Strange Legacy - 1.16 RPG World (Markets Upgrade)

Discussion and development of scenarios and campaigns for the game.

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Heindal
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Heindal » July 25th, 2018, 5:55 pm

A stickied post doesn't mean I like it. For me translations in BoW are still a black box and I don't like that. It sounded complicated enough and I never go this running. As far as I know there are only a few add-ons with translations and these don't even seem to work properly missing half the text. That is very demotivating to start at. (like the examples in the wiki which cover maybe 1% of what you can do).

But I will fight through this thread and deliver a po file for profyverya and anyone who is interested in translating.
This will however delay the next version of this add-on. Maybe I should look into other RPGs meanwhile to learn a thing or two.
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses

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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Advocat » July 26th, 2018, 8:11 am

translations can wait fix the bug first im guessing they can understand English any way

profyverya
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by profyverya » July 27th, 2018, 12:38 pm

One "dirty" idea:
Spoiler:
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Heindal
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Heindal » July 29th, 2018, 8:47 pm

profyverya wrote:
July 27th, 2018, 12:38 pm
One "dirty" idea:
Spoiler:
I already played with this idea, but I didn't want the game to go in that direction. I'm trying to avoid foul language and ideas like that, even so rpgs are not sop children friendly with their "killing solves problems and gives experience points" idea. That's why I added alternative ways to solve almost all problems in the game. Well boss battles are little bit tricky :P. I made some allusions (coyote ugly) however.
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses

profyverya
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by profyverya » July 31st, 2018, 7:19 am

okay
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Heindal
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Heindal » August 5th, 2018, 6:16 pm

Released 1.16.5.3 'The Elderhobbit' on the servers for Battle for Wesnoth 1.14

Why the name? Elder is a reference to elderscrolls as you can now craft own weapons and spells as in elderscrolls. Hobbit is referring to grinding, as you can now collect materials on the world map by collecting grain, mushrooms and herbs. But you will also need to be a good scavenger to gather ingredients need for your craft.

Considering the new crafting system: You are so far limited to one spell and one melee-weapon.
I might change that in the future so this is just a working draft, which shows that it can be done.

One could think about own summon spells, own armors, objects such as rings, shoes, helmets and so on.

These crafting systems also receives some 'secrets' and eastereggs. Special ingredients are needed to add effects to your spells and weapons. These have to gathered by scavenging materials from strong enemies or using a new form of craft > the alchemy. Alchemy can give you hint's on which materials are needed, but not all are mentioned here. Enjoy the monster hunt and finding all the ingredients to craft your dream-spell or dream weapon needed.
Spoiler:
One drawback - I did not have much time recently to make a new version. I did not have time to add everything I wanted.

- performance issues are not solved yet
- translation pbl will take its time
- equip units variables still make some problems and don't work as intended


fixes:

- solved problems with getting a levelup when changing class or race in RPG Mode while starting
- entering the piratebay no longer needs a 'killingmission' however pirates will attack you if you don't have the 'neccessary requirements'
(mustache and pirate beart required - that's a joke, obviously :p)
- fixed description of dimensionrift, scimitar, apprenticecloak
- fixed spelling mistakes gossip
- fixed description of mechanical
- you can no longer eat / drink waterbottles
- you can no longer quickcamp
- scolar now receives Magicarrow from the start as intended
- renamed ingredients
- renamed piecesofwood > woodpieces
- renamed piecesofsilk > silkpieces
- renamed piecesofiron > ironpieces
- and so on
- firing projectiles will no longer cause bugs
- projectiles receive skirmisher, to avoid stupid path decisions of projectiles
(they still seem to take stupid pathes)
- fixed - with extreme high charisma you could get negative prices in caravan trades causing a bug
- fixed monsternest flies problem

new features:

- wand of summoning to summon random monsters (enemies) to a specific spot on the map
can be recharged with transmutation
- added and improved sounds for crafting and opening chests etc.
- added tutorial to wounded state
- changed and added new spell icons
- added Scorpling to desert spawns

new ways to make profit - working freely

- cutting wood in 'wood dungeons' adds woodpieces to inventory
- added mining skill - you can now mine iron, coal and even mithril if you are good enough
- you can mine in any dungeon by destroying walls with your pick
(note that you must get a mining skill of 30 to get material, the higher the skill the better the results)
- collect mushrooms on mushroom fields, grainpieces on fields, healing herbs on flower gras
- you can no longer use a ship if you don't have one, but hitchhike back to mainland


