Legend of the Invincibles

Discussion and development of scenarios and campaigns for the game.

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Which of these crafting recipes you are using or planning to use? Unpopular ones will be reworked.

The End of All that Is
2
6%
Gloombringer
1
3%
Soul Eclipse
3
9%
Guerilla
2
6%
Scaryface
5
16%
Thundering Revenge
2
6%
Marie Byrd
3
9%
Marrowrend
8
25%
Deathblade Inheritance
0
No votes
Soul Render
6
19%
 
Total votes: 32

MarcinB
Posts: 19
Joined: April 16th, 2019, 7:19 pm

Re: Legend of the Invincibles

Post by MarcinB » June 24th, 2019, 10:41 am

Champion and Shadowwalker have mistakes in their advancements.

3rd AMLA for shadow wave(shadow walker only) gives +1 damage to arcane attacks(it should give +1 to shadow wave)
if Your shadow walker will be equipped with holy sword... he will gain +1 to melee attack and +1 to shadow wave

2nd AMLA for crossbow gives +2 damage to all pierce attacks
if Your shadow walker(and/or champion) will be equipped with thorn sword... he will gain +2 damage to melee attack and crossbow attack

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Dugi
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Re: Legend of the Invincibles

Post by Dugi » June 24th, 2019, 10:32 pm

MarcinB wrote:
May 27th, 2019, 3:30 pm
all shops in chapter 5 were hostile
I could by items
I could attack and kill them
they were blocking my movement like enemy units.
I can send save
Fixed.
MarcinB wrote:
May 27th, 2019, 8:28 pm
i was testing legacies and i found that there is a bug with fire dragon legacy

Fire Dragon Legacy
last amla (explosive fire breath) creates new special melee attack
find Senell(Divine Messenger)
items - unit desciption
she has very weak melee attack with explosive
Fixed. The problem was that the code for bonus attacks was not running correctly in some cases.
MarcinB wrote:
May 30th, 2019, 6:45 pm
Shops doesn't work properly for me in new Lotl(beta version, last upgrade or part 2).
they are moving, fighting as allied units. Enemy units try to kill them.
I can't visit shop.
Fixed. It was actually a typo.
white_haired_uncle wrote:
June 1st, 2019, 12:30 am
Have Argan take the sword from inventory. It doesn't do anything.
Fixed. Argan's sword wasn't really considered sword.
white_haired_uncle wrote:
June 1st, 2019, 12:30 am
Use the Grim Knight at 16.17 to kill the Dark Adept. Select melee upgrade. The GK's movement and attack are fully restored.
He did not advance when I killed some unit with him.
white_haired_uncle wrote:
June 1st, 2019, 12:30 am
Also, I couldn't find an Amp in Amp1.
Dunno, this should be a showstopper bug in code that wasn't touched in years, which would be reported ages ago. Maybe you killed him already? I might be able to deduce that from a save file, but you haven't provided any.
white_haired_uncle wrote:
June 1st, 2019, 12:30 am
Check out Items on units on recall list in that save. Some units (Peras, 6th down) have gems?
This part of code is to be rewritten. Units actually hold the gems they have picked for some time, they are just hidden and have no effects. They are not hidden here for some reasons.
white_haired_uncle wrote:
June 1st, 2019, 12:30 am
Check your objectives, then send Efraim NW and make contact. You will get new objectives. Sort of. If you check them again, you'll see that they haven't actually changed.
You have triggered some events in unexpected order. I fixed it.
white_haired_uncle wrote:
June 8th, 2019, 8:28 pm
Use the swordmaster at 12.9 to hit the illusion at 10.8. He's got a 40% chance, so it should only take a dozen or so attempts. When you finally are able to get a hit, you'll get an [unstore_unit] error.
Doesn't happen for me.
white_haired_uncle wrote:
June 11th, 2019, 12:36 am
In Ruins, standing on the keep will result in your Dragon Rider disappearing next turn. BTW, Dragon Riders can't fly (seen in later scenario)?
I could not repeat that. Dragon Riders have a flying-like movement, they have low movement costs pretty much everywhere, but they cannot fly over chasms etc.
white_haired_uncle wrote:
June 11th, 2019, 12:36 am
In Reckoning, craft a Mastadon armor for the berzerker. Note that when you put it on, or if you move it to storage, it says +6% physical damages, but when worn it says +20%. I have no idea what it actually does, since the physical bonuses do not go up by 20% or 20 points, or even go up equally (relative or absolute).
The 20% value is correct. The 6% value is incorrect and would apply for boots or gauntlets, not armours. But this part of code has some rewrites waiting on a feature branch and applying them would overwrite any fixes on this, so I am not fixing this one now.
white_haired_uncle wrote:
June 16th, 2019, 3:17 am
One of the Celestial Messengers has >100% arcane, and one Dragon Rider has >100% fire..
All code for capping resistances was accidentally removed. Fixed it.
DrLocustTickler wrote:
June 16th, 2019, 2:05 pm
Unfortunately, after updating LOTI recently, I'm unable to put any items in my inventory on some of the saved games (ie. games saved before the LOTI update). The action seems to work OK with some scenarios, such as beginning a new LOTI campaign, but my pre-update saves in the Inferno chapter are buggered.

