HTTT-Underground Channels Development

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atomicbomb
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HTTT-Underground Channels Development

Post by atomicbomb »

Hi all!
I played this scene on 1.8.5 in hard month ago and noticed some problems.

The scenario's objective(help wose against undead, or find the exit) was very unclear, there's even only one strange dialog here. I destroyed all the enemies(undeads and saurians) but i still not win. Finally i found the correct exit and i won the scenario..
And the Kalenz's portrait was incorrect. if he's dead, only plain-black portrait showed up.

Question : Is this scenario unfinished or abandoned?
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zookeeper
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Re: HTTT-Underground Channels, Unfinished?

Post by zookeeper »

Yes, it's unfinished. The developer who made that branch of the campaign disappeared before finishing it, and the branch will likely be removed before 1.10 if it remains in its current state.
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atomicbomb
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Re: HTTT-Underground Channels, Unfinished?

Post by atomicbomb »

remove it?.. well does it means you will delete entire branch including Cliffs of Thoria?
:(

Is there no one that want to finish it?
* shadowmaster hits atomicbomb with a watermelon
* atomicbomb hits shadowmaster with durian
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zookeeper
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Re: HTTT-Underground Channels, Unfinished?

Post by zookeeper »

atomicbomb wrote:remove it?.. well does it means you will delete entire branch including Cliffs of Thoria?
:(
Yes, unless someone is able and willing to replace Underground Channels with something else which ties Cliffs of Thoria into "Elven Council" (even if that's just a different ending to CoT instead of another scenario).
atomicbomb wrote:Is there no one that want to finish it?
Want to? Sure, I know there are, but probably they just don't have the time.
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Re: HTTT-Underground Channels, Unfinished?

Post by Mountain_King »

What about just rewriting Underground channels so it's clear? :hmm: If atomicbomb doesn't want to, I'd be willing to work on that in my spare time (I actually have some this week). :D
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Re: HTTT-Underground Channels, Unfinished?

Post by atomicbomb »

I have lot of sparetime on next month, but my bad wml knowledge won't support me. So, mountain_king, i think you should consult with the campaign maintaner if you want to help. I'll keep watching your work
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Re: HTTT-Underground Channels, Unfinished?

Post by monochromatic »

atomicbomb wrote:I have lot of sparetime on next month, but my bad wml knowledge won't support me. So, mountain_king, i think you should consult with the campaign maintaner if you want to help. I'll keep watching your work
I believe zookeeper is the maintainer.
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Re: HTTT-Underground Channels, Unfinished?

Post by atomicbomb »

ah.. I forgot that zookeeper is maintainer of most mainline campaigns

so, if the scene will be fixed, where's the development thread? All of httt's development threads are locked.

Thanks
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* atomicbomb hits shadowmaster with durian
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Re: HTTT-Underground Channels, Unfinished?

Post by Reepurr »

Mountain_King wrote:What about just rewriting Underground channels so it's clear? :hmm: If atomicbomb doesn't want to, I'd be willing to work on that in my spare time (I actually have some this week). :D
Wouldn't someone need to rewrite the whole path to make it smoothly fit in, judging on what people have been saying? (I'm up for a challenge by the way zookeeper)

EDIT: Urgh. Never mind. Actually, the script looks like only Underground Channels needs doing, but it needs quite considerable doing...
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Re: HTTT-Underground Channels, Unfinished?

Post by zookeeper »

Yes, anyone's welcome to attempt to do it. For now, this thread should be a good enough place to discuss whatever plans you have; free free to start a new thread when you've made something playable, if you want to.
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Re: HTTT-Underground Channels, Unfinished?

Post by Reepurr »

A quick go at a more interesting dialog. It copies some parts from 20a, but that's okay right? The player isn't going to do both of them so soon unless they change their mind.
(I won't do anything like that mystery "Help the wose" objective nobody can understand until I get a gamesave for scenario 19, which will take hours of playing sadly.)

Bona-Melodia is the Elvish Shyde in the top right corner. Originally, you had to 'find the exit', but Bona-Melodia was right next to it so you could see it. The only problem is that it wasn't exactly obvious. It was an area of forest.
The variable is just to make it lead on from the last two scenarios, whichever one it was.

Code: Select all

    [event]
        name=start
        [recall]
            id=Delfador
        [/recall]
        [recall]
            id="Li'sar"
        [/recall]
        [recall]
            id=Kalenz
        [/recall]
        [message]
            speaker=narrator
            image=wesnoth-icon.png
            message= _ "The party enters the mysterious cave, ready to face the unknown..."
        [/message]
	[if]
	[variable]
	    name=path_taken
	    equals=Thoria
	[/variable]
	[then]
        [message]
            speaker=Delfador
            message= _ "I hope that we have managed to escape the undead that attacked us. Now we must navigate these watery caverns."
        [/message]
	[/then]
	[else]
        [message]
            speaker=Delfador
            message= _ "With luck, this passage will lead us back to Wesnoth, or at least land that one of us recognises. But before we can return, we must navigate these watery caverns."
        [/message]
	[/else]
	[/if]
        [message]
            speaker=Bona-Melodia
            message= _ "My lords, we have finally found you!"
        [/message]
        [message]
            speaker=Kalenz
            message= _ "Who are you, and why were you searching for us?"
        [/message]
        [message]
            speaker=Bona-Melodia
            message= _ "We are of the North Elves, and come to warn you of trouble afoot."
        [/message]
        [message]
            speaker=Konrad
            message= _ "Trouble? What kind of trouble?"
        [/message]
        [message]
            speaker=Bona-Melodia
            message= _ "We saw a great army of Wesnoth approaching from the lands to the south. We believe them to be looking for you! Quickly, come, and beware of the putrid necromancer that hides himself in this caverns."
        [/message]
        {HIGHLIGHT_IMAGE 45 1 scenery/signpost.png ()}
    [/event]

    [event]
        name=moveto
        [filter]
            x=45
            y=1
            id=Konrad
        [/filter]

        [message]
            speaker=Bona-Melodia
            message= _ "Hide, Konrad! We will hold the line against the undead that besiege us."
        [/message]

        [endlevel]
            result=victory
            bonus=yes
            {NEW_GOLD_CARRYOVER 40}
        [/endlevel]
    [/event]
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Re: HTTT-Underground Channels, Unfinished?

Post by Lord-Knightmare »

Reepurr wrote:A quick go at a more interesting dialog. It copies some parts from 20a, but that's okay right? The player isn't going to do both of them so soon unless they change their mind.
(I won't do anything like that mystery "Help the wose" objective nobody can understand until I get a gamesave for scenario 19, which will take hours of playing sadly.)

Bona-Melodia is the Elvish Shyde in the top right corner. Originally, you had to 'find the exit', but Bona-Melodia was right next to it so you could see it. The only problem is that it wasn't exactly obvious. It was an area of forest.
The variable is just to make it lead on from the last two scenarios, whichever one it was.

Code: Select all

    [event]
        name=start
        [recall]
            id=Delfador
        [/recall]
        [recall]
            id="Li'sar"
        [/recall]
        [recall]
            id=Kalenz
        [/recall]
        [message]
            speaker=narrator
            image=wesnoth-icon.png
            message= _ "The party enters the mysterious cave, ready to face the unknown..."
        [/message]
	[if]
	[variable]
	    name=path_taken
	    equals=Thoria
	[/variable]
	[then]
        [message]
            speaker=Delfador
            message= _ "I hope that we have managed to escape the undead that attacked us. Now we must navigate these watery caverns."
        [/message]
	[/then]
	[else]
        [message]
            speaker=Delfador
            message= _ "With luck, this passage will lead us back to Wesnoth, or at least land that one of us recognises. But before we can return, we must navigate these watery caverns."
        [/message]
	[/else]
	[/if]
        [message]
            speaker=Bona-Melodia
            message= _ "My lords, we have finally found you!"
        [/message]
        [message]
            speaker=Kalenz
            message= _ "Who are you, and why were you searching for us?"
        [/message]
        [message]
            speaker=Bona-Melodia
            message= _ "We are of the North Elves, and come to warn you of trouble afoot."
        [/message]
        [message]
            speaker=Konrad
            message= _ "Trouble? What kind of trouble?"
        [/message]
        [message]
            speaker=Bona-Melodia
            message= _ "We saw a great army of Wesnoth approaching from the lands to the south. We believe them to be looking for you! Quickly, come, and beware of the putrid necromancer that hides himself in this caverns."
        [/message]
        {HIGHLIGHT_IMAGE 45 1 scenery/signpost.png ()}
    [/event]

    [event]
        name=moveto
        [filter]
            x=45
            y=1
            id=Konrad
        [/filter]

        [message]
            speaker=Bona-Melodia
            message= _ "Hide, Konrad! We will hold the line against the undead that besiege us."
        [/message]

        [endlevel]
            result=victory
            bonus=yes
            {NEW_GOLD_CARRYOVER 40}
        [/endlevel]
    [/event]
Nice 8) . But you should have mentioned something about the saurians.... Like,

Code: Select all

 [message]
            speaker=Bona-Melodia
            message= _ "We saw a great army of Wesnoth approaching from the lands to the south. We believe them to be looking for you! Quickly, come, and beware of the putrid necromancer that hides himself in this caverns, as well as the saurian tribe that inhabits this place."
        [/message]
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atomicbomb
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Re: HTTT-Underground Channels, Unfinished?

Post by atomicbomb »

Nice dialogs!

I think its too easy to win this scene(even on hard). You just need to find the exit and move konrad to there. And there's too many turns in this scene.

Suggestion : we should add third alternative objective in 'a choice must be made' so players will know how to get to Cot
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Re: HTTT-Underground Channels, Unfinished?

Post by Reepurr »

For A_Choice, I suggest

Code: Select all

            [objective]
                description= _ "Defeat either of the enemy leaders"
                condition=win
            [/objective]
            [objective]
                description= _ "Send a merman to the east of the Arkan-thoria"
                condition=win
            [/objective]
As for balancing, I am fully capable of working on that, but sadly not for a long time as I have about 20 scenarios to go through first. :annoyed:

About the saurians, I think that they just came into the caverns looking for "Blood...fressssssh blood" or something. The map shows a swamp that seems to lead outside.

Does anyone have any idea why you might want to help the Wose in the first place? I mean, what's he doing there?
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"

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Re: HTTT-Underground Channels, Unfinished?

Post by atomicbomb »

about the woses: maybe we want to help them because our kind-hearted konrad want to do that(like when he want to free slaves in dwarven doors) on that time, he must retrieve the sceptre of fire, so he don't have time. Now he have 2nd chance to become a hero, so why not? Maybe after the woses are saved, we can get a shiny item or bunch of gold.
* shadowmaster hits atomicbomb with a watermelon
* atomicbomb hits shadowmaster with durian
(On wesbreak to take care of my 17 HS classes. Will be back in mid June.)
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