Crafting own spells and weapons

- transmutationcircle furniture is now available in desert capital
- forge furniture is now available in dwarven capital
- craft own spells with transmutationcircle
- craft own weapons with forge
- weapons and spells will require diamonddust or mithril to be created
- these are basically limitless, but the requirement increases with complexity of spells (intelligence) and weight (strength)
- giving weapons and spells specials such as slow will require unique ingredients crafted by alchemy or scavenged by powerful enemies
- crafting requires new alchemy ingredients
- new crafting ingredients diamanddust, viperfang, poison, sulfur
- they can new be found in random events and hidden options to buy these ingredients
- new crafting skill alchemy
- new crafting options alchemy
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses

profyverya
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by profyverya » August 6th, 2018, 7:34 am

It's great.
profyverya

wardog_of_bad_moon
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A bug

Post by wardog_of_bad_moon » August 9th, 2018, 12:14 pm

I returned to the game and it seems well balanced and works perfectly until I bought the ship. The first trip to Island leads to bug. Ship was catched in the island port. it cannot move aand hero cannot disembark. This is the save file.
Beast :lol: wishes and thanks!
Attachments
TSL-Strange_Legacy_-_Trader_Turn_3.gz
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Heindal
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Heindal » August 9th, 2018, 7:50 pm

You are joking right? I will check asap.

(even so I wanted to make some kind of stranded scenario this is not what I had in mind)

That's not a bug. Have you overseen the "40 pt capital print in red" on the screen that you have to "Set your Sails" by "Ending" your turn?
(Ctrl + Enter) I don't know why I had to add this, it was due to some stupid behaviour of the game I could get rid, without this solution :hmm:.
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses

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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by wardog_of_bad_moon » August 10th, 2018, 8:34 pm

Yes? now it becomes like a joke :) I three times made end of turn, relioaded the save file and cannot move. But next day I again loaded Wesnoth and this save and can move :) So, this is a mysterious bug.

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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by profyverya » September 1st, 2018, 6:59 am

What about new updates? Heindal, you are still here?
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Heindal » September 1st, 2018, 9:20 am

I'm still there, but I've been busy and stressed out by work lately. I have the unquestionable ability to have a lot of ideas and start to work on several projects at the same time.

The last bugs seems to be mysterious. Never encountered this one. Maybe I should make a tutorial for setting sails or so.
"Captain we need to set sails ..."

I now need to work on the performance, I've even have the code ready. *gnarf*
I delayed this due to the priority of other changes - bug fixes.

However changing the performance means changing a running system, which is like surgery.
So it could be that it has some unwanted side-effects. That takes time.

Here's a little overview what I want to do (but I haven't started yet).

- Crafting individual ranged bows, when having the "bowfactory" or skill using darkwood pieces extracted by Blood Woses.
- Crafting individual armors with individual stats when having a skill a new piece of furniture or skill .

You will need dragon leather and mithril to do so. Mithril will make the armor more resistant but heavier. This will go with a movement malus. To reduces this malus dragon leather is needed to reduce its effects. So theoretically using 8 mithril to craft an armor would mean you get 8% resistance, but an -8 movement for this armor. To reduces this, you will need to add 8 dragonleather to reduce the movement effect. This means 16 constitution.

- Crafting individual pieces of rings, helmets, shoes ...
- Sulfur will have more purposes in the game and can be found in lava dungeons (like mushrooms etc).
- While sulfur can only be used to craft own bombs so far, you will be able to make fires and campsides in dungeons with these, allowing you to cook small meals. when you have cauldron you can even make better dishes.
- Alchemy should be used in some events. (transmutate obstacles ...)
- Monster Lairs of Epic Monsters to receive unique materials.
- Competitor Actions such as buying buildings, sabotaging your buildings, ruining trade price and the option to strike back.

Two long time goals.

- I have new story missions in mind - 'Dark Scythe'.
- longtime goal ever since - individual city markets with limited goods and growing cities
- Infinite Fates - the new rpg based on Sid Meyers Pirates
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses

profyverya
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by profyverya » September 24th, 2018, 7:54 pm

What about new updates?
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Heindal » September 25th, 2018, 8:17 pm

Still takes time, I was on holiday without computer. I've already finished the performance update, but have to test if it works.
Unfortunately it wasn't as effective as I believed. Loading time is decreased by some seconds however.
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses

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