Strange Legacy - 1.16 RPG World (Markets Upgrade)

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profyverya
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by profyverya » June 29th, 2018, 4:59 pm

This happens when mana is 0
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Spirit_of_Currents
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Spirit_of_Currents » June 29th, 2018, 5:14 pm

I'm a bit too late but...

Five bugreports.

Four nonexistent bugs and one *tiny* bug :lol:
There are very much electrical currents in my brain.

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Heindal
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Heindal » June 30th, 2018, 8:58 am

Will check this raven thingy, this sounds like a real one. To bad as there are many cool stamina summons.
(one could say hunter summons)

Mana works different - when mana is below 0 it is reset to 0.
I admit there is a little bit of idleness involved. :lol:
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses

profyverya
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by profyverya » June 30th, 2018, 3:12 pm

Снимок экрана от 2018-06-30 18-08-44.png
Bug. I transformed into a wolf and when I tried to transform back I died.
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profyverya
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by profyverya » June 30th, 2018, 8:02 pm

Maybe a bug. I killed the king in the Capital and he called Elite Soldiers, but this soldiers don't move and don't harm me
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Heindal
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Heindal » July 1st, 2018, 9:58 am

Maybe - usually you should be able to kill someone who is neutral. If you do he will spawn neutral guards.
Got to look into that transform bug.
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses

profyverya
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by profyverya » July 1st, 2018, 5:29 pm

Guards pass me to the king in the south , but don't pass in the north.
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Heindal
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Strange Legacy - 1.16.5.2 Johanna

Post by Heindal » July 9th, 2018, 6:01 pm

Uploaded Version 1.16.5.2. Johanna
For Battle for Wesnoth 1.14.3

Bugfix:

- transforming spells will work again
(seems like 1.14 is less forgiving than 1.12)
- merfolks initial reputation is fixed
- minor text fixes and changes
- immunity will no longer cause problems
- capital: guards will now let you pass from both sides and will no longer react if your fame and kingdom reputation is too low


New content

- added a new character to the RPG Mode - Johanna, a female paladin with healing and ban undeads.
- added new picture for capital city
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses

profyverya
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by profyverya » July 9th, 2018, 7:00 pm

Good! :D
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Dornteufel
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Dornteufel » July 10th, 2018, 5:52 pm

Hey, I absolutely love your add-ons and have been playing the hell out of them for the last two years. This is the first bug I report.

When I started, I chose Scholar and Challenging difficulty. My default weapon was Magicmissile, which requires 7 Int so I had no selectable weapon. Upon reaching 7 Int I unlocked Magicarrow. Magicarrow is strictly weaker than Magicmissile and only requires 5 Int, so I suppose those two should be switched.

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Heindal
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Heindal » July 10th, 2018, 8:08 pm

Super, I'm glad you like it and thanks Dornteufel. I will fix this.
The devil is in the details ;).
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses

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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Dornteufel » July 16th, 2018, 6:06 pm

A few bugs I encountered today:
-The achievement Ap(p)rentice Bountyhunter is missing a p
-I had the Woodcutter Axe equipped as a weapon, when it broke. The weapon didn't vanish. Is this intended?
-When aborting a Transport Goods-Mission the cart space isn't restored. I had to do it manually afterwards.

I didn't encouter it today, but about half a year ago, so you might have fixed it in the meantime. When you pick No Trade as a handicap at the start, it isn't possible to finish the main storyline (no way to transport ingredients for the Witch). However there are achievements that give you additional cargo space and it is still possible to obtain cargo space that way. It's a huge grind, but it's possible. Is all of this intended?

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Heindal
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Heindal » July 16th, 2018, 7:20 pm

Thanks again for the bug reports:

- apprentice, unfortunately I fear that there are even more typos like that in the game. usually I write texts when I'm tired and without spell check :oops: .
- The tool 'axe' isn't the 'woodcutteraxe'. This is a weapon on it's own.
- I believed the Transport Good-Missions where fixed - I will look into this.

- yes and it's intended that you have to increase your space capacity with achievements and level-ups (strength). so the bridge mission is still possible, even so it takes way more time.

Edit: as we reached 100.000 views I'd like to celebrate and reveal a cool feature for the next version.
You will be able to craft own spells and weapons as in Elderscrolls. I always admired this feature and found it easy to realize.

The better the spells, the more expensive they will get and the more mana they will consume.
Same about weapons - they will require more mithril, iron and steel, the better they are.

So far I'm not sure what characters will offer this options in the game.
Maybe I will need a new area and a new kind of worldmap for this feature or maybe it's a hidden place as vampire city.

Furthermore I will add performance upgrades in the new version which hopefully don't destroy the entire game :D.
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses

profyverya
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by profyverya » July 17th, 2018, 6:13 pm

Снимок экрана от 2018-07-17 21-09-31.png
wrong image. I have equiepped a fireball and I see an image of a bow. I think it is incorrect.
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Heindal
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Heindal » July 17th, 2018, 8:13 pm

Unfortunately not. It just shows a standard icon that the spot is blocked. I don't know if it's possible in 1.14 to realize overlays over an existing picture. If that would be possible I could realize a realistic picture of John showing his correct armor, weapons, helmets and so on.

But as far as I know, nobody realized that before so I don't think its possible. But I have the 'coder problem' - I like to code, finding solutions of my own. But instead I should play add-ons (and browse through their source code) to get better in coding and get new ideas. :hmm:
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses

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