I'm running the game on Windows 10, Wesnoth 1.14.3, and the bug appeared upon updating to LOTI 3.2.4d.
Did you really mean buggered :lol:
3.2.4d is a very old version and keeping such old saves compatible would be very tedious. It just won't work properly. You can upload one and I will empty your inventory, which should remove the issue.
Atanase wrote:
June 17th, 2019, 2:09 pm
Hello,

Sorry for my poor English, I'm french ;)

I discovered this add-on Saturday and I found it so interesting that I started the french translation. I hope finish it around July the 15th. If somebody is interested by testing or verifying translation, just ask. For now, as I played only the 9 first scenarii it is not very advanced (nearly 750 sentences in 2 two days).

I have some little problems with the Unit Information panel. The words like "Blade, in forest,..." seem not to be present in the ".pot like" that I extracted from the .mo of the German translation. Do you have an "official .pot" with all the sentences and words ?

That's all for now, just one more thing, BRAVO and MERCI for this superb add-on. ;)

Oups I forgot : Wesnoth 1.14.5 Legend of the Invincibles beta.
Ce n'est past un problème, l'Anglais n'est ni ma langue maternelle.

I could make some verification. The German translation is not perfectly up-to-date. I don't know how to update it, but the guy who wrote it made a guide how to do it. It's in the first post in this thread.

How are you progressing?
white_haired_uncle wrote:
June 20th, 2019, 1:58 am
Also related to the attached, is there some way to turn off those custom animations? The warlord isn't so bad, but that Northfrost Aura drives me up the wall (it's not so bad in the sand, but indoors where there is a blue/grey tint to the floor it sort of washes everything out, and the movement is annoying). I have unit idle/standing animations disabled.
I don't think there's a way to do disable that effect. It's not really an animation.
MarcinB wrote:
June 24th, 2019, 10:41 am
Champion and Shadowwalker have mistakes in their advancements.

3rd AMLA for shadow wave(shadow walker only) gives +1 damage to arcane attacks(it should give +1 to shadow wave)
if Your shadow walker will be equipped with holy sword... he will gain +1 to melee attack and +1 to shadow wave

2nd AMLA for crossbow gives +2 damage to all pierce attacks
if Your shadow walker(and/or champion) will be equipped with thorn sword... he will gain +2 damage to melee attack and crossbow attack
Wrong. The damage-changing effects of items are applied after AMLA, so those advancements filter accordingly to the original damage types.

white_haired_uncle
Posts: 407
Joined: August 26th, 2018, 11:46 pm

Re: Legend of the Invincibles

Post by white_haired_uncle » June 24th, 2019, 10:46 pm

To clarify on the dragon rider, working from memory
Spoiler:

MarcinB
Posts: 19
Joined: April 16th, 2019, 7:19 pm

Re: Legend of the Invincibles

Post by MarcinB » June 25th, 2019, 6:33 am

Dugi wrote:
MarcinB wrote:
June 24th, 2019, 10:41 am
Champion and Shadowwalker have mistakes in their advancements.

3rd AMLA for shadow wave(shadow walker only) gives +1 damage to arcane attacks(it should give +1 to shadow wave)
if Your shadow walker will be equipped with holy sword... he will gain +1 to melee attack and +1 to shadow wave

2nd AMLA for crossbow gives +2 damage to all pierce attacks
if Your shadow walker(and/or champion) will be equipped with thorn sword... he will gain +2 damage to melee attack and crossbow attack
Wrong. The damage-changing effects of items are applied after AMLA, so those advancements filter accordingly to the original damage types.
You are right. My bad.

When Your unit advances You will have wrong information. It will look as if You should gain more.
When my shadowwalker with Holy Sword gained level "Advance Menu" was opened. Here i had wrong information. It was looking as if I should gain +1 to damage to my sabre attack.
That was a reason why I thought that this will work. I didn't pick this advancement.

