The Wesnothian Army - WIP

Discussion and development of scenarios and campaigns for the game.

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Flameslash
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The Wesnothian Army - WIP

Post by Flameslash »

Hello, I'm making a campaign, and have got the first three scenarios working. What do you think about the difficulty? Did you find Bedwyr (S1) and Maiya (S2) ? Do you like the maps? Is the dialog ok?
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The_Wesnothian_Army.zip
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Last edited by Flameslash on March 17th, 2012, 4:54 pm, edited 2 times in total.
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janenho13
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Re: The Wesnothian Army - WIP

Post by janenho13 »

I downloaded it. The scenario seems good, but _main.cfg has some mistakes.
[binary_path] is missing and
[+units] is missing too.
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Crendgrim
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Re: The Wesnothian Army - WIP

Post by Crendgrim »

You don't need [units] if you do not have any units...
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Flameslash
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Re: The Wesnothian Army - WIP

Post by Flameslash »

What's the binary path for?
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Crendgrim
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Re: The Wesnothian Army - WIP

Post by Crendgrim »

It is used whenever you need custom images, music or sounds. Specifying a [binary_path] makes the engine find these files inside your add-on's directory. So, if you do not use any of these, you can omit its definition as well.
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janenho13
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Re: The Wesnothian Army - WIP

Post by janenho13 »

Finally, I tried to play it. It isn't bad, it's good, but in the scenario the image in story didn't load.
From original "~images/portraits/humans/transparent/general.png" delete "~images/" and it will be perfect!
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Flameslash
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Re: The Wesnothian Army - WIP

Post by Flameslash »

Thanks. I'm working on another scenario, but having problems.
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janenho13
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Re: The Wesnothian Army - WIP

Post by janenho13 »

What kind of problem?
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Flameslash
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Re: The Wesnothian Army - WIP

Post by Flameslash »

It doesn't work, and the error message is no help. It says a line is missing a tag.
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janenho13
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Re: The Wesnothian Army - WIP

Post by janenho13 »

Give it here. Maybe I can help.
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Flameslash
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Re: The Wesnothian Army - WIP

Post by Flameslash »

Here. Thanks in advance.
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2_Bad_News.cfg
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Ceres
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Re: The Wesnothian Army - WIP

Post by Ceres »

Line 13:

Code: Select all

background-~images/portraits/humans/transparent/general.png
should be

Code: Select all

background=portraits/humans/transparent/general.png
Line 129:

Code: Select all

[/unit}
Last edited by Ceres on March 15th, 2012, 5:08 pm, edited 1 time in total.
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Crendgrim
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Re: The Wesnothian Army - WIP

Post by Crendgrim »

Line 18:

Code: Select all

[MORNING}
How could you miss that one, Ceres? :P

Flameslash: Please consider using an editor with WML syntax highlighting. It will help you spot this kind of errors very quickly. :)
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Flameslash
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Re: The Wesnothian Army - WIP

Post by Flameslash »

Thanks, and I use Notepad++

EDIT: Still doesn't work :x
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2_Bad_News.cfg
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janenho13
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Re: The Wesnothian Army - WIP

Post by janenho13 »

Don't change id with name. In the start dialog you use the bandit's name instead of id.
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