The Wesnothian Army - WIP
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- Flameslash
- Posts: 633
- Joined: December 21st, 2008, 12:29 pm
The Wesnothian Army - WIP
Hello, I'm making a campaign, and have got the first three scenarios working. What do you think about the difficulty? Did you find Bedwyr (S1) and Maiya (S2) ? Do you like the maps? Is the dialog ok?
- Attachments
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- The_Wesnothian_Army.zip
- (8.62 KiB) Downloaded 149 times
Last edited by Flameslash on March 17th, 2012, 4:54 pm, edited 2 times in total.
Re: The Wesnothian Army - WIP
I downloaded it. The scenario seems good, but _main.cfg has some mistakes.
[binary_path] is missing and
[+units] is missing too.
[binary_path] is missing and
[+units] is missing too.
Re: The Wesnothian Army - WIP
You don't need
[units]
if you do not have any units...UMC Story Images — Story images for your campaign!
- Flameslash
- Posts: 633
- Joined: December 21st, 2008, 12:29 pm
Re: The Wesnothian Army - WIP
What's the binary path for?
Re: The Wesnothian Army - WIP
It is used whenever you need custom images, music or sounds. Specifying a
[binary_path]
makes the engine find these files inside your add-on's directory. So, if you do not use any of these, you can omit its definition as well.UMC Story Images — Story images for your campaign!
Re: The Wesnothian Army - WIP
Finally, I tried to play it. It isn't bad, it's good, but in the scenario the image in story didn't load.
From original "~images/portraits/humans/transparent/general.png" delete "~images/" and it will be perfect!
From original "~images/portraits/humans/transparent/general.png" delete "~images/" and it will be perfect!
- Flameslash
- Posts: 633
- Joined: December 21st, 2008, 12:29 pm
Re: The Wesnothian Army - WIP
Thanks. I'm working on another scenario, but having problems.
Re: The Wesnothian Army - WIP
What kind of problem?
- Flameslash
- Posts: 633
- Joined: December 21st, 2008, 12:29 pm
Re: The Wesnothian Army - WIP
It doesn't work, and the error message is no help. It says a line is missing a tag.
Re: The Wesnothian Army - WIP
Give it here. Maybe I can help.
- Flameslash
- Posts: 633
- Joined: December 21st, 2008, 12:29 pm
Re: The Wesnothian Army - WIP
Here. Thanks in advance.
- Attachments
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- 2_Bad_News.cfg
- (3.62 KiB) Downloaded 132 times
Re: The Wesnothian Army - WIP
Line 13:
should be
Line 129:
Code: Select all
background-~images/portraits/humans/transparent/general.png
Code: Select all
background=portraits/humans/transparent/general.png
Code: Select all
[/unit}
Last edited by Ceres on March 15th, 2012, 5:08 pm, edited 1 time in total.
Co-Creator of The Fellowship of the Clay (BfW 1.10) ~~ Maintainer of the German Code of Conduct
How to isolate problematic WML code ~~ WML error messages and their reasons
How to isolate problematic WML code ~~ WML error messages and their reasons
Re: The Wesnothian Army - WIP
Line 18:
How could you miss that one, Ceres?
Flameslash: Please consider using an editor with WML syntax highlighting. It will help you spot this kind of errors very quickly.
Code: Select all
[MORNING}
Flameslash: Please consider using an editor with WML syntax highlighting. It will help you spot this kind of errors very quickly.
UMC Story Images — Story images for your campaign!
- Flameslash
- Posts: 633
- Joined: December 21st, 2008, 12:29 pm
Re: The Wesnothian Army - WIP
Thanks, and I use Notepad++
EDIT: Still doesn't work
EDIT: Still doesn't work
- Attachments
-
- 2_Bad_News.cfg
- (3.61 KiB) Downloaded 131 times
Re: The Wesnothian Army - WIP
Don't change id with name. In the start dialog you use the bandit's name instead of id.