Strange Legacy - 1.16 RPG World (Markets Upgrade)

Discussion and development of scenarios and campaigns for the game.

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Wayirr
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Wayirr »

When I was playing this game, spells like transform to angel or to demon were rather useless since my character was quite more powerful it his normal self.
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Heindal
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Heindal »

Maybe I can do something about that by adding strength, dexterity and constitution bonus to the new form. However you can get new movement types and are able to fly as an angel. Also you have a high defense on villages. Every transformed creature has some advantages (rabbit/hare for example). I will think about that.

However thanks for playing and the comment.
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Spirit_of_Currents »

I really like treasure maps and trader quests because they let me earn money while gaining little or no experience. I try to avoid getting lots of experience because it would make enemies more powerful.

I found some bugs:
-when enemy summons in encounter, every enemy can't be killed
-rat kills and makes me lose fame in city
-typo in shop: says that dragonleatherarmor has no movement penalty
-I can't hunt treasure if my shovel is equipped
-I used a treasure map and the location was impassable mountains

In my opinion, following things are problems too:
-attribute potion price depends on the attribute and not on sum of all attributes
-missing information, for example what (great)warhorns do and where to get all pieces of furniture
-in escort quest, he suicides by being too aggressive
There are very much electrical currents in my brain.
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Heindal
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Heindal »

Thanks for the feedback, bug reports and typos:

To avoid increased power of enemies, you can reduce your level in the bounty hunter guild of Swamp City.
It's kind of 'cheating', so it's only available on easy.

Summon - Yeah I designed it that way, so this behavior is intended. Usually your summons and summons of enemies should be killed after a battle. To avoid complications you just have to kill a specific number of enemies in encounters or missions. The rest should be killed if the mission ends. (so the rest flees in terror recognizing your horrible powers)

Rat kills? - Oh I made a fix for this already. Will check this again.

Shovel - ok, I have a fix for that. It should be easy to fix this as I had the same problem with the torch.

Impassable Mountains - ok this is bad luck. There is an upgrade for mountain travel however, maybe you haven't got this yet?
Maybe I can find a way to solve this. You can read another treasure scroll to reset the position of the treasure.

Attribute potions should behave that way, that they just count the attribute itself.

Warhorns - will add it.

Escort - well, I never said it was easy to protect your trader. But I will give him a less aggressive behavior than.

I intend to make a treasure hunt missions more challenging, allowing you to find hidden goods, items, mines and so on.
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
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ForestDragon
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by ForestDragon »

Heindal wrote:To avoid increased power of enemies, you can reduce your level in the bounty hunter guild of Swamp City.
It's kind of 'cheating', so it's only available on easy.
maybe make a version of this for the harder modes, that costs significantly more, or maybe gives the player some penalty for decreasing their level, like having to decrease one of their stats by 1 each time they decrease their level by 1? also, how about adding a limit of how much can you decrease your level (maybe the maximum can be around 50/30/20 levels, depending on difficulty. it's quite hard to decrease your reputation from "Destroyer of Worlds" to "Complete Pushover", realistically :P )

btw, when will the 1.16 update be available on the 1.12 add-on server?
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Spirit_of_Currents
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Spirit_of_Currents »

Heindal wrote:Rat kills? - Oh I made a fix for this already. Will check this again.
I dawdled posting that feedback. Maybe the bug is already fixed.
Heindal wrote:Attribute potions should behave that way, that they just count the attribute itself.
So it's recommended not to increase many different attributes when AMLAing.
ForestDragon wrote:maybe gives the player some penalty for decreasing their level, like having to decrease one of their stats by 1 each time they decrease their level by 1?
I would prefer just being able to turn off gaining experience.
There are very much electrical currents in my brain.
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ForestDragon
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by ForestDragon »

