The Fall of Wesnoth - Version 1.0.8 Released!
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Re: The Fall of Wesnoth - Version 1.0.8 Released!
Very nice campaign. I was first sceptical about the story (I was fearing high-fantasy overkill) - but in fact it is good. The scenarios work. Hope to see more vampires in part II.
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Re: The Fall of Wesnoth - Version 1.0.8 Released!
Glad you liked it - Thanks for feedback! When you say unconvincing, where exactly do you mean? In the previous scenarios, or Prince of Evil?taptap wrote:Prince of Evil is one of the few scenarios where I am really happy to escape. (From my already limited army I lost 3 precious L3 units and several others here - probably the problem was increased by triggering the final enemy quite early with a footpad running ahead.) I killed the final leader (not his units) while passing and wished this would at least give me an uplifting line of dialog. Earlier the whole panic of the stranded people wasn't exactly convincing. (I can handle zombies, even unlimited streams of zombies if need be.) After Prince of Evil the atmosphere really is there. Great work. (Also very good choice to use a larger variety of undead.)
Still working on it. Sorry for taking so long! I got busy at one point, and then I lost interest for awhile (it happens when one tackles a 25+ campaign). But now I am getting back into it and am writing up the second to last scenario. After that, I'll make a couple runs through the whole campaign from start to finish to make sure everything is working right and balanced correctly. Hopefully the wait will be worth itSvistwarrior273 wrote:And when you will finish second part of this campaign?
Oh I assure you, you will do more than just 'see' themtaptap wrote:Very nice campaign. I was first sceptical about the story (I was fearing high-fantasy overkill) - but in fact it is good. The scenarios work. Hope to see more vampires in part II.
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Creator of Burning Souls, The Fall of Wesnoth (abandoned) and Adventures of Knighthood (now available on BfW 1.15!)
Creator of Burning Souls, The Fall of Wesnoth (abandoned) and Adventures of Knighthood (now available on BfW 1.15!)
Re: The Fall of Wesnoth - Version 1.0.8 Released!
Part one was great!! whens part 2 coming?
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Re: The Fall of Wesnoth - Version 1.0.8 Released!
Obviously never.yabby wrote:Part one was great!! whens part 2 coming?
Re: The Fall of Wesnoth - Version 1.0.8 Released!
For almost 1 year that the author of the campaign doesn´t update it or give any sort of news about it, so it´s normal to assume that it´s abandoned.
Re: The Fall of Wesnoth - Version 1.0.8 Released!
S2
their going -> they're going
Message for the Magi
were black -> wear black
S6
'You shall not pass' by the Draug guards can be triggered by undead.
S8
That something I -> That's something I
S10
attempt raise -> attempt to raise
Emperors Demand
to-bid -> two-bit
ware this -> wear this
delt -> dealt
dwar -> draw
S11
his taught -> his taunt
Replays
their going -> they're going
Message for the Magi
were black -> wear black
S6
'You shall not pass' by the Draug guards can be triggered by undead.
S8
That something I -> That's something I
S10
attempt raise -> attempt to raise
Emperors Demand
to-bid -> two-bit
ware this -> wear this
delt -> dealt
dwar -> draw
S11
his taught -> his taunt
Replays
Spoiler:
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Re: The Fall of Wesnoth - Version 1.0.8 Released!
1.16.1/1.0.8-1
Playing the Game: Early finish bonus?
Left to Die: Early finish bonus?
Message for the Magi: ware black > wear black
Prince of Evil: "Whoa..." It's > Its (It's is ONLY used in place of It is).
Clutches: discribe > describe
Holy R: Xarz, a Longbowman, can't pick up a bow?
Heroes: agreement $stored_friend.name > agreement with $stored_friend.name
Log is attached for no particular reason.
Playing the Game: Early finish bonus?
Left to Die: Early finish bonus?
Message for the Magi: ware black > wear black
Prince of Evil: "Whoa..." It's > Its (It's is ONLY used in place of It is).
Clutches: discribe > describe
Holy R: Xarz, a Longbowman, can't pick up a bow?
Heroes: agreement $stored_friend.name > agreement with $stored_friend.name
Log is attached for no particular reason.
- Attachments
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- wesnoth-20211221-131825-1900.log
- (31.49 KiB) Downloaded 56 times
Re: The Fall of Wesnoth - Version 1.0.8 Released!
Thank you for the feedback!white_haired_uncle wrote: ↑December 23rd, 2021, 5:25 pm 1.16.1/1.0.8-1
Playing the Game: Early finish bonus?
Left to Die: Early finish bonus?
Message for the Magi: ware black > wear black
Prince of Evil: "Whoa..." It's > Its (It's is ONLY used in place of It is).
Clutches: discribe > describe
Holy R: Xarz, a Longbowman, can't pick up a bow?
Heroes: agreement $stored_friend.name > agreement with $stored_friend.name
Log is attached for no particular reason.
I'll fix these soon. I won't be able to get rid of all console warnings though.
Re: The Fall of Wesnoth - Version 1.0.8 Released!
Do you remember what you meant by that? Wasn't it giving an early finish bonus already?
Code: Select all
error ai/actions: Error #-1 (action_result::AI_ACTION_FAILURE) in recruitment by side 2 of unit type [FootpadN] on any suitable location
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error ai/engine/cpp: side 3 : UNKNOWN aspect[attack_depth*composite_aspect]
warning ai/config: side 3: aspect with id=[attack_depth] lacks default config facet!
warning deprecation: ON_SIGHTING has been deprecated and may be removed at any time.; an [event]name=sighted instead
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error engine: failed to auto-store $unit at (-999,-999)
warning engine: Could not find move_unit_fake route from 12,12 to 1,25: ignoring complexities
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info deprecation: wesnoth.set_end_campaign_text has been deprecated indefinitely.; (Note: You should use wesnoth.scenario.end_text, wesnoth.scenario.end_text_duration instead in new code)
Code: Select all
warning ai/ca/testing_ai_default: Leader not found
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Re: The Fall of Wesnoth - Version 1.0.8 Released!
Not exactly, but most likely either there was no turn limit or the early finish bonus was 0/turn. Or maybe there was a bonus, but the carryover was 0. I just remember the end result was 0, even when finishing early.