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Dugi
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Joined: July 22nd, 2010, 10:29 am
Location: Carpathian Mountains
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Re: Legend of the Invincibles

Post by Dugi » June 25th, 2019, 11:14 pm

white_haired_uncle wrote:
June 24th, 2019, 10:46 pm
To clarify on the dragon rider, working from memory
Aha, that's what you meant. I fixed it.
MarcinB wrote:
June 25th, 2019, 6:33 am
Dugi wrote:...
You are right. My bad.

When Your unit advances You will have wrong information. It will look as if You should gain more.
When my shadowwalker with Holy Sword gained level "Advance Menu" was opened. Here i had wrong information. It was looking as if I should gain +1 to damage to my sabre attack.
That was a reason why I thought that this will work. I didn't pick this advancement.
The advancement effect display is often incorrect. I am thinking about reimplementing it once, which is the only way to fix that issue.

DrLocustTickler
Posts: 4
Joined: June 16th, 2019, 1:45 pm

Re: Legend of the Invincibles

Post by DrLocustTickler » June 27th, 2019, 9:57 pm

Dugi wrote:
June 24th, 2019, 10:32 pm
DrLocustTickler wrote:
June 16th, 2019, 2:05 pm
Unfortunately, after updating LOTI recently, I'm unable to put any items in my inventory on some of the saved games (ie. games saved before the LOTI update). The action seems to work OK with some scenarios, such as beginning a new LOTI campaign, but my pre-update saves in the Inferno chapter are buggered.

I'm running the game on Windows 10, Wesnoth 1.14.3, and the bug appeared upon updating to LOTI 3.2.4d.
Did you really mean buggered :lol:
3.2.4d is a very old version and keeping such old saves compatible would be very tedious. It just won't work properly. You can upload one and I will empty your inventory, which should remove the issue.
Haha I'm a British Terry Pratchett fan so I really did mean buggered.

What is the newest version? i downloaded the beta which is 3.2.4.1[etc] but can''t see a stable version later than 3.2.4d on the Wesnoth addons.

I've attached the latest save. Would you do me the favour of emptying the inventory? i can't face the hours it would take to get to this point in inferno again ;)
Attachments
LotI2-Gathering Alcove-Auto-Save6.gz
(1.42 MiB) Downloaded 19 times

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Dugi
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Re: Legend of the Invincibles

Post by Dugi » June 29th, 2019, 8:46 pm

DrLocustTickler wrote:
June 27th, 2019, 9:57 pm
Haha I'm a British Terry Pratchett fan so I really did mean buggered.
Aha, okay then. I didn't expect anyone to use that word in this millennium.
DrLocustTickler wrote:
June 27th, 2019, 9:57 pm
What is the newest version? i downloaded the beta which is 3.2.4.1[etc] but can''t see a stable version later than 3.2.4d on the Wesnoth addons.
I have made a mistake. 3.2.4 is really the latest version. I thought I saw 3.1.4 or something.
DrLocustTickler wrote:
June 27th, 2019, 9:57 pm
I've attached the latest save. Would you do me the favour of emptying the inventory? i can't face the hours it would take to get to this point in inferno again ;)
Here it is. The inventory is emptied.
LotI2-Gathering Alcove-Auto-Save6.gz
(1.47 MiB) Downloaded 15 times

Atanase
Posts: 7
Joined: June 17th, 2019, 1:50 pm
Location: Béarn (France)

Re: Legend of the Invincibles

Post by Atanase » June 29th, 2019, 10:57 pm

Hello,

Dugi, no matter, I found, with some help, how to create the .pot completely.
I translated nearly 35% with no real problem.

I must play in the same time to understand who talk to who (male, female, singular, plural,....) it is a few slower than I thought and I will need a little more time but I will finish. ;)
Celui qui dans la vie, est parti de zéro pour n'arriver à rien dans l'existence n'a de merci à dire à personne.
Pierre Dac

DrLocustTickler
Posts: 4
Joined: June 16th, 2019, 1:45 pm

Re: Legend of the Invincibles

Post by DrLocustTickler » July 2nd, 2019, 8:09 pm

Dugi wrote:
June 29th, 2019, 8:46 pm
DrLocustTickler wrote:
June 27th, 2019, 9:57 pm
Haha I'm a British Terry Pratchett fan so I really did mean buggered.
Aha, okay then. I didn't expect anyone to use that word in this millennium.
DrLocustTickler wrote:
June 27th, 2019, 9:57 pm
What is the newest version? i downloaded the beta which is 3.2.4.1[etc] but can''t see a stable version later than 3.2.4d on the Wesnoth addons.
I have made a mistake. 3.2.4 is really the latest version. I thought I saw 3.1.4 or something.
DrLocustTickler wrote:
June 27th, 2019, 9:57 pm
I've attached the latest save. Would you do me the favour of emptying the inventory? i can't face the hours it would take to get to this point in inferno again ;)
Here it is. The inventory is emptied.LotI2-Gathering Alcove-Auto-Save6.gz
Thanks! Use 'buggered' in your next story!

