Multiplayer maps descriptions

Discussion and development of scenarios and campaigns for the game.

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cedric
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Multiplayer maps descriptions

Post by cedric »

I just committed support for multiplayer map descriptions.

Just add a

Code: Select all

description= _ "This map is blah blah blah..."
attribute in the [multiplayer] tag of your map, and voilà.

You can use this feature to describe the type of game, suggest good settings, explain the goals, etc.

Feel free to suggest descriptions to already existing maps. :)
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Elvish_Pillager
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Re: Multiplayer maps descriptions

Post by Elvish_Pillager »

cedric wrote:Feel free to suggest descriptions to already existing maps. :)
Random map: "Random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one."

:P
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Post by MadMax »

Weslin Bridge: A 2v2 map set on a bridge. Players 1 and 3 must be allied, along with players 2 and 4.

Blitz: A small, fast map with emphasis on strategy.

Castles: A roundabout map with four players around a central river.

Across the River: Two players separated by a river with a hidden surprise.
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Shade
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Yay Cedric

Post by Shade »

Yay Cedric!!! [/me] gives Cedric a carrot, or a nice bowl of mixed greens :)
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Woodwizzle
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Post by Woodwizzle »

Very cool. How long can they be?

cedric
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Post by cedric »

Woodwizzle wrote:How long can they be?
As long as you wish. They show up as a tooltip.

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Elvish_Pillager
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Post by Elvish_Pillager »

It would be cool to have the tooltip appear on the map image for a person in the lobby, too, along with the map's name.
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MadMax
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Post by MadMax »

Wesbowl: Invented originally by dwarves as a method of training, it soon spread across Wesnoth when captured orcs were made to play it to the death. Then the orcs escaped, and spread the game. In Wesbowl, a player must get their ball to the other player's end zone. However, the other player can attack your units. Wesbowl is played with blunt weapons, and healers are on hand, so when units are killed, they return to that player's end zone with an injury.
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Circon
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Post by Circon »

Cool... tooltips... we should use tooltips for a lot more things.

AT
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yay

Post by AT »

Yay, thanks. Going to commit some descriptions now.
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ott
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Post by ott »

And maybe encourage people to include a version number in their descriptions? Makes it difficult otherwise to keep track of all the changes going on!

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turin
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Post by turin »

ott wrote:And maybe encourage people to include a version number in their descriptions? Makes it difficult otherwise to keep track of all the changes going on!
there's a version number elsewhere on the server. look at the third or so column from the left... why would a version number go in the description too? :?
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joshbosh321
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Post by joshbosh321 »

ur thinking of campaign server Turin, this is multiplayer
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turin
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Post by turin »

joshbosh321 wrote:ur thinking of campaign server Turin, this is multiplayer
oh, right, sorry about that...

but usually you don't have a whole lot of different versions of MP maps, so i don't think it should be required, only suggested. and official maps don't change that often.
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MadMax
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Post by MadMax »

Forest of Fear-A five-player map set in a sprawling forest.

An Island-A four-player map with many different terrains.
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