some ideas I came up with:
-entering a dark temple while having high fame results in an encounter (inside the temple, with a lot of cultists). Besides normal loot, the temple also has random cursed equipment (approximately 1 or 2 cursed items per temple) located at the final part, after an encounter with a cultist high priest (idea for a boss version of a cultist). This encounter can also be triggered by choosing to attack the temple when having mediocre/negative fame. after attacking a dark temple, the likelyhood of cultist encounters will increase, if the player has positive fame, and the cultists will even attack the player if he has mediocre/negative fame (this only applies to the area the specific temple is located in). also, their line when attacking will change to something along the lines of 'This is the infidel who dared attempt desecrating our temple! Kill him!'. However, after fully clearing a temple, the cultist encounters' likelihood will decrease drastically in that area.
-if the player has at least 20 charisma (feel free to adjust the number, if you want), then, if the player has negative fame, he can bribe the cityguard (or someone else) to send less troops after him. this will significantly decrease the likelihood of guard encounters.
-I think it would be a good idea to make the orcish arena have 2 modes: the current one (groups of random enemies), and a mode where you fight NPC enemies with equipment, one at a time (their strength is according to the player level). similarly to this, there could also be a tournament in the Capital city next to the marshal (with fame/strength/constitution requirements)
-btw, it would be nice if there were random events with enemy NPCs with equipment (having the player challenged to a duel, etc.)
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Heindal
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Heindal »

Hi Forest,
Hi Spirit,

@Forest

the 1.16 update should be on the 1.12 version already. But except for the banking there aren't any new features. It takes time to recreate the markets in the way I want them, maybe even adding perishable goods such as "eggs" or "animals" takes completely new kind of thinking. As I've already made some changes, which should be part of 1.16 (such as effectively buying and selling goods and consumables), it will take some time. I did not have holidays and now that I have them I spent my time relaxing not coding ( :lol: ). There will be a new version at the end of the year. Maybe there will be a ''bugfix version' with some new features in the next days, but I can't promise that.

- I like the dark temple idea - but the dark cults live due to their secrecy. Nobody knows that these temples are dark temples.
But maybe I can add a feature like that, to attack the cults (or maybe even other factions / towns etc.).

- I always believed there was already an option to bribe factions. If you bribe them, some factions will not attack you anymore, as you rise in their reputation. Saurians even like it if you flee battles (tricky little saurians)! As a cultist you should keep a low profile. As you can donate in the temples to regain fame, it's quite simple to do that ^^.

- I was thinking about NPC duels and alternative arena battles as well. But it is a lot of work! Maybe I can find a simple way to realize that.

@Spirit:

- the concept is to focus on one attribute, because some secret abilities will unlock only if you have the attribute required. Some skills that can be unlocked via the level up menu can be bought. So I think it might be better to find a way to buy them instead of unlocking it via level menu. However level menu is way cheaper and faster.

@all

- there will be changes to the harder mode as follows: You will no longer be able to increase luck and speed. These will be passive abilities. This will however make it harder to wear the top notch armors such as the grey armor.
- Transformed being will receive strength, dexterity, speed and constitution bonus of the caster. The transformed Berserker will receive the bloodlust, being able to kill an entire row of enemies in one turn. Some other creatures will receive additional abilities such as ambush and so on to make them more useful.
- Movement of wandering npc's will be changed, allowing routes.
- I will probably use some parts of world of wesnoth, to make additional quests (such as undeads village invasion and additional taverns).
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
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ForestDragon
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by ForestDragon »

ok. Btw a few more ideas:
-in the vampire city, I suggest adding an option to sell the protagonist's blood (in the mansion menu, the one that currently only has a mission). This method could give a pretty good amount of gold (around 10,000-15,000 at a time. Feel free to change the number), but at the cost of stamina, current hp, and max hp. using this method multiple times can give the player the illness effect, then the "weak" effect, and if the option would reduce the current hp, the protagonist would refuse (to the player)
-as I said a while ago, it would be nice if the vampire city had some stores with unique equipment (maybe they'll only sell the equipment to the player if he's a vampire)
EDIT: bugreport: the protagonist said 'Nothing personal!' when attacking flies. I think such lines need a filter for whether the target is a human,elf,dwarf,etc., or just some creature in order for such weird things not to appear.
Last edited by ForestDragon on September 29th, 2017, 1:36 pm, edited 1 time in total.
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ForestDragon
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by ForestDragon »

