Legend of the Invincibles

Discussion and development of scenarios and campaigns for the game.

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Which of these crafting recipes are useless and need to be reworked?

Nighwalker
1
11%
Strength
0
No votes
Unimpalability
1
11%
Sorcery
0
No votes
Mastodon
1
11%
Blood Revenge
3
33%
Perfection
1
11%
Prayer
0
No votes
Spell Devourer
0
No votes
Intoxicator
1
11%
Deflector of Light
0
No votes
Dying Dreams
0
No votes
The Godless
0
No votes
Warheart
0
No votes
Quintessence
1
11%
 
Total votes: 9

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Dugi
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Re: Legend of the Invincibles

Post by Dugi » November 1st, 2018, 3:30 pm

Enin wrote:
November 1st, 2018, 12:30 pm
i found one bug.
Level up Zombi Rider...
First thing is... have Traits... second have legacy! :D
And i see Zombie Rider race not Undead, Zombie Rider Human. :)
Oops :oops:
Enin wrote:
November 1st, 2018, 12:30 pm
And one more time! I really like your campaign!!!
I like you like it ^_^

lhaire wrote:
November 1st, 2018, 2:01 pm
LotI2-River_Styx.gz
Dugi wrote:
October 31st, 2018, 9:26 pm
...
Here is the other save file you were looking for
I have edited the first one, I don't need it anymore. Just that I would have had an easier job if you gave me this one back then.

lhaire
Posts: 20
Joined: April 21st, 2014, 8:29 pm

Re: Legend of the Invincibles

Post by lhaire » November 1st, 2018, 9:19 pm

Dugi wrote:
November 1st, 2018, 3:30 pm
lhaire wrote:
November 1st, 2018, 2:01 pm
LotI2-River_Styx.gz
Dugi wrote:
October 31st, 2018, 9:26 pm
...
Here is the other save file you were looking for
I have edited the first one, I don't need it anymore. Just that I would have had an easier job if you gave me this one back then.
Oh ok, sorry for that. First time I've provided a save file, so I didn't realize that certain files are better than others. Now I know for next time. :D

dabber
Posts: 335
Joined: April 2nd, 2014, 6:41 pm

Re: Legend of the Invincibles

Post by dabber » November 2nd, 2018, 1:51 pm

Is the ability "tax collector" and the boots of "Taxes" supposed to be a benefit or a penalty to the wearer? I thought it was a benefit, but the implementation is penalty (you lose money when you hit people) and the wording is arguable.

Konrad2
Forum Regular
Posts: 1034
Joined: November 24th, 2010, 6:30 pm

Re: Legend of the Invincibles

Post by Konrad2 » November 2nd, 2018, 3:40 pm

dabber wrote:
November 2nd, 2018, 1:51 pm
Is the ability "tax collector" and the boots of "Taxes" supposed to be a benefit or a penalty to the wearer? I thought it was a benefit, but the implementation is penalty (you lose money when you hit people) and the wording is arguable.
Penality.
When this unit hits an enemy, it has a chance to tax its side and part it from some gold.
@dugi
How about changing the description to '...to tax it's own side...' to make it clearer?
This is 'already' the 3rd person asking about it. ^^
I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

dabber
Posts: 335
Joined: April 2nd, 2014, 6:41 pm

Re: Legend of the Invincibles

Post by dabber » November 2nd, 2018, 6:25 pm

Konrad2 wrote:
November 2nd, 2018, 3:40 pm
How about changing the description to '...to tax it's own side...' to make it clearer?
I just made a github pull request to do that.

dragonite33
Posts: 3
Joined: November 2nd, 2018, 10:17 pm

Re: Legend of the Invincibles

Post by dragonite33 » November 2nd, 2018, 10:21 pm

Bug on Doctrine of Vindictiveness advancements:

In the requirements for second and third advancements, should be: DoV1 and DoV2 instead of DOV1 and DOV2

dragonite33
Posts: 3
Joined: November 2nd, 2018, 10:17 pm

Re: Legend of the Invincibles

Post by dragonite33 » November 3rd, 2018, 2:40 am

Also how is Tome of Bards II supposed to work?

