Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server
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Re: Grnk the Mighty (BfW 1.9/1.10)
Ah, yes, that would explain it... That's pretty cool, you found (yet another) way of playing this scenario that I didn't think of. Good for you, but those two sides really shouldn't fight each other, so I'll have to fix that. In the meantime, you should be able to continue playing using the fixed save. I don't think you'll have problems in the next scenario because of this, but if a side doesn't show up, that should be pretty obvious. Let me know if that happens and I'll add it back into the file.emeraldgorilla wrote:I played normally, but I think that event did not fire.I've attached a replay...Spoiler:
That also supports that 'Disillusion' is the cause of the problem. Thanks for reporting this!emeraldgorilla wrote:Yes. Kind of. Just as in Prunes, there was a conversation between Grnk and Vanak, but I only saw Grnk's part of it.mattsc wrote:2. Did Vanak appear in S9 (Chaos) and say the same line he does here (when he appears on Turn 4)?
SP campaigns: Galuldur's First Journey (1.12 & 1.14) & Grnk the Mighty (1.10 & 1.12)
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
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Re: Grnk the Mighty (BfW 1.9/1.10)
I'm looking forward to it - thanks for the quick response!mattsc wrote:you should be able to continue playing using the fixed save.
Re: Grnk the Mighty (BfW 1.9/1.10)
One more comment: if you use my save, you'll have to play this scenario again. If you don't want to do that, you can also just reinsert Vanak at the very end of the scenario using debug commands. Reload your last turn save, then type:emeraldgorilla wrote:I'm looking forward to it - thanks for the quick response!mattsc wrote:you should be able to continue playing using the fixed save.
Code: Select all
:debug
shift-C (and choose Orcish Ruler)
:unit name=Vanak (while the mouse pointer is over the new unit)
:unit id=Vanak (while the mouse pointer is over the new unit)
SP campaigns: Galuldur's First Journey (1.12 & 1.14) & Grnk the Mighty (1.10 & 1.12)
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
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- Posts: 5
- Joined: May 17th, 2013, 10:08 pm
Re: Grnk the Mighty (BfW 1.9/1.10)
Thanks Matt. I went ahead and played the scenario again (hadn't seen your reply yet and I'm not familiar with with the game's debug mode). Anyway, the fixed save worked like a charm and now I'm off to see the wizardsmattsc wrote:... if you use my save, you'll have to play this scenario again. If you don't want to do that, you can also just reinsert Vanak at the very end of the scenario using debug commands.
Re: Grnk the Mighty (BfW 1.9/1.10)
still waiting for part 2
Re: Grnk the Mighty (BfW 1.9/1.10)
Yeah, so am I, unfortunately.Erlend wrote:still waiting for part 2
I have the story all worked out and the basics of about half of the scenarios are done, but I have too many other things on my plate at the moment to make non-negligible progress. Thanks for the interest though! I will get back to Grnk, eventually ...
SP campaigns: Galuldur's First Journey (1.12 & 1.14) & Grnk the Mighty (1.10 & 1.12)
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
Re: Grnk the Mighty (BfW 1.9/1.10)
Oh, well, you've given me hope at least. I'll patiently be waiting for the returning of Grnk
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Re: Grnk the Mighty (BfW 1.9/1.10)
I just wanted to let you know that you have other fans out there as well. No pressure, just incentive and support
Re: Grnk the Mighty (BfW 1.9/1.10)
Thanks much, Erlend and Gitanomad_X! It does help a lot with motivation to know that there are people who are interested in Part 2. Unfortunately, it does not help with there only being 24 hours in a day...
SP campaigns: Galuldur's First Journey (1.12 & 1.14) & Grnk the Mighty (1.10 & 1.12)
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
Re: Grnk the Mighty (BfW 1.9/1.10)
Hi mattsc,
after I liked Galuldur, I loved Grnk! Can't wait for part 2... don't take me literally, take your time.
As you want to hear suggestions and bug reports:
after I liked Galuldur, I loved Grnk! Can't wait for part 2... don't take me literally, take your time.
As you want to hear suggestions and bug reports:
- "Rats! I'm not close enough to an enemy unit." (Grnk when attempting to use the prunes)
May I suggest omitting the "unit" to improve immersion? - "Grnk's movement points are doubled here"
After a kill and two fights for Grnk in S1, I killed two rats in Shmaltrupp. When leveling up, his doubled movement got lost. No real issue as the scenario has no turn limit, just wanted to point it out.
Re: Grnk the Mighty (BfW 1.9/1.10)
Hi aquileia,
Thank you!
Thanks again!
Thank you!
