The septentrional tower 0.9.9 NOW! (for BfW 1.8)

Discussion and development of scenarios and campaigns for the game.

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Anonymissimus
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Re: The septentrional tower 0.9.0. (for BfW 1.8)

Post by Anonymissimus »

I tried reproducing the crash in 1.9 without success.
Could reproduce in 1.8 but since it doesn't crash in 1.9 it's too expensive to fix it...
I could make it work in 1.8 by modifying all ai sides by removing the [ai] configuration blocks and inserting controller=ai into all of them (the controller= is the important one probably).
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml startersPlan Your Advancements: mp mod
The Earth's Gut: sp campaignSettlers of Wesnoth: mp scenarioWesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
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perseo
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Re: The septentrional tower 0.9.0. (for BfW 1.8)

Post by perseo »

Okay, Let's see if I understood it: You've ran it putting [controller=ai] instead of [ai]? Okay In that case Are you meaning wesnoth 1.8? As i told you my main problem is that I can't fix it in my computer because in ubuntu it works from the begining to the end. Another thing, I've got a strange version: 1.8.0 (the one in the library) instead of 1.8.5 Can it be the problem? After complete the bug I'll do another version with some improves I'm working on now.
"I was pulling a barrow, when I saw a stalking horse
what a beautiful day!- he said- for visiting a red herring
and getting hoarse."
Working on this campaign: The septentrional tower
Anonymissimus
Inactive Developer
Posts: 2461
Joined: August 15th, 2008, 8:46 pm
Location: Germany

Re: The septentrional tower 0.9.0. (for BfW 1.8)

Post by Anonymissimus »

perseo wrote:Okay, Let's see if I understood it: You've ran it putting [controller=ai] instead of [ai]?

Try putting the [side]controller=ai key into all sides which are supposed to be ai.
Okay In that case Are you meaning wesnoth 1.8?
yes
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml startersPlan Your Advancements: mp mod
The Earth's Gut: sp campaignSettlers of Wesnoth: mp scenarioWesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
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perseo
Posts: 324
Joined: January 8th, 2011, 4:09 am

Re: The septentrional tower 0.9.2. (for BfW 1.8)

Post by perseo »

I've changed it. I hope now it will work properly.
"I was pulling a barrow, when I saw a stalking horse
what a beautiful day!- he said- for visiting a red herring
and getting hoarse."
Working on this campaign: The septentrional tower
monochromatic
Posts: 1549
Joined: June 18th, 2009, 1:45 am

Re: The septentrional tower 0.9.0. (for BfW 1.8)

Post by monochromatic »

Anonymissimus wrote:
perseo wrote:Okay, Let's see if I understood it: You've ran it putting [controller=ai] instead of [ai]?

Try putting the [side]controller=ai key into all sides which are supposed to be ai.
Okay In that case Are you meaning wesnoth 1.8?
yes
Interesting as I thought side.controller defaulted to ai? SideWML
klein_atuin
Posts: 27
Joined: March 28th, 2009, 1:42 pm

Re: The septentrional tower 0.9.2. (for BfW 1.8)

Post by klein_atuin »

still don't get the joke: tried three versions (0.92 just now) and alway got stuck with "perceguidos" - the winning condition just don't work. interesting noone else seems to have the problem...
playing on 1.80 (ubuntu).
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perseo
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Joined: January 8th, 2011, 4:09 am

Re: The septentrional tower 0.9.2. (for BfW 1.8)

Post by perseo »

Upsssss :oops: I played this scenario killing the goblin leader and I didn't see that the other objetives are wrong. I'll change it now and I'll upload the new version. Thanks for your report!
"I was pulling a barrow, when I saw a stalking horse
what a beautiful day!- he said- for visiting a red herring
and getting hoarse."
Working on this campaign: The septentrional tower
klein_atuin
Posts: 27
Joined: March 28th, 2009, 1:42 pm

Re: The septentrional tower 0.9.2. (for BfW 1.8)

Post by klein_atuin »

well, thanks, but...
another two hours for playing through didn't give a much better result: the "we made it" text now appears, but the scenario remains lost.

maybe we should all go hunting goblins...
klein_atuin
Posts: 27
Joined: March 28th, 2009, 1:42 pm

Re: The septentrional tower 0.9.2. (for BfW 1.8)

Post by klein_atuin »

hm. and even killing the goblin doesn't help too much: next scenario can't be loaded because of an "illegal character in map: Gs^Ima".

