The Wesnothian Army - WIP
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Re: The Wesnothian Army - WIP
Well, that's what an IDE is about, right?Flameslash wrote:I know what it is, but it uses wizards for making scenarios etc., and making your own WML lets you have more control.
It supplies you with tools to easily create big bunches of WML. Setting up the infrastructure for a project always takes a lot of time (create a
_main.cfg
, your scenario configs, etc, etc), and this is done with one click by the IDE. Also, it provides very easy ways to start your scenarios / edit your maps directly inside the editor, run maintenance tools (wmlindent, wmllint, wmlscope) on it and stuff like that. I can't see how that limits you, it only gives you more time for implementing things... Why shouldn't that be possible?Flameslash wrote:Try to make UTBS or IFTU in the UMC Development IDE.
I didn't use version 2.0.0 of the UMC IDE, so I cannot say whether anything changed, but I don't recall any limitations it gave me. When I used it (currently I don't use it anymore as Eclipse is too slow for me), I was able to modify the WML all over the place.
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- Flameslash
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- Joined: December 21st, 2008, 12:29 pm
Re: The Wesnothian Army - WIP
I can't get it to work.
Anyway, how did you guys find the scenario?
Anyway, how did you guys find the scenario?
Re: The Wesnothian Army - WIP
What scenario?
- Flameslash
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Re: The Wesnothian Army - WIP
Either. Did you find the loyal units? How hard was it?
- Flameslash
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Re: The Wesnothian Army - WIP
Added the new campaign folder, featuring:
-Fixed Scenario 2
-WIP Scenario 3
-Fixed Scenario 2
-WIP Scenario 3
Re: The Wesnothian Army - WIP
Where did you add it?
- Flameslash
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Re: The Wesnothian Army - WIP
In the first post.
Re: The Wesnothian Army - WIP
It is well-formed except one thing, which is not mandatory but it is better to do scenarios with it. The ending dialogue. When is missing, the game is bit less interesting.
- Flameslash
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Re: The Wesnothian Army - WIP
How do you set an event to be on a unit's death? Tell me and I'll fix it.
Re: The Wesnothian Army - WIP
Use a
last breath
event if the unit is supposed to speak in the event, else a die
event. Whichever you use, [filter]
will match the unit you want to track the death of. EventWMLUMC Story Images — Story images for your campaign!
- Flameslash
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Re: The Wesnothian Army - WIP
Yeah, but how do I specify who's death? And how do I make the killer speak?
Re: The Wesnothian Army - WIP
Flameslash wrote:Yeah, but how do I specify who's death? And how do I make the killer speak?
Crendgrim wrote:[filter] will match the unit you want to track the death of
speaker=unit
to let the dying unit speak, speaker=second_unit
for the killing one.Co-Creator of The Fellowship of the Clay (BfW 1.10) ~~ Maintainer of the German Code of Conduct
How to isolate problematic WML code ~~ WML error messages and their reasons
How to isolate problematic WML code ~~ WML error messages and their reasons
- Flameslash
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Re: The Wesnothian Army - WIP
Ok, thank you, but how do I say who's death? die=Unit ID?
Re: The Wesnothian Army - WIP
this event
[event]
name=last breath
[filter]
id=Bandit
[/filter]
[message]
speaker=Bandit
message= _ "NO!"
[/message]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
[event]
name=last breath
[filter]
id=Bandit
[/filter]
[message]
speaker=Bandit
message= _ "NO!"
[/message]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
- Flameslash
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Re: The Wesnothian Army - WIP
Ok, thanks.