The Invasion Of The Western Cavalry Feedback
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Re: The Invasion Of The Western Cavalry Feedback
Thank you very much for your support.
In the meantime, i finished the Underness series and The Ravagers.
The save game should be still somewhere on my hard drive and look forward to finish the campaign.
WhiteWolf, thank you so much for your hard work you put into these campaigns. I enjoyed them very much and wish more campaigns would pick up at least a few of the very fine ideas regarding gameplay you implemented.
I look forward to any other campaign you might be working on in the future.
Cheers and have a great day!
Been
In the meantime, i finished the Underness series and The Ravagers.
The save game should be still somewhere on my hard drive and look forward to finish the campaign.
WhiteWolf, thank you so much for your hard work you put into these campaigns. I enjoyed them very much and wish more campaigns would pick up at least a few of the very fine ideas regarding gameplay you implemented.
I look forward to any other campaign you might be working on in the future.
Cheers and have a great day!
Been
Re: The Invasion Of The Western Cavalry Feedback
Thanks for the kind words, I'm glad you liked them
For the future, I only have vague ideas, nothing certain. But I'll think up something in time.
Do note that you have to reload the scenario from the start, turn-autosaves won't re-read the new code.
I'd really appreciate some detailed review/feedback on The Ravagers in the appropriate forum.
Best regards,
WhiteWolf
For the future, I only have vague ideas, nothing certain. But I'll think up something in time.
Do note that you have to reload the scenario from the start, turn-autosaves won't re-read the new code.
I'd really appreciate some detailed review/feedback on The Ravagers in the appropriate forum.
Best regards,
WhiteWolf
Main UMC campaigns: The Ravagers - now for 1.16, with new bugs!
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Re: The Invasion Of The Western Cavalry Feedback
Hi WitheWolf
I'm playing (and enjoying) this campaing but I think I found two small bugs...
1) Long story short, on file 4_Waiting_For_The_Gallows.cfg, you used the '%' sign on carryover_percentage.
I think you have to replace
with
2) I see you created some custom units. One of this, the id=Skeleton Archer2 seems to have a wrong path:
probably should be fixed as
The same fix holds for all the animation paths
Probably the image of the mainline skeleton archer has been moved since you last updated the campaing
I think you won't need them, anyway these are "my wesnoth" details:
I'm playing (and enjoying) this campaing but I think I found two small bugs...
1) Long story short, on file 4_Waiting_For_The_Gallows.cfg, you used the '%' sign on carryover_percentage.
I think you have to replace
Code: Select all
carryover_percentage=100%
Code: Select all
carryover_percentage=100
2) I see you created some custom units. One of this, the id=Skeleton Archer2 seems to have a wrong path:
Code: Select all
image="units/undead-skeletal/archer.png"
Code: Select all
image="units/undead-skeletal/archer/archer.png"
Probably the image of the mainline skeleton archer has been moved since you last updated the campaing
I think you won't need them, anyway these are "my wesnoth" details:
- OS: win 10
- Wesnoth: 1.14.4 Portable (https://portableapps.com/apps/games/wesnoth_portable)
- Campaign: name="wesnoth-taotwc" version 2.4.3 (from main and info)
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- Posts: 175
- Joined: June 26th, 2019, 2:20 pm
Re: The Invasion Of The Western Cavalry Feedback
I started this campaign and finished the first scenario, with new assistance for first time...
Also...
Spoiler:
Spoiler:
Sorry for my english, I'm not english native.
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Re: The Invasion Of The Western Cavalry Feedback
Firstly, I'm terribly sorry, I've no idea how I missed this post, but I only see it now. This is a very old topic and I no longer view it frequently - next time feel free to PM me, or quote me in the post (that gives a notification).
Secondly, to all, if I had to describe the state of this campaign in one word: it's a mess. You can clearly distinguish it's different development phases, and the "lazy" parts where it just doesn't work as intended. If I recall correctly, it runs from beginning to end, but that's where the good news end. When and if this gets ported to 1.14, it needs a very thorough redesign, not just in mechanics, but in every aspect.
On to the specifics then
I think I see where these issues come from. How did you get the campaign for Wesnoth 1.14.4? Did you port it yourself? Or is there an unofficial 1.14 edition I don't know of? Or did you just put the campaign into the add-ons, and tried to run it?bzame-wif wrote: ↑September 8th, 2018, 1:24 pm 1) Long story short, on file 4_Waiting_For_The_Gallows.cfg, you used the '%' sign on carryover_percentage.
2) I see you created some custom units. One of this, the id=Skeleton Archer2 seems to have a wrong path
Wesnoth: 1.14.4 Portable (https://portableapps.com/apps/games/wesnoth_portable)
These two issues are clear incompatibility issues between Wesnoth 1.12 and 1.14, the % might be just a bug, but the skeleton's path's were modified during 1.13. To be honest I'm quite surprised these are all the bugs that appeared on 1.14.