Didn't You say, you've played it on ubuntu / 1.80 yourself? Strange...
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perseo
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Re: The septentrional tower 0.9.2. (for BfW 1.8)

Post by perseo »

Two things (and im not calling you a liar):
First of all, in the youngest version of the campaign killing the leader gave you the victory. (the globlin leader I mean)
Second, I haven't got any error with ilegals characters in scenario 5, in fact I can post scenario 6 save for you continue playing the campaign if you want untill I correct this error

Yours faithfully Perseo,
"I was pulling a barrow, when I saw a stalking horse
what a beautiful day!- he said- for visiting a red herring
and getting hoarse."
Working on this campaign: The septentrional tower
klein_atuin
Posts: 27
Joined: March 28th, 2009, 1:42 pm

Re: The septentrional tower 0.9.2. (for BfW 1.8)

Post by klein_atuin »

perseo wrote:(and im not calling you a liar)
too kind.

never doubted that killing the goblin gives you victory, just did so to go on playing after the regular winning condition still didn't do (as posted yesterday). just to find that scenario 5 doesn't start 'cause of the map error.
if you played this version on the same os and game version (still?) as me _without_ that error that WOULD be strange, wouldn't it.

anyway, thanks for your offer but - sorry to say - just don't feel like giving it another try right now.

best regards
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perseo
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Re: The septentrional tower 0.9.2. (for BfW 1.8)

Post by perseo »

I've revised the whole map file but I haven't found the character Gs^Ima yet. I have opened the file and I've searched Gs^, Gs^Ima, Ima... but nothing appears. Can anyone help me?
"I was pulling a barrow, when I saw a stalking horse
what a beautiful day!- he said- for visiting a red herring
and getting hoarse."
Working on this campaign: The septentrional tower
klein_atuin
Posts: 27
Joined: March 28th, 2009, 1:42 pm

Re: The septentrional tower 0.9.2. (for BfW 1.8)

Post by klein_atuin »

maybe me.
first: call me the fool.
its not the next scenario that doesn't load, it's "07 la noche...". And in the map "07 el cemeterio..." you'll find the Gs^Ima character.

just hastened through the pass after i had finally killed the goblin - no idea why i left that out, and even didn't realize the next day - guess i was a little unnerved.

very sorry for that.

still it's weird i got an error from that while it works with 1.80 otherwise.

greetz
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perseo
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Joined: January 8th, 2011, 4:09 am

Re: The septentrional tower 0.9.2. (for BfW 1.8)

Post by perseo »

It's perfectly normal, no problem I was a pretty unkind the last time I answered you. Yes, That's because I have this terrain from other camapign and I forget changing it. No problem. Thanks for the report. Tomorrow will be fixed.
"I was pulling a barrow, when I saw a stalking horse
what a beautiful day!- he said- for visiting a red herring
and getting hoarse."
Working on this campaign: The septentrional tower
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perseo
Posts: 324
Joined: January 8th, 2011, 4:09 am

Re: The septentrional tower 0.9.2. (for BfW 1.8)

Post by perseo »

Version 0.9.6 Released! Thank you very much all of you. I've played it deleting all the other add-ons from the computer for not having more errors like the one in 7 scenario and I retuned a bit the last scenarios I hope you'll enjoy it!
"I was pulling a barrow, when I saw a stalking horse
what a beautiful day!- he said- for visiting a red herring
and getting hoarse."
Working on this campaign: The septentrional tower
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