The Drums of War 2.0.3 for 1.12

Discussion and development of scenarios and campaigns for the game.

Moderators: Forum Moderators, Developers

marat
Posts: 35
Joined: November 21st, 2012, 9:12 am

Re: The Drums of War 2.0.1 for 1.12

Post by marat » June 19th, 2016, 5:01 pm

ru translation.
Attachments
wesnoth-Drums_of_War.zip
.MO + .PO + not_translate_list TDW ver 2.0.1
(89.63 KiB) Downloaded 43 times

User avatar
FaeLord
Posts: 341
Joined: March 2nd, 2012, 3:12 pm
Location: Seattle, WA

Re: The Drums of War 2.0.1 for 1.12

Post by FaeLord » June 25th, 2016, 7:07 am

Cool. Thanks! Um . . . I'm not sure what to do with it though. I've never dealt with translations.

-=FL=-
Wesnoth stole my summer . . . again.

User avatar
Aldarisvet
Translator
Posts: 623
Joined: February 23rd, 2015, 2:39 pm
Location: Moscow, Russia

Re: The Drums of War 2.0.1 for 1.12

Post by Aldarisvet » June 25th, 2016, 9:48 am

Just to put .mo file to the translate directory specified in main.cfg.
You can look how others doing it, for example in my campaign.
Btw, I still have in mind our translation agreement, but was not able to find time for it. Also I tried Alariel's Journey on hard but that swamp scenario with frog was not easy to quick breakthrough and even not from the second attempt. Need to develop some strategy there. Eventually I will try to pass it anycase.
facebook.com/wesnothian/ - everyday something new about Wesnoth
My campaign:A Whim of Fate, also see Zombies:Introduction single map campaign
Art thread:Mostly frankenstains

User avatar
FaeLord
Posts: 341
Joined: March 2nd, 2012, 3:12 pm
Location: Seattle, WA

Re: The Drums of War 2.0.1 for 1.12

Post by FaeLord » July 4th, 2016, 7:52 am

Thanks for the advice. Yes, time is an issue for me as well. I'm currently developing an interactive visual novel, so I'm pretty busy at the moment. I will definitely try to get to the English on your campaign however, as it's a pretty short one.
Wesnoth stole my summer . . . again.

User avatar
FaeLord
Posts: 341
Joined: March 2nd, 2012, 3:12 pm
Location: Seattle, WA

Re: The Drums of War 2.0.1 for 1.12

Post by FaeLord » July 13th, 2016, 2:40 am

Tried to upload the new version today and got an error. Screenshot below. The only thing I changed is that I added the Russian language translation files. I added translation files to my other campaign, The Amaranthine Stone, earlier today, and it uploaded just fine. Anyone have any idea what the cause of this particular error is?

Thanks,
-=FL=-
Attachments
Le Error.png
Wesnoth stole my summer . . . again.

User avatar
Ravana
Moderator
Posts: 1693
Joined: January 29th, 2012, 12:49 am
Location: Estonia

Re: The Drums of War 2.0.1 for 1.12

Post by Ravana » July 13th, 2016, 2:49 am

no translation.txt contains space.

User avatar
FaeLord
Posts: 341
Joined: March 2nd, 2012, 3:12 pm
Location: Seattle, WA

Re: The Drums of War 2.0.1 for 1.12

Post by FaeLord » July 13th, 2016, 2:54 am

Ah, so. I'll fix that. Thanks for the quick response!
Wesnoth stole my summer . . . again.

User avatar
FaeLord
Posts: 341
Joined: March 2nd, 2012, 3:12 pm
Location: Seattle, WA

Re: The Drums of War 2.0.2 for 1.12

Post by FaeLord » July 13th, 2016, 3:02 am

Version 2.0.2 uploaded. Added Russian language files and fixed a couple of strings. Blarg.
Wesnoth stole my summer . . . again.

User avatar
FaeLord
Posts: 341
Joined: March 2nd, 2012, 3:12 pm
Location: Seattle, WA

Re: The Drums of War 2.0.3 for 1.12

Post by FaeLord » February 8th, 2018, 5:39 am

Version 2.0.3 uploaded. :mrgreen:
Wesnoth stole my summer . . . again.

Post Reply