Again, I don't quite remember in what state I "abandoned" the campaign's maintenance, but it's gonna be a... rough ride Please post all issues you find, they will be fixed when this gets ported to 1.14.DukeSwampy wrote: ↑July 23rd, 2019, 9:13 am I started this campaign and finished the first scenario, with new assistance for first time...Also...Spoiler:Spoiler:
Main UMC campaigns: The Ravagers - now for 1.16, with new bugs!
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
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- Posts: 175
- Joined: June 26th, 2019, 2:20 pm
Re: The Invasion Of The Western Cavalry Feedback
POST 1
Finished On Halstead's Roads (I think). I've found...
Also, in 'Waiting for the Gallows'...
POST 2
Finished from starting from 'Call of Necromancy' to 'Way to the Swamp of Dread'.
This is it, Whitewolf. In 'Way to the Swamp of Dread'...
Also, with Garak's presence...
In item, not issue...
Okay, okay, I will find the issues as I can.
Finished On Halstead's Roads (I think). I've found...
Spoiler:
I guess this item is indeed worthless. Please, rework it.Spoiler:
Finished from starting from 'Call of Necromancy' to 'Way to the Swamp of Dread'.
This is it, Whitewolf. In 'Way to the Swamp of Dread'...
Spoiler:
After taken... I was surprised, why were there two similar attacks?Spoiler:
But I didn't have time to see Garak being killed... Don't be like Revansurik's bug campaign, such as a hero killed won't makes defeat condition.Spoiler:
Not bad items...Sorry for my english, I'm not english native.
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Re: The Invasion Of The Western Cavalry Feedback
5% is indeed a little low. Should be at least 10, it'll be reworked.DukeSwampy wrote: ↑July 23rd, 2019, 1:17 pm Finished On Halstead's Roads (I think). I've found...Spoiler:
One of them is blade, the other is fire, so that the unit can choose the more effective attack type. That's intentional.
Yes it's indeed missing.Also, with Garak's presence...Spoiler:
Main UMC campaigns: The Ravagers - now for 1.16, with new bugs!
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
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- Posts: 175
- Joined: June 26th, 2019, 2:20 pm
Re: The Invasion Of The Western Cavalry Feedback
POST 1
POST 2
Sorry for too late posting, because I just woke up...
Finished 'Highway' and 'Kidnapping'.
As starting 'Kidnapping', found your old syntax, maybe...Is it unimportant?
POST 3
Finished scenario 'Wesmere Forest' and 'Battle of Ships'.
In 'Wesmere Forest'...
Also, found issue in 'Battle of Ships'...
Hey....!!
Found another old syntax when starting scenario 'Lance of the Devil'...
3 branches of path...
Oh, yes, I began to understand... Sorry.
POST 2
Sorry for too late posting, because I just woke up...
Finished 'Highway' and 'Kidnapping'.
As starting 'Kidnapping', found your old syntax, maybe...
Code: Select all
<Invalid WML found> The key 'target' is deprecated and support will be removed in version 1.13.0. (2)
POST 3
Finished scenario 'Wesmere Forest' and 'Battle of Ships'.
In 'Wesmere Forest'...
Spoiler:
Spoiler:
Even though same with official normal elvish scout, but why it duplicated from description?Spoiler:
Those both character names from above did come from the HttT campaign, but why do you deliberate named those ships? Code: Select all
<Invalid WML found> The key 'target' is deprecated and support will be removed in version 1.13.0. (6)
Spoiler:
Sorry for my english, I'm not english native.
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
-
- Posts: 175
- Joined: June 26th, 2019, 2:20 pm
Re: The Invasion Of The Western Cavalry Feedback
POST 1
Finished starting from 'Lance of the Devil' to 'Siege of Elensefar II' scenario. As starting 'Siege of Elensefar II', found another old syntax...
Edit typos:
About the scenario note...
POST 2
Finished scenario 'Fate Meets Fate', 'The Swamp General' and 'Gryphon Peak'. Last scenario to go.
Issue:
Finished starting from 'Lance of the Devil' to 'Siege of Elensefar II' scenario. As starting 'Siege of Elensefar II', found another old syntax...
Code: Select all
<Invalid WML found> The key 'target' is deprecated and support will be removed in version 1.13.0.
Spoiler:
Spoiler:
What is the purpose of this scenario note? But I've finished it by easily.Finished scenario 'Fate Meets Fate', 'The Swamp General' and 'Gryphon Peak'. Last scenario to go.
Issue:
Spoiler:
Why there are blue XP point from Elite Elvish Halberdier?Sorry for my english, I'm not english native.