Konrad2
Moderator
Posts: 1875
Joined: November 24th, 2010, 6:30 pm

Re: Legend of the Invincibles

Post by Konrad2 » July 11th, 2019, 7:03 am

Is there a chance that the version numbering of the beta version has grown so long, that it doesn't fit into the version number 'field'? Apparently it uploaded a new version, but it seems to have the same numbering -> it doesn't show as upgradable add-on.

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Dugi
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Re: Legend of the Invincibles

Post by Dugi » July 11th, 2019, 2:58 pm

Atanase wrote:
June 29th, 2019, 10:57 pm
I must play in the same time to understand who talk to who (male, female, singular, plural,....) it is a few slower than I thought and I will need a little more time but I will finish. ;)
I think it can't be avoided. The guy who made the German translation, Chewan, also had to play through the campaign. On the other hand, if you understand some German, you might try to use the German version to determine the singular/plural and gender thing (unless it's something referred to as it, but that should be rare).
DrLocustTickler wrote:
July 2nd, 2019, 8:09 pm
Dugi wrote:
June 29th, 2019, 8:46 pm
...
Thanks! Use 'buggered' in your next story!
I think the original meaning of that word is a little bit too obscene for the usual atmosphere of the story.
Konrad2 wrote:
July 11th, 2019, 7:03 am
Is there a chance that the version numbering of the beta version has grown so long, that it doesn't fit into the version number 'field'? Apparently it uploaded a new version, but it seems to have the same numbering -> it doesn't show as upgradable add-on.
I have contacted the guy who was writing an overhaul of the inventory panel, for whom I was waiting with the update. I agree that the update is being postponed for too long.

WawanIkhwan
Posts: 1
Joined: July 12th, 2019, 1:51 am

Re: Legend of the Invincibles

Post by WawanIkhwan » July 12th, 2019, 1:54 am

Wow this campaign still develop, 10years ago but still alive...

Btw thanks for your campaign, it so dramatically with story, i need 2week to complete the chapter

Noxxer18
Posts: 1
Joined: July 15th, 2019, 3:30 pm

Re: Legend of the Invincibles

Post by Noxxer18 » July 15th, 2019, 3:44 pm

Hey Dugi,

this campaign really is awesome. But right now I am facing some difficulties. I am currently at the Level Escape in Chapter 5 but when I want to start the szenario an error instantly pops up and I have lost the scenario.

I attached a screenshot of the error below.

I would love to keep playing this campaign. So i would be very grateful if someone can help me with this problem.

Greetings,
Marius
Attachments
Baatle for Wesnoth_Error.PNG

Atanase
Posts: 7
Joined: June 17th, 2019, 1:50 pm
Location: Béarn (France)

Re: Legend of the Invincibles

Post by Atanase » July 16th, 2019, 9:12 am

Hello

Some news from the french translation front:

The first part (chapters 1 to 5) is finished. Re-read by another player would be usable.

Regarding the time needed to complete the work, my first estimates were based on playable scenarii in 1 to 2 hours. Currently some of them need 10 to 12 hours, so the forecasts were obviously optimistic. ;)

I encounter some small problems with the 3 'domains' used. I retrieved all the texts in the .pot, but I can not make them coexist in the game. Some texts from the domain wesnoth-units do not appear, even though they have been translated.

If another french-speaker player is interested by this translation, I would be happy to work with him. Just send me a message.

Have a good day.
Celui qui dans la vie, est parti de zéro pour n'arriver à rien dans l'existence n'a de merci à dire à personne.
Pierre Dac

ubertechie74
Posts: 2
Joined: Yesterday, 7:38 pm

Re: Legend of the Invincibles

Post by ubertechie74 » Yesterday, 7:43 pm

I am playing through this for the first time and cannot get past the Army of Darkness mission.

Whenever i complete my turn the ai starts to take its turn and then the game bombs out.

I have Wesnoth v1.14.7 and the latest version of the Campaign and am playing the game on an Ipad

Is there anything i can do to try and fix this ? - i have restarted the game and restarted my device several times and the same thing happens continuously

Thanks in advance

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