Five Fates 1.03, Dungeoncrawl

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Re: Five Fates 1.03, Dungeoncrawl

Postby Heindal » August 18th, 2014, 9:06 pm

Windows 7, I will recheck :(, in my tests I never encountered broken savegames any more.
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Developer of: Trapped, Five Fates, Strange Legacy, Epical
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Re: Five Fates 1.03, Dungeoncrawl

Postby herlaziness » September 12th, 2014, 1:09 pm

Hi Heindal,

First of all I must say I really like the campaign. Well done and thank you! :)

Here I would like suggest a fix for potential bug with savegame corrupted with variable -999='detected.x', which I have done locally so I can carried on with my game (I am on wesnoth 1.10) .

in utils/enemyspells.cfg line number 160-191 (spell Detect Hidden), I suggest to delete between line 170-178, which I have commented out, where it is setting variables for $x and $y (which I reckon $x and $y was not declared, so therefore it becomes -999? ). And I doubt the set variable instructions are needed at all.

Code: Select all
                           [case]
                                value="Detect Hidden"

                                [store_unit]
                                    [filter]
                                        id=you
                                    [/filter]
                                    variable=detected
                                [/store_unit]

                               ## [set_variable]
                               ##     name=$x1
                               ##     value=detected.x
                               ## [/set_variable]

                               ## [set_variable]
                               ##     name=$y1
                               ##     value=detected.y
                               ## [/set_variable]
                                [unit]
                                    id=Scout
                                    name=_"Scout"
                                    type=Giant Rat
                                    side={SIDE}
                                    x,y=$detected.x,$detected.y
                                [/unit]
                                {FLASH_WHITE
                                ([sound]
                                name=magic-holy-2.ogg
                            [/sound])}
                            {CLEAR_VARIABLE detected}
                        [/case]


(I notices, from my autosave files, the 'Detect Hidden' spell was probably corrupting the save file, and work from there. however, please do validate this as I have not done much proper testing.)

Thanks again, hope this will fix the problem! :)
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Re: Five Fates 1.03, Dungeoncrawl

Postby Heindal » September 12th, 2014, 7:52 pm

Gosh, thanks for this solution. I will upoad and test the fix as soon as I can.

Ok, it is definetly a bug, I fixed and uploaded the new code for 10.7.
Hopefully this will solve problems with saved games.
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses
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Re: Five Fates 1.03, Dungeoncrawl

Postby RainKnight » February 7th, 2015, 9:39 pm

Hi Heindal.
You see, I started to write a coded for AMLA based in your Five Fates system, but then I noticed that some savegames went broken. Fortunately I find a simple solution: I changed the «strict_amla=no» string for «strict_amla=yes» and had no more troubles with it.
Hope this helps.
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Re: Five Fates 1.03, Dungeoncrawl

Postby Heindal » February 9th, 2015, 11:23 am

Thanks, this could really help. Good luck for your own project and post it once its done so I can playtest ;).
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses
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Re: Five Fates 1.03, Dungeoncrawl

Postby Elvish_Conquerer » February 11th, 2018, 12:06 am

Hi, I hope this is the right thread for this. My character somehow got affected with the weak status and it seems to be permanent. Is this a bug or did I just screw up? Also I had a negative leadership bonus that also reduced my characters stats.
"Not only that! He made the AI so smart that, it changes the RNG without affecting statistical analysis! So even if you calculate the probability of getting what you got, it seems reasonable, even though it isn't. We've uncovered a massive conspiracy!"
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Re: Five Fates 1.03, Dungeoncrawl

Postby Elvish_Conquerer » February 11th, 2018, 12:09 am

Ah, nevermind. I figured it out.
"Not only that! He made the AI so smart that, it changes the RNG without affecting statistical analysis! So even if you calculate the probability of getting what you got, it seems reasonable, even though it isn't. We've uncovered a massive conspiracy!"
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