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Re: The Invasion Of The Western Cavalry Feedback
Yes, unimportant, it's just a warning, the code still does its job. It just means the method is old and must be refreshed in 1.14.DukeSwampy wrote: ↑July 24th, 2019, 3:12 am As starting 'Kidnapping', found your old syntax, maybe...Is it unimportant?Code: Select all
<Invalid WML found> The key 'target' is deprecated and support will be removed in version 1.13.0. (2)
It's even funnier when you think that those are elvish ships, not wesnothian.Spoiler:
It's because the first time you've tried to besiege Elensefar, things did not turn out in your favor, but it did not mean defeat. I think maybe there was a note there about it, I'm not sure.DukeSwampy wrote: ↑July 25th, 2019, 4:35 pm About the scenario note...Spoiler:What is the purpose of this scenario note? But I've finished it by easily.
The unit's missing it's AMLA. I suspect this is not the only one like that.Issue:Spoiler:Why there are blue XP point from Elite Elvish Halberdier?
The rest are indeed bugs and issues, as you've noticed.
Main UMC campaigns: The Ravagers - now for 1.16, with new bugs!
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
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- Posts: 175
- Joined: June 26th, 2019, 2:20 pm
Re: The Invasion Of The Western Cavalry Feedback
That's the last of my issue report. Hopefully, all issue of this campaign will be fixed and ported to 1.14 version.
Sorry for my english, I'm not english native.
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
-
- Posts: 38
- Joined: June 14th, 2012, 4:19 am
- Location: Roommate with a dragon in Heart Moutains
Re: The Invasion Of The Western Cavalry Feedback
I have an issue to report in "Waiting for the Gallows" (incase its not been reported before)
At the end of the level where the cutscene occurs between Aethyr and Arya, I get this before being left with the level being unable to be completed or move on to the next level.
If Aethyr returns to the specific point where the cutscene occurs, it runs into the same problem again, spawns a second enemy 'Hangman' and says "<Lua> Repeated [endlevel] execution, ignoring" repeatedly.
At the end of the level where the cutscene occurs between Aethyr and Arya, I get this before being left with the level being unable to be completed or move on to the next level.
If Aethyr returns to the specific point where the cutscene occurs, it runs into the same problem again, spawns a second enemy 'Hangman' and says "<Lua> Repeated [endlevel] execution, ignoring" repeatedly.
You spent the entire game, going in circles! It's like the equivalent of Homer Simpson doing cartwheels on the kitchen floor, and you still won?! -Johnny (BSC)
Re: The Invasion Of The Western Cavalry Feedback
Hmm, I must apologize, sadly there is not much I can do about this right now. I don't even have Wesnoth 1.12 installed anymore, and the constant maintenance for this campaign is technically over. So this is going to take some time until I can look into it.ItsDaKoolaidDude wrote: ↑April 19th, 2020, 10:09 pm I have an issue to report in "Waiting for the Gallows" (incase its not been reported before)
At the end of the level where the cutscene occurs between Aethyr and Arya, I get this before being left with the level being unable to be completed or move on to the next level.
damnit.png
If Aethyr returns to the specific point where the cutscene occurs, it runs into the same problem again, spawns a second enemy 'Hangman' and says "<Lua> Repeated [endlevel] execution, ignoring" repeatedly.
Until then, I have some questions: which Wesnoth version do you use for the campaign, and could you please attach a replay of that scenario? (it'll probably be necessary to troubleshoot the issue).
Main UMC campaigns: The Ravagers - now for 1.16, with new bugs!
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
-
- Posts: 38
- Joined: June 14th, 2012, 4:19 am
- Location: Roommate with a dragon in Heart Moutains
Re: The Invasion Of The Western Cavalry Feedback
I greatly apologize for not responding to you in time.WhiteWolf wrote: ↑April 21st, 2020, 10:43 pmHmm, I must apologize, sadly there is not much I can do about this right now. I don't even have Wesnoth 1.12 installed anymore, and the constant maintenance for this campaign is technically over. So this is going to take some time until I can look into it.ItsDaKoolaidDude wrote: ↑April 19th, 2020, 10:09 pm I have an issue to report in "Waiting for the Gallows" (incase its not been reported before)
At the end of the level where the cutscene occurs between Aethyr and Arya, I get this before being left with the level being unable to be completed or move on to the next level.
damnit.png
If Aethyr returns to the specific point where the cutscene occurs, it runs into the same problem again, spawns a second enemy 'Hangman' and says "<Lua> Repeated [endlevel] execution, ignoring" repeatedly.
Until then, I have some questions: which Wesnoth version do you use for the campaign, and could you please attach a replay of that scenario? (it'll probably be necessary to troubleshoot the issue).
As far as I believe and recall what Wesnoth version I had used for the campaign was around in 1.11, I'm afraid its the best I can really recall since the passage of time between when I reported the problem and now is great enough to not get the best of details. As for attaching a replay to the scenario, I'm afraid I hadn't made a replay while playing it, and my computer recently underwent a bit of a... user profile cache mishap and a lot of data has been shuffled about and what files i DID have for the standalone program for Wesnoth is gone with all relevant data.
Again I do greatly apologize for not replying in time to you.
You spent the entire game, going in circles! It's like the equivalent of Homer Simpson doing cartwheels on the kitchen floor, and you still won?! -Johnny (BSC)