The Wesnothian Army - WIP

Discussion and development of scenarios and campaigns for the game.

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Crendgrim
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Re: The Wesnothian Army - WIP

Post by Crendgrim »

Flameslash wrote:I know what it is, but it uses wizards for making scenarios etc., and making your own WML lets you have more control.
Well, that's what an IDE is about, right?
It supplies you with tools to easily create big bunches of WML. Setting up the infrastructure for a project always takes a lot of time (create a _main.cfg, your scenario configs, etc, etc), and this is done with one click by the IDE. Also, it provides very easy ways to start your scenarios / edit your maps directly inside the editor, run maintenance tools (wmlindent, wmllint, wmlscope) on it and stuff like that. I can't see how that limits you, it only gives you more time for implementing things... ;)
Flameslash wrote:Try to make UTBS or IFTU in the UMC Development IDE.
Why shouldn't that be possible?
I didn't use version 2.0.0 of the UMC IDE, so I cannot say whether anything changed, but I don't recall any limitations it gave me. When I used it (currently I don't use it anymore as Eclipse is too slow for me), I was able to modify the WML all over the place.
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Flameslash
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Re: The Wesnothian Army - WIP

Post by Flameslash »

I can't get it to work.

Anyway, how did you guys find the scenario?
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janenho13
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Re: The Wesnothian Army - WIP

Post by janenho13 »

What scenario?
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Flameslash
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Re: The Wesnothian Army - WIP

Post by Flameslash »

Either. Did you find the loyal units? How hard was it?
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Flameslash
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Re: The Wesnothian Army - WIP

Post by Flameslash »

Added the new campaign folder, featuring:

-Fixed Scenario 2
-WIP Scenario 3
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janenho13
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Re: The Wesnothian Army - WIP

Post by janenho13 »

Where did you add it?
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Flameslash
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Re: The Wesnothian Army - WIP

Post by Flameslash »

In the first post.
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janenho13
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Re: The Wesnothian Army - WIP

Post by janenho13 »

It is well-formed except one thing, which is not mandatory but it is better to do scenarios with it. The ending dialogue. When is missing, the game is bit less interesting.
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Flameslash
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Re: The Wesnothian Army - WIP

Post by Flameslash »

How do you set an event to be on a unit's death? Tell me and I'll fix it.
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Crendgrim
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Re: The Wesnothian Army - WIP

Post by Crendgrim »

Use a last breath event if the unit is supposed to speak in the event, else a die event. Whichever you use, [filter] will match the unit you want to track the death of. EventWML
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Flameslash
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Re: The Wesnothian Army - WIP

Post by Flameslash »

Yeah, but how do I specify who's death? And how do I make the killer speak?
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Re: The Wesnothian Army - WIP

Post by Ceres »

Flameslash wrote:Yeah, but how do I specify who's death? And how do I make the killer speak?
Crendgrim wrote:[filter] will match the unit you want to track the death of

speaker=unit to let the dying unit speak, speaker=second_unit for the killing one.
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Flameslash
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Re: The Wesnothian Army - WIP

Post by Flameslash »

Ok, thank you, but how do I say who's death? die=Unit ID?
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janenho13
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Re: The Wesnothian Army - WIP

Post by janenho13 »

this event
[event]
name=last breath
[filter]
id=Bandit
[/filter]
[message]
speaker=Bandit
message= _ "NO!"
[/message]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
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Flameslash
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Re: The Wesnothian Army - WIP

Post by Flameslash »

Ok, thanks.
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