The Wesnothian Army - WIP
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Re: The Wesnothian Army - WIP
Or use
speaker=unit
, as Ceres said. This will make the filtered unit speak.UMC Story Images — Story images for your campaign!
- Flameslash
- Posts: 633
- Joined: December 21st, 2008, 12:29 pm
Re: The Wesnothian Army - WIP
Yeah, I know. I've done the enemy death, just working on losing messages.
- Flameslash
- Posts: 633
- Joined: December 21st, 2008, 12:29 pm
Re: The Wesnothian Army - WIP
New version of the first scenario.
- Attachments
-
- 1_Petty_Bandits.cfg
- (4.35 KiB) Downloaded 369 times
Re: The Wesnothian Army - WIP
Okay, but using last_breath is wrong... Use last breath.
Re: The Wesnothian Army - WIP
Actually, you can use both. Spaces and underscores are interchangable in event names.janenho13 wrote:Okay, but using last_breath is wrong... Use last breath.
Co-Creator of The Fellowship of the Clay (BfW 1.10) ~~ Maintainer of the German Code of Conduct
How to isolate problematic WML code ~~ WML error messages and their reasons
How to isolate problematic WML code ~~ WML error messages and their reasons
Re: The Wesnothian Army - WIP
Maybe I'm really oldie...
But last breath is really more frequently.
But last breath is really more frequently.