The Fall of Wesnoth - Version 1.0.8 Released!

Discussion and development of scenarios and campaigns for the game.

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taptap
Posts: 980
Joined: October 6th, 2011, 5:42 pm

Re: The Fall of Wesnoth - Version 1.0.8 Released!

Post by taptap »

Very nice campaign. I was first sceptical about the story (I was fearing high-fantasy overkill) - but in fact it is good. The scenarios work. Hope to see more vampires in part II.
I am a Saurian Skirmisher: I'm a real pest, especially at night.
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Pewskeepski
Posts: 353
Joined: November 17th, 2010, 6:24 pm
Location: The Dungeon

Re: The Fall of Wesnoth - Version 1.0.8 Released!

Post by Pewskeepski »

taptap wrote:Prince of Evil is one of the few scenarios where I am really happy to escape. (From my already limited army I lost 3 precious L3 units and several others here - probably the problem was increased by triggering the final enemy quite early with a footpad running ahead.) I killed the final leader (not his units) while passing and wished this would at least give me an uplifting line of dialog. Earlier the whole panic of the stranded people wasn't exactly convincing. (I can handle zombies, even unlimited streams of zombies if need be.) After Prince of Evil the atmosphere really is there. Great work. (Also very good choice to use a larger variety of undead.)
Glad you liked it - Thanks for feedback! When you say unconvincing, where exactly do you mean? In the previous scenarios, or Prince of Evil?
Svistwarrior273 wrote:And when you will finish second part of this campaign?
Still working on it. Sorry for taking so long! I got busy at one point, and then I lost interest for awhile (it happens when one tackles a 25+ campaign). But now I am getting back into it and am writing up the second to last scenario. After that, I'll make a couple runs through the whole campaign from start to finish to make sure everything is working right and balanced correctly. Hopefully the wait will be worth it :)
taptap wrote:Very nice campaign. I was first sceptical about the story (I was fearing high-fantasy overkill) - but in fact it is good. The scenarios work. Hope to see more vampires in part II.
Oh I assure you, you will do more than just 'see' them :twisted:
yabby
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Joined: July 31st, 2013, 4:11 am

Re: The Fall of Wesnoth - Version 1.0.8 Released!

Post by yabby »

Part one was great!! whens part 2 coming?
Svistwarrior273
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Re: The Fall of Wesnoth - Version 1.0.8 Released!

Post by Svistwarrior273 »

yabby wrote:Part one was great!! whens part 2 coming?
Obviously never.
yabby
Posts: 2
Joined: July 31st, 2013, 4:11 am

Re: The Fall of Wesnoth - Version 1.0.8 Released!

Post by yabby »

what why?
ahmannar
Posts: 166
Joined: August 26th, 2012, 11:09 pm

Re: The Fall of Wesnoth - Version 1.0.8 Released!

Post by ahmannar »

For almost 1 year that the author of the campaign doesn´t update it or give any sort of news about it, so it´s normal to assume that it´s abandoned.
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