Legend of the Invincibles

Discussion and development of scenarios and campaigns for the game.

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Which of these units you find worth advancing and gearing heavily? Unpopular ones will be reworked.

Prophet
52
21%
Reaper
29
12%
Scythemaster
20
8%
Shadowalker
18
7%
Shadow Prince
19
8%
Siege Troll
11
5%
Sky Goblin
4
2%
Snow Hunter
20
8%
Soul Shooter
5
2%
Swordmaster
28
11%
Troll Boulderlobber
2
1%
Warlock
24
10%
Werewolf Rider
5
2%
Zombie Rider
7
3%
 
Total votes: 244

brot
Posts: 17
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Re: Legend of the Invincibles

Post by brot »

the enemy is so strong only the heros can survive (the part u dont have ur good recall units)

and there is no "big cave" level with infinite turns so its almost impossible to train units

and my undead vs so lvl 4 mages isnt any good

i never can train any good units in (part 4 it is think) no mages at all
and in part 5 there are only (ghost and skeletons) still no mages

part 5 without my old units (the stormrider killed akula solo last time)
is impossible i think

and some units are way to strong

the general perserved lich leadership upgrade adds way to much damage
i got it up to 300 (more cant be delt i think)

the destroyer unit + book of fencing adds many damage

some units are useless weak
the upgrade adds only one damage wow

the skeleton dragon is very very strong (book of fencing)
if the skeleton dragon cant carry any items or read books it would be better

some units should make lots more damage

level 4 swordsman
level 4 impaler guy
(no range attack and usless melee wow)


the later soul eater upgrades cant be done
its too late too much exp needed

soul eater upgrades must upgraded the atts u already have
(copy the damage of wave of fear into fireball) eg

No need to do that if you're in Akula's place. You cannot continue to chapter 6 anyway.
i just got to the "entrance level"
now im in "power station"
but until the lag isnt gone i cant play anymore sry
and i wont play part 6 without my units + heroes :>
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Dugi
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Re: Legend of the Invincibles

Post by Dugi »

the enemy is so strong only the heros can survive (the part u dont have ur good recall units)
Chapter 4 was supposed to be much about leaders, and the undead had to be just some cannon fodder with no real importance. If you had units from chapter 3 it would be too easy, but I might add a cave level with infinite turns.

About the lack of magi... I might add some Dark Adepts and Dark Sorcerers to later chapter 4, would that be okay (when the normal magi are your arch-enemy)?
i got it up to 300 (more cant be delt i think)
Huh, so much? Seems I will have to nerf that.
the destroyer unit + book of fencing adds many damage
That takes a lot of exp and all books are very rare.
the upgrade adds only one damage wow
Adding something better to them is on my to do list, but I have to decide what to add first.
the later soul eater upgrades cant be done
Okay, the amount of kills required will be lowered.

The reason why you will lose units in chapter 6 is that the units you have would become too strong, and making challenging enemies is problematic, because advancing a weak unit is quite impossible then.

Try to update in a month or so, and tell me if it is gone, okay?
brot
Posts: 17
Joined: November 19th, 2012, 12:50 pm
Location: Internet

Re: Legend of the Invincibles

Post by brot »

That takes a lot of exp and all books are very rare.
i still got 4 times "the fencers study"
(adds 5% lower hit 1 extra att
every time)

destroyer unit has 35*6 damg now (fleshrending mace)
and only 336 exp to next level
(i learnd him fireball aswell but only 1 time)

dwarish hero is more stronger
48 base dmg and 70% hit (fleshrending mace too)

the dragon rider guy made 70dmg (only 1 upgrade, but items woho)
to a 50% res unit :D

backstab + charge xD

stronger upgrades but weaker items i suggest

Edit. i started part 6
there isnt lag yet
Last edited by brot on November 19th, 2012, 3:35 pm, edited 1 time in total.
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Dugi
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Re: Legend of the Invincibles

Post by Dugi »

Seems I will have to revise the items again. I recently nerfed armours, weapons will need it too, it seems.
lry
Posts: 3
Joined: November 19th, 2012, 4:03 am

Re: Legend of the Invincibles

Post by lry »

I do agree that more balancing effort will be needed, which i guess might prove quite challenging considering quantity of factors introduced.

Theres one more bug/feature that bothers me - enemies killed with whirlwind/explosive damage does not count towards souleater count or add xp, which makes me try to avoid using these abilities. Could that be fixed? This also might be a reason why some people get more upgrades than others.. ;)
ShadeSlayer
Posts: 21
Joined: October 29th, 2012, 9:00 am

Re: Legend of the Invincibles

Post by ShadeSlayer »

I'm looking for more campaigns with an amla/rpg style similar to "Legned of the Invincibles", whose gameplay has been my favourite so far. Any suggestions? Also, are there any other forums where you think posting this query might help?

Thanks in advance for any responses.
ShadeSlayer
Posