Legend of the Invincibles
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Re: Legend of the Invincibles
Well, this is also what I thought. But then my question is - why does the Elder Mage have an Arcane penetration advancement when he has no Arcane attack to begin with? Is this a bug?edwardspec wrote: ↑July 14th, 2020, 7:57 am"Lightning" is a special damage type. It always deals 100% of the declared damage. If it says "28 damage", then any unit will take 28 damage. No enemy is resistant or vulnerable to it.
It is not arcane damage, so arcane resistance penetration doesn't affect it.
- edwardspec
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Re: Legend of the Invincibles
It does have Arcane attack at first. Taking "Ignoring enemy resistances and vulnerabilities with the lightning attack" advancement is optional, and if it not taken (and before it is taken), the "unearthly lightning" attack is arcane-type (not lightning-type) and is affected by "breaking through enemy arcane resistances better" advancements.
I agree that this is confusing (player doesn't expect the attack to become weaker after an advancement).
Re: Legend of the Invincibles
Ahh ok, thanks very much for the clarification. This was not evident before to me.edwardspec wrote: ↑July 14th, 2020, 11:52 amIt does have Arcane attack at first. Taking "Ignoring enemy resistances and vulnerabilities with the lightning attack" advancement is optional, and if it not taken (and before it is taken), the "unearthly lightning" attack is arcane-type (not lightning-type) and is affected by "breaking through enemy arcane resistances better" advancements.
I agree that this is confusing (player doesn't expect the attack to become weaker after an advancement).
Re: Legend of the Invincibles
Hello, I found a problem as I was playing through the mode for the first time. I launched it up through the campaign menu and enabled three other addons: Advanced Wesnoth Wars, XP Mod and Unitmarker. During the campaign, when my unit levelled up, in this case, it was a bowman, an error popped up in the chat log and said unit disappeared. Attached is the chat log error thing that I found. The computer specs are a windows 10 64 bit laptop. I'll provide more details when requested. Thanks.
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Re: Legend of the Invincibles
Hey,
I found an error(?). With Vritra in Ch8, the "doing more damage with the furious attack" does not increase damage for the {lesser berserk (5)} attack, as the attacks improved by the advancement are 'mberserk', 'mberserk2', and 'mberserk3'; not 'mberserk2', 'mberserk3', and 'mberserk5', as they are named. This nerfs the {lesser berserk (5)} attack seriously (30% of the sword attack).
I found an error(?). With Vritra in Ch8, the "doing more damage with the furious attack" does not increase damage for the {lesser berserk (5)} attack, as the attacks improved by the advancement are 'mberserk', 'mberserk2', and 'mberserk3'; not 'mberserk2', 'mberserk3', and 'mberserk5', as they are named. This nerfs the {lesser berserk (5)} attack seriously (30% of the sword attack).
Re: Legend of the Invincibles
Good catch. Fix submitted to github.jogajdosik wrote: ↑July 15th, 2020, 2:05 pmI found an error(?). With Vritra in Ch8, the "doing more damage with the furious attack" does not increase damage for the {lesser berserk (5)} attack, as the attacks improved by the advancement are 'mberserk', 'mberserk2', and 'mberserk3'; not 'mberserk2', 'mberserk3', and 'mberserk5', as they are named. This nerfs the {lesser berserk (5)} attack seriously (30% of the sword attack).
- edwardspec
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Re: Legend of the Invincibles
Do you have a save file before this unit leveled up? (if so, please attach it)Lumiinee wrote: ↑July 15th, 2020, 1:19 am Hello, I found a problem as I was playing through the mode for the first time. I launched it up through the campaign menu and enabled three other addons: Advanced Wesnoth Wars, XP Mod and Unitmarker. During the campaign, when my unit levelled up, in this case, it was a bowman, an error popped up in the chat log and said unit disappeared. Attached is the chat log error thing that I found. The computer specs are a windows 10 64 bit laptop. I'll provide more details when requested. Thanks.
The error message is unfortunately not saying "what went wrong", but with the save I can determine that.
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Re: Legend of the Invincibles
Hi!
Not sure if this is the best place to post this, but I've run into a bug (I think) and I'm such a long-time fan of the game I thought I'd post in case it's fixable.
First off let me just say I love LOTI and I've played for a long time on and off over the years. Right now I'm playing on ipad 13.5.1 in the latest downloadable version of LOTI from the Wesnoth app, and I'm having a weird weapon thing with Efraim and Lethalia where their damage sometimes goes down to 1 or 0. It seems to cycle, and when I select their weapons it lists weapon specials as having up to -10 effect on their weapons. It's making the first scenario of the second half of the campaign quite difficult to beat as it functionally nerfs them for many turns in a row and they're the only two units. I've run into it on other scenarios as well however, in both the first and second halves of the game. The damage seems to decrease gradually over a series of turns and then increase back up. Any ideas how I can get around this? Being stuck inside because of covid restrictions means I'm all ready to do another full play-through of this campaign if I can!
Additional unrelated note-I just finished the play through of the first half and went to the second half, and there way no way to rollover directly to the second half of the campaign like there used to be. Is there any way to keep your items or gems? I only ask because I'm trying to FINALLY craft one of the Dugi items haha
Not sure if this is the best place to post this, but I've run into a bug (I think) and I'm such a long-time fan of the game I thought I'd post in case it's fixable.
First off let me just say I love LOTI and I've played for a long time on and off over the years. Right now I'm playing on ipad 13.5.1 in the latest downloadable version of LOTI from the Wesnoth app, and I'm having a weird weapon thing with Efraim and Lethalia where their damage sometimes goes down to 1 or 0. It seems to cycle, and when I select their weapons it lists weapon specials as having up to -10 effect on their weapons. It's making the first scenario of the second half of the campaign quite difficult to beat as it functionally nerfs them for many turns in a row and they're the only two units. I've run into it on other scenarios as well however, in both the first and second halves of the game. The damage seems to decrease gradually over a series of turns and then increase back up. Any ideas how I can get around this? Being stuck inside because of covid restrictions means I'm all ready to do another full play-through of this campaign if I can!
Additional unrelated note-I just finished the play through of the first half and went to the second half, and there way no way to rollover directly to the second half of the campaign like there used to be. Is there any way to keep your items or gems? I only ask because I'm trying to FINALLY craft one of the Dugi items haha
- edwardspec
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Re: Legend of the Invincibles
This is probably due to using attacks like Efraim's whirlwind (or Lethalia's faerie fire, if it was upgraded to have "cone" special). They cause a temporary decrease in dealt damage (e.g. 10 for whirlwind), but that decrease halves every turn.TheLaurels wrote: ↑July 15th, 2020, 4:19 pm I'm having a weird weapon thing with Efraim and Lethalia where their damage sometimes goes down to 1 or 0. It seems to cycle, and when I select their weapons it lists weapon specials as having up to -10 effect on their weapons.
Part 2 always starts with a clean slate (no items from Part 1, aside from few rare things like Lethalia's staff). The reason is, our protagonists did have a sun fall on them (ouch), and then they were buried in some deep cave where all kinds of graverobbers have been stealing their items for centuries.TheLaurels wrote: ↑July 15th, 2020, 4:19 pm Additional unrelated note-I just finished the play through of the first half and went to the second half, and there way no way to rollover directly to the second half of the campaign like there used to be. Is there any way to keep your items or gems? I only ask because I'm trying to FINALLY craft one of the Dugi items haha
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Re: Legend of the Invincibles
This is probably due to using attacks like Efraim's whirlwind (or Lethalia's faerie fire, if it was upgraded to have "cone" special). They cause a temporary decrease in dealt damage (e.g. 10 for whirlwind), but that decrease halves every turn.
Ah interesting, I had no idea that those attacks did that! Is there a way to see a list of which attacks do that (for example, do any of the other upgraded attacks you get as you collect souls have the same effect)?
Ah interesting, I had no idea that those attacks did that! Is there a way to see a list of which attacks do that (for example, do any of the other upgraded attacks you get as you collect souls have the same effect)?
- edwardspec
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Re: Legend of the Invincibles
Yes, Preserved Lich and Demigod do have such attacks. These are the attacks that harm multiple units simultaneously (like Thunder or Particle Storm).TheLaurels wrote: ↑July 15th, 2020, 5:39 pm Is there a way to see a list of which attacks do that (for example, do any of the other upgraded attacks you get as you collect souls have the same effect)?
Full list of such specials: explosive, whirlwind, cleave, hose, storm, cone, explosive leech, explosive unprotected, chaos.
These specials all have a tooltip that says how serious is the decrease of damage (e.g. 2 for cleave and 10 for explosive).
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Re: Legend of the Invincibles
Ah, this is awesome! I can't believe I never noticed this. Thanks so much for letting me know!edwardspec wrote: ↑July 15th, 2020, 6:20 pm
Yes, Preserved Lich and Demigod do have such attacks. These are the attacks that harm multiple units simultaneously (like Thunder or Particle Storm).
Full list of such specials: explosive, whirlwind, cleave, hose, storm, cone, explosive leech, explosive unprotected, chaos.
These specials all have a tooltip that says how serious is the decrease of damage (e.g. 2 for cleave and 10 for explosive).
Re: Legend of the Invincibles
Here is the save file.edwardspec wrote: ↑July 15th, 2020, 2:34 pmDo you have a save file before this unit leveled up? (if so, please attach it)Lumiinee wrote: ↑July 15th, 2020, 1:19 am Hello, I found a problem as I was playing through the mode for the first time. I launched it up through the campaign menu and enabled three other addons: Advanced Wesnoth Wars, XP Mod and Unitmarker. During the campaign, when my unit levelled up, in this case, it was a bowman, an error popped up in the chat log and said unit disappeared. Attached is the chat log error thing that I found. The computer specs are a windows 10 64 bit laptop. I'll provide more details when requested. Thanks.
The error message is unfortunately not saying "what went wrong", but with the save I can determine that.
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Bowmna about to lvl up.gz
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- edwardspec
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Re: Legend of the Invincibles
I see thanks for the help!