Should you be able to get all 3 advancements?

Do you have to make a choice between the last 2?

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Dugi
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Re: Legend of the Invincibles

Post by Dugi » November 3rd, 2018, 6:09 pm

dabber wrote:
November 2nd, 2018, 6:25 pm
Konrad2 wrote:
November 2nd, 2018, 3:40 pm
How about changing the description to '...to tax it's own side...' to make it clearer?
I just made a github pull request to do that.
Thanks, I offered you commit access so that you would not have to ask for my approval.
dragonite33 wrote:
November 2nd, 2018, 10:21 pm
Bug on Doctrine of Vindictiveness advancements:

In the requirements for second and third advancements, should be: DoV1 and DoV2 instead of DOV1 and DOV2
Yes, it's a typo. I tested only the abilities, not the advancements. Fixed on github.
dragonite33 wrote:
November 3rd, 2018, 2:40 am
Also how is Tome of Bards II supposed to work?

Should you be able to get all 3 advancements?

Do you have to make a choice between the last 2?
Yes. Pick the first and then select between second and third.

dragonite33
Posts: 3
Joined: November 2nd, 2018, 10:17 pm

Re: Legend of the Invincibles

Post by dragonite33 » November 3rd, 2018, 9:26 pm

Also the unholy breed lethalia disappears in the last crusade whenever i change gear on her.

It does not recognize the type "Lethalia_evil_good"

Edit: nvm it works fine if you take the things off 1 at a time instead of all at once

musicc
Posts: 12
Joined: June 20th, 2018, 1:01 am

Re: Legend of the Invincibles

Post by musicc » November 4th, 2018, 2:23 am

I would love to see item that gives loyal trait

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Dugi
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Re: Legend of the Invincibles

Post by Dugi » November 4th, 2018, 5:02 pm

dragonite33 wrote:
November 3rd, 2018, 9:26 pm
Also the unholy breed lethalia disappears in the last crusade whenever i change gear on her.

It does not recognize the type "Lethalia_evil_good"

Edit: nvm it works fine if you take the things off 1 at a time instead of all at once
This has already been reported here. However, if you have a save file allowing to test it conveniently, please upload it.
musicc wrote:
November 4th, 2018, 2:23 am
I would love to see item that gives loyal trait
Because there are already units that can steal from enemies, I guess this wouldn't be game-breaking. However, it would be much more powerful than other gold-related items, so the item would need some drawbacks. I am giving you an option to design it.

Whiskeyjack
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Location: Germany

Re: Legend of the Invincibles

Post by Whiskeyjack » November 5th, 2018, 8:44 am

musicc wrote:
November 4th, 2018, 2:23 am
I would love to see item that gives loyal trait
I would heavily advise against making this a craftable item. In combination with the gem vendors this could lead to some ugly interactions (or the item is so pricey that it's simply never worth to craft it). As an effect on droppable items I think this is a cool idea!
Under blood-red skies an old man sits in the ruins of Carthage contemplating prophecy.

musicc
Posts: 12
Joined: June 20th, 2018, 1:01 am

Re: Legend of the Invincibles

Post by musicc » November 5th, 2018, 3:20 pm

What about the book that gives you loyal status like the one that give you fearless status?

Konrad2
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Posts: 1034
Joined: November 24th, 2010, 6:30 pm

Re: Legend of the Invincibles

Post by Konrad2 » November 5th, 2018, 7:32 pm

Where would be the drawback then?
I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

dabber
Posts: 335
Joined: April 2nd, 2014, 6:41 pm

Re: Legend of the Invincibles

Post by dabber » November 6th, 2018, 12:23 am

Of using the loyal book? No drawback.
Of having the loyal book in existence? Fewer useful books.

I don't find money to be a problem, so more of it would not be noticably helpful. If you really like money, put the Generous Armour on a loyal unit and let it sit around every scenario. See if you can notice a difference in your wealth by the end of the chapter.

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