The Wesnothian Army - WIP
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Re: The Wesnothian Army - WIP
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[part]
background-portraits/humans/transparent/general.png
story= _"After defeating the Bandit leader, Lt. Hyldar rallied his men and they headed for the nearest village, which was 4 days march to the south. As soon as they drew near, they saw smoke rising from the village, and knew something was wrong."
[part]
Secondly, you forgot the '/' when closing the [part].
Thirdly:
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next_Scenario=3_Search_And_Destroy
Co-Creator of The Fellowship of the Clay (BfW 1.10) ~~ Maintainer of the German Code of Conduct
How to isolate problematic WML code ~~ WML error messages and their reasons
How to isolate problematic WML code ~~ WML error messages and their reasons
Re: The Wesnothian Army - WIP
Finally! It is working, I tried it.
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- 2_Bad_News.cfg
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- Flameslash
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- Joined: December 21st, 2008, 12:29 pm
Re: The Wesnothian Army - WIP
Thanks, it works great, but what is the Elvish Shaman's ID?
Re: The Wesnothian Army - WIP
Elvish Shaman
- Flameslash
- Posts: 633
- Joined: December 21st, 2008, 12:29 pm
Re: The Wesnothian Army - WIP
...
Thanks.
Thanks.
Re: The Wesnothian Army - WIP
It was nothing.
Re: The Wesnothian Army - WIP
check this great tool for Notepad++Flameslash wrote:Thanks, and I use Notepad++
I use Notepad++ too, and it helps me a lot.
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
- Flameslash
- Posts: 633
- Joined: December 21st, 2008, 12:29 pm
Re: The Wesnothian Army - WIP
Thanks, I'll take a look at it.
So how did you guys find the scenario (once it was fixed) ?
So how did you guys find the scenario (once it was fixed) ?
Re: The Wesnothian Army - WIP
I don't use Notepad++ but if I want to create new scenario(unit, era,...) I use UMC Plugin and if I want to change some details(unit type, gold,...) I use PSPad. (In truth I don't know what is Notepad++ .)
- Flameslash
- Posts: 633
- Joined: December 21st, 2008, 12:29 pm
Re: The Wesnothian Army - WIP
That limits what you can do. Sure, it's easier than WML, but WML gives you so much more control.
Re: The Wesnothian Army - WIP
Oh, maybe it would be stupid, but I didn't get the point of your post .
- Flameslash
- Posts: 633
- Joined: December 21st, 2008, 12:29 pm
Re: The Wesnothian Army - WIP
Using the UMC Plugin doesn't let you make content as detailed as WML.
Re: The Wesnothian Army - WIP
Wait... what?
The UMC Development IDE is only an IDE for writing WML... you seem to have misunderstood something.
http://eclipse.wesnoth.org/
The UMC Development IDE is only an IDE for writing WML... you seem to have misunderstood something.
http://eclipse.wesnoth.org/
UMC Story Images — Story images for your campaign!
- Flameslash
- Posts: 633
- Joined: December 21st, 2008, 12:29 pm
Re: The Wesnothian Army - WIP
I know what it is, but it uses wizards for making scenarios etc., and making your own WML lets you have more control. Try to make UTBS or IFTU in the UMC Development IDE.
Re: The Wesnothian Army - WIP
I don't think it limits something. It is usefull because it finds mistakes in your WML. I'm happy with it and for beginners it is better because beginners don't create IFTU or UTBS. For advanced people is better the Notepad++ or PSPad but it is always good to have UMC in computer, simply for you can open here your file and check if is it all right.