Invasion from the Unknown 1.90.8 [Wesnoth 1.12]
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Re: Invasion from the Unknown (1.90.6) for Wesnoth 1.9/1.10
This looks similar to bug #16148 [Gna.org].tribes45 wrote:When ever I killed Mal-Keshar in Scenario (3 I believe) an error pops up.
Re: Invasion from the Unknown (1.90.6) for Wesnoth 1.9/1.10
Bug report:
In "Over the Sands" one of my units got dehydrated on a ford hex (flat+shallow water). I think dehydration shouldn't occur there.
IftU version: 1.90.6
Wesnoth version: 1.10.1
In "Over the Sands" one of my units got dehydrated on a ford hex (flat+shallow water). I think dehydration shouldn't occur there.
IftU version: 1.90.6
Wesnoth version: 1.10.1
Re: Invasion from the Unknown (1.90.6) for Wesnoth 1.9/1.10
I noticed something that may or may not be a bug;
In Voices of the Armageddon, you can still recruit Sprites even though you lost the ability to recruit Aragwaith and Elves.
Also amazing campaign! Loving it so far!
In Voices of the Armageddon, you can still recruit Sprites even though you lost the ability to recruit Aragwaith and Elves.
Also amazing campaign! Loving it so far!
Re: Invasion from the Unknown (1.90.6) for Wesnoth 1.9/1.10
Nah, this is a deliberate choice that carries on to the sequel.Newby5719 wrote:In Voices of the Armageddon, you can still recruit Sprites even though you lost the ability to recruit Aragwaith and Elves.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: Invasion from the Unknown (1.90.6) for Wesnoth 1.9/1.10
I'm currently on "Under the sands" and I'm wondering something, Is there someway to get into a secret room in the bottom right corner? I've had a lich go through the waters there after the killing the alien matrix but i can't find anything!
Re: Invasion from the Unknown (1.90.6) for Wesnoth 1.9/1.10
No, and there’s nothing there either.Newby5719 wrote:I'm currently on "Under the sands" and I'm wondering something, Is there someway to get into a secret room in the bottom right corner?
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
- AxalaraFlame
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Re: Invasion from the Unknown (1.90.6) for Wesnoth 1.9/1.10
All heil MYE!
I finally break the new version on nightmare
To my surprise, Lord Mighty-Yeti-Espreon, some unimportant and insignificant scenerios are still too hard to give me breath after fierce wars in those necessarily-hard scenerios.
The dwarvish finale against those chaos humans is too hard... You had better nerf it down a little bit.
The late stage battles have few breathing rooms, but continous unbelievebly harsh wars. You need to try it yourself and nerf down the difficulty of some scenerios.
I finally break the new version on nightmare
To my surprise, Lord Mighty-Yeti-Espreon, some unimportant and insignificant scenerios are still too hard to give me breath after fierce wars in those necessarily-hard scenerios.
The dwarvish finale against those chaos humans is too hard... You had better nerf it down a little bit.
The late stage battles have few breathing rooms, but continous unbelievebly harsh wars. You need to try it yourself and nerf down the difficulty of some scenerios.
Re: Invasion from the Unknown (1.90.6) for Wesnoth 1.9/1.10
I am playing IftU on the iPad, IMHO the best, most surprising campaign out there (lot of fun), but to my frustration I cannot seem to find the way to end the scenario "Innuendo". When I finally confront the superboss + his minnions in the upper-right room or cave and kill them all, there is nothing more to advance the scenario to a successful conclusion. There are no more rooms to open (the ones where there is a little health bar you have to battle), no more enemies to fight (all of them have been killed) and all rooms and caves explored.
After trying three times now, I am at my wits end. Is there a walkthrough or can someone give me some advice/help/hints how to tackle this scenario?
Thanx,
Bas
After trying three times now, I am at my wits end. Is there a walkthrough or can someone give me some advice/help/hints how to tackle this scenario?
Thanx,
Bas
Re: Invasion from the Unknown (1.90.6) for Wesnoth 1.9/1.10
If the superboss you’re talking about is the Armageddon Imp, a wall should have opened up nearby and a message along the lines of “A wall moves” should have popped up. But if it didn’t, I guess it’s just a bug with the copy of IftU the iPad version comes with.baska wrote:I am playing IftU on the iPad, IMHO the best, most surprising campaign out there (lot of fun), but to my frustration I cannot seem to find the way to end the scenario "Innuendo". When I finally confront the superboss + his minnions in the upper-right room or cave and kill them all, there is nothing more to advance the scenario to a successful conclusion.
Re: Invasion from the Unknown (1.90.6) for Wesnoth 1.9/1.10
Ahhhh, OK. I'll try again from the save before the imp appears and see if he's the Armageddon superboss and what wall opens.
Thanx,
Bas
Thanx,
Bas
Re: Invasion from the Unknown (1.90.6) for Wesnoth 1.9/1.10
Hey, I animated the units Shadow Courier and Dryad. Might slightly help the visual appearance of this great campaign.
- Attachments
-
- anim.zip
- (61.59 KiB) Downloaded 357 times
Re: Invasion from the Unknown (1.90.6) for Wesnoth 1.9/1.10
The storytxt.cfg for "Arrival of the Battalion" has a typo in the first line: "march lands" should be "marsh lands".
A witty saying proves nothing.
-Voltaire
-Voltaire
- Captain_Wrathbow
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Re: Invasion from the Unknown (1.90.6) for Wesnoth 1.9/1.10
Not a mistake, actually.
Taken from this wiki page. (second paragraph; or just search for "march")In An Orcish Incursion and elsewhere, "march" is not a typo for "marsh"; also, in Liberty, "marchlander" is not a typo for "marshlander". "The marches" is archaic English for the border country of a kingdom. The word was originally Norse "mark" and is related to the ordinary English word "mark"; it also appears as an element in the place name "the Estmark Hills" which is "the hills of the eastern border".
Re: Invasion from the Unknown (1.90.6) for Wesnoth 1.9/1.10
OK... I had thought you should use marsh because the same sentence later talks about marsh lands... but I think espreon changed both to marchlands to avoid confusion.
I did find another bug... in 22A Innuendo, the amulet is supposed to increase arcane resistance by 10%.
The % character causes the effect to fail... also I think "replace=false" is no longer needed.
I did find another bug... in 22A Innuendo, the amulet is supposed to increase arcane resistance by 10%.
Code: Select all
[effect]
apply_to=resistance
replace=false
[resistance]
arcane=-10%
[/resistance]
[/effect]
[/object]
A witty saying proves nothing.
-Voltaire
-Voltaire
Re: Invasion from the Unknown (1.90.6) for Wesnoth 1.9/1.10
I think there is a similar problem for the Dwarvish Armour in Bye and Behold.
A witty saying proves nothing.
-Voltaire
-Voltaire