ok. Btw a few more ideas:
-in the vampire city, I suggest adding an option to sell the protagonist's blood (in the mansion menu, the one that currently only has a mission) if he's a human or elf. This method could give a pretty good amount of gold (around 10,000-15,000 at a time. Feel free to change the number), but at the cost of stamina, current hp, and max hp. using this method multiple times can give the player the illness effect, then the "weak" effect, and if the option would reduce the current hp, the protagonist would refuse (to the player)
-as I said a while ago, it would be nice if the vampire city had some stores with unique equipment (maybe they'll only sell the equipment to the player if he's a vampire)
-as I also said a while ago, it would be nice to have achievements related to the dark side (having a certain amount of negative fame, killing a certain amount of guards, killing a certain amount of innocent people, using the dark cult's services, etc.)
-I think it would be nice if the campaign icon/difficulty icons were colored (simply put '~RC(magenta>red)' after ".png"s in the [campaign] tag)
-It would be nice if there was a negative fame "ending".
-idea: if the player has high negative fame, when trying to move to Open Sea from mainland, the mayor (or whoever he is), instead of simply stopping the protagonist, he tells a few captains from the harbour city's navy to board the protagonist's ship, resulting in a difficult encounter. after beating the encounter, the protagonist moves to the Open Seas as usual. Same is true for all other mainland borders, but with the fight taking place on the ground, instead of on the ship. these encounters reappear every 2 (feel free to change the number) times the player crosses the border.
-I think the starting gold should be increased to 1000 (considering the current item prices, and the way John described this amount of money)
EDIT: another bugreport: the wanderer ability's description is same as vemon's for some reason. also, some small grammar corrections (in Capital City):
"Elven's Embassy" > "Elven Embassy"
"Dwarven's Embassy" > "Dwarven Embassy"
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Shiki »

Hallo Heindal

In stderr ist diese Meldung wenn man den Editor startet:

Code: Select all

20171014 22:00:26 error general: Duplicate terrain code definition found for ^Ys27
Failed to add terrain gate-rusty-se_sl (Gate se) [Trader]
which conflicts with  matress_sl (Matress SL) [Trader]
und bei den Terrains:

Code: Select all

20171014 22:30:34 error display: could not open image 'terrain/denseforest.png.png'
mit einer Flut von

Code: Select all

libpng warning: iCCP: known incorrect sRGB profile
Ist hier erklärt worauf sich das bezieht: https://wiki.archlinux.org/index.php/Libpng_errors
Ich glaube es reicht wesnoth-optipng einmal durchlaufen zu lassen.

und

Code: Select all

20171014 22:22:08 warning general: no location found for 'data/add-ons/Trader/translations', skipping textdomain
Ich weiß nicht genau was mit der ersten Meldung ist, aber gate-rusty gibt es auch in wesnoth selbst.
In 1.12 als ^Pr, aber das wurde kürzlich geändert. Mit 1.13.10 gibt es ^Pr/ ^Pr| ^Pr\ und für die geöffneten Varianten ^Pr/o ^Pr|o ^Pr\o, im Editor bei den Verzierungen.

Grüße, Shiki
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Heindal
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Heindal »

Danke Shiki, das meiste davon mache ich händisch. wesnoth-optipng habe ich zum Beispiel nie verwendet. Ich vermute die Fehlermeldungen beziehen sich auf 1.13? Ja da gibt es viele Probleme, aber bisher hatte ich nicht die Lust diese anzugehen. Ich habe das Spiel jetzt über 4 Versionen aufrecht erhalten und sogar 1.10er Bugfixes gemacht. Ich werde das machen wenn ich Zeit habe, nur leider hat mein RPG Maker Projekt gerade Priorität für mich.
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Shiki »

Bitte, war in 1.12 und 1.13. Ist mir aber auch nur aufgefallen als ich was anderes getestet habe, lass dir Zeit.
wesnoth-optipng kann ich nur empfehlen, das jagt einfach drei Tools über jedes Bild, überprüft ob es auch wirklich richtig ist und nimmt dann das beste. 4 Versionen lang aktiver Support, nicht schlecht.
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Heindal
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Heindal »

Danke! Klingt gut, werde ich mal ausprobieren. Schönen Abend ^^.
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by John22 »

Hi, I just played Strange Legacy, great game,thx for that!!

I play it with the version 1.12.6 and it worked all fine until i had to enter these dungeons to find the "Deathscythe" :P . The sandcave in the desert is buged, it says:
"lua error game error unknow unit type" or sth like that :? . The other dungeons seem to work. But in the sandcave i cant even go to higher dungeon levels and its completly buged. Is it easy to fix or should i just load an older version of wesnoth? Which version is the best for Strange Legacy?

Lol I alrdy grinded a castle and so much gold :D , now this bug :augh:

Thx for ur help

Edit: Just tried 1.12.4 on 2 different pc's and still this cave is buged :cry:
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