Strange Legacy - 1.16 RPG World (Markets Upgrade)

Discussion and development of scenarios and campaigns for the game.

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Heindal
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Heindal »

1) Indeed, the competitors have different income dependent to the difficulty, they also have 'bank account', with which they can buy buildings. Buildings than provide additional income.

2) What income do you mean? Production of the markets, taxes or population? Population is capped at 500 (asfarasiremember). However you can recruit armies or mercs there.

3) Indeed this is capped. There is also a limit of how many armies you can buy from factions.

4) Got to recheck the source for that. Increasing the military strength of a town with upgrades also makes it harder to re-conquer this city again, as it stays as strong. However it seems I must abandon the army limit either for hiring armies or that three armies are enough to attack a city, no matter the strength.

5) K, will check and fix this issue.

6) What kind of statue do you want to have? (Unit Type)
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses
KillerKetchup
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by KillerKetchup »

My taxes stopped generating in the village, and income seems to be set to 0 after i bought all the upgrades

As a statue, i’ll take an elf marshal
KillerKetchup
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by KillerKetchup »

I seem to be trapped in eternal fall. I’m on day 5882, the days are passing but the seasons aren’t.

Edit: it just turned into winter(right after I returned to the mainland from the far north), after it being fall for a long time. My village population doesn’t seem to go up when I’m on the mainland, only when I’m in one of the neighbouring areas, so I think that time is effectively paused on the mainland for me.
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Heindal
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Heindal »

@KillerKetchup The production is done once you enter the map after counting your steps and multiplying it with the result. The event is triggered once you enter a scenario. So I wonder what caused this matter. I will have to recheck this.
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical
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Dubbuk
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Dubbuk »

Dear Heindal
Thank you for your huge work.
Unfortunately, I was not able to run the Campaign by any mean. As far as I remember, half a year ago the problem was the same.
Here is the gist of it: the game shuts down during story introduction. I tried all the difficulties, results are the same.
The game closes after the frame where Uncle says to stay as far as possible from casinos.
Here are the logs:
Spoiler:
Also could you please place more obvious info on difficulty choosing somewhere? Best if on Wesnoth in-game Add-ons and Campaigns pages, in the topic message here and maybe in the difficulty choosing list when you start the Campaign, if possible. I had to search the topic to find out that RPG difficulty is for experienced players of the mod. But the game is about RPG, and logically it is not clear what a player will get with other difficulties.
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Heindal
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Heindal »

Hi Dubbuk,

could you try de-install and re-install the add-on? There has been recent change that only "changed" files will uploaded again. At least that was a bug reported by another player and it could be that this was already 1/2 years ago. It seems that this can cause problems. While RPG is an own difficulty in the campaign, you can set an own difficulty for that. For example play on easy than the add-on is way easier than the original game. I've tested the game in 1.15 and 1.14 for Window 10. Unfortunately I have no Linux and Apple Devices, so if you have a problem on these devices, I can't test that.

It's strange that the add-on doesn't work, because when you see the intro, you should be able to play. The hardest thing is the initial loading time, but after that i should work. The casino line is the last part of the story. After that you start in the "House.map" in the Trader Scenario and you will have to select your class (or race in rpg) as a first action.

Do you receive an additional error report?

Kind regards

Heindal
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses
Dubbuk
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Dubbuk »

Thank you for your prompt reply.
Re-installing didn't help. Find below a new log, rather lengthy:
Spoiler:
There are no additional error report, at least nothing pop-ups before the game shutdown. I use Windows 10. If you need any other data, just let me know.

Edit:
Good news. Clean Battle of Wesnoth uninstall helped. Also deleted wesnoth folder in My Games. So at least I have first window with the map on background and starting bonus choice opened. Yay!
Bad thing is that I forgot to keep saves for Genesis campaign I started today in the meantime. )
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Heindal
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Heindal »

@Dubbuk, cool thanks for the info. That was the last thing I'd suggest, but its a hard step to reinstall a game completely to make an add-on work :(.
I think that means the reason is beyond my control. :( :o
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses
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