
- "The campaign agaisnt the dwarves" should be "The campaign against the dwarves",
- "Now that you now the real" should be "Now that you know the real"

I'm attaching diff file for Your convenience.
Attachments
Elfwar10.cfg.diff.zip
Fixes for spelling errors.
(943 Bytes) Downloaded 162 times
Mkgego
Posts: 436
Joined: April 15th, 2004, 10:26 pm
Location: Madrid , Spain , Europe

Post by Mkgego »

Thx for reporting that :D :D :D

Fixed :D
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ivanovic
Lord of Translations
Posts: 1149
Joined: September 28th, 2004, 10:10 pm
Location: Germany

Post by ivanovic »

@Mkgego:
There seems to be a little prob with the translations. If you could change the tag

Code: Select all

translations=@campaigns/Elf_War/translations
into

Code: Select all

translations=data/campaigns/Elf_War/translations
in all the scenario files it would be great. This way translations work /at least under Linux) directly without having to copy the *.mo file. The text should be the same as in the main *.cfg file.
Could be that you already changed it, but I only have an onlder version of the campaign on my sys and campaignserver seems to be down at the moment.
CU
Nils Kneuper aka Ivanovic
arturus2
Posts: 11
Joined: March 8th, 2005, 1:38 pm

Post by arturus2 »

i rul eu suck
rangek
Posts: 12
Joined: August 12th, 2004, 7:26 pm

broken in 0.9.1

Post by rangek »

Elf War is broken in 0.9.2

The third scenario dies with:

Code: Select all

The game could not be loaded: load_game_failed: Unit not found: 'Dwarvish SteelcladDwarvish Steelclad'
Elvish Leader
Posts: 49
Joined: April 17th, 2005, 8:18 am

Post by Elvish Leader »

I was experiencing the same error, until I opened the file and remove second:
type=Dwarwish Steelclad.
Wyggz
Posts: 2
Joined: June 8th, 2005, 9:01 pm
Location: Montreal, Canada

Dwarvish SteelClad

Post by Wyggz »

I'm sorry I don't get it. I also have that problem opening scenario three (the dwavish steelclad bug). What should I do exactly do make it work?

:)
claus
Posts: 186
Joined: April 4th, 2005, 5:51 am

Re: Dwarvish SteelClad

Post by claus »

Wyggz wrote:I'm sorry I don't get it. I also have that problem opening scenario three (the dwavish steelclad bug). What should I do exactly do make it work?
Remove the second type=Dwarvish Steelclad inside the [side] tag of side three.
I think it was
[side]
type=Dwarvish Steelclad
description=Liko
type=Dwarvish Steelclad
side=3
...

change it to
[side]
type=Dwarvish Steelclad
description=Liko
side=3
...
Wyggz
Posts: 2
Joined: June 8th, 2005, 9:01 pm
Location: Montreal, Canada

Dwavish steelclad

Post by Wyggz »

Thank you Claus, it works!

Have a nice day.

:lol:
silvermane
Posts: 44
Joined: November 5th, 2004, 8:40 am
Location: EU

Post by silvermane »

Is the campaign going to be updated?
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