Good point. I've actually just this week redone the "prunes handling system" to accommodate the changes that are going to happen with them in Part2, so the file was still open in my editor and I took care of it right away.aquileia wrote: "Rats! I'm not close enough to an enemy unit." (Grnk when attempting to use the prunes)
May I suggest omitting the "unit" to improve immersion?
Hmm, yeah ... As you say, it's not catastrophic in this scenario, but it shouldn't happen anyway. I'll look into it.aquileia wrote: After a kill and two fights for Grnk in S1, I killed two rats in Shmaltrupp. When leveling up, his doubled movement got lost. No real issue as the scenario has no turn limit, just wanted to point it out.
The good news is that I have actually been actively working on Part 2 recently and have resolved most of the "fundamental issues" I'd been having with how to approach certain things. Unfortunately, there's still a long way to go...aquileia wrote:Can't wait for part 2... don't take me literally, take your time.
Thanks again!
SP campaigns: Galuldur's First Journey (1.12 & 1.14) & Grnk the Mighty (1.10 & 1.12)
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
Re: Grnk the Mighty (BfW 1.9/1.10)
Even though your reply is a bit old.. I'm happy that you're making progress
Grnk the Mighty: Part 1 now on 1.12 server, Part 2 soon
I just uploaded Grnk the Mighty Part 1 (v1.1.0) to the 1.12 add-ons server. For the most part, this is just a port to the new stable Wesnoth branch, with a few additional changes:
- Some changes to story and messages for consistency with the soon-to-be-released Part 2. These are all very minor though, most people likely won't even notice them.
- Bugs identified and suggestions made in this thread: I went though all messages in this thread and fixed all bugs mentioned here (I hope), plus a bunch more that I had found myself. I also considered all suggestions made here and implemented a good number of them. A few have been put on the "do-later list" and some I decided not to implement for a variety of reason, but all of them were considered seriously.
- A few general changes and improvements to the story, animations, etc. Again, these are all quite minor in the big scheme of things.
Grnk the Mighty v1.1.0 changelog
SP campaigns: Galuldur's First Journey (1.12 & 1.14) & Grnk the Mighty (1.10 & 1.12)
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
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Re: Grnk the Mighty: Part 1 now on 1.12 server, Part 2 soon
I've been playing grnk on 11.12. Interesting so far.
In prunes vanak doesn't appear on turn 4. The error msg reads 'game_error:creating unit with an empty type field'. I went on to play ignoring it. But seems likke the scenario can't be completed without vanak reaching the signpost.
In prunes vanak doesn't appear on turn 4. The error msg reads 'game_error:creating unit with an empty type field'. I went on to play ignoring it. But seems likke the scenario can't be completed without vanak reaching the signpost.
Re: Grnk the Mighty: Part 1 now on 1.12 server, Part 2 soon
Hi sreesreearul -- hmm, I know what problem, generally speaking, causes this (it means that either Vanak's side or Vanak himself did not get carried over correctly from a previous scenario), but I thought I had been very careful to eliminate possible causes of this. Apparently I missed something.
So, here's the quick fix for you so that you will be able to finish. Load a save from the end of the scenario, go into debug mode, and put a new Vanak out there. You do all this by typing (in the game window)
Then select the new unit and type
If you then move that unit to the signpost, you should be able to move on to the next scenario.
Or, if you prefer, you can send me a savefile from the scenario and I will insert him for you.
As a second step, I would also really like to know what happened here so that I can fix the bug. My guess is that the problem is with scenario 7 (Disillusion) or possibly with S9 (Chaos). If you have them, could you send me replays of those two scenarios?
Sorry for this and thanks for reporting!
So, here's the quick fix for you so that you will be able to finish. Load a save from the end of the scenario, go into debug mode, and put a new Vanak out there. You do all this by typing (in the game window)
:debug
-- to activate debug modeshift-c
then choose Orcish Ruler (or whatever Vanak was last time you had him) -- to put a new unit out thereThen select the new unit and type
:unit id=Vanak
:unit name=Vanak
-- to change the id and name of the new unitIf you then move that unit to the signpost, you should be able to move on to the next scenario.
Or, if you prefer, you can send me a savefile from the scenario and I will insert him for you.
As a second step, I would also really like to know what happened here so that I can fix the bug. My guess is that the problem is with scenario 7 (Disillusion) or possibly with S9 (Chaos). If you have them, could you send me replays of those two scenarios?
Sorry for this and thanks for reporting!
SP campaigns: Galuldur's First Journey (1.12 & 1.14) & Grnk the Mighty (1.10 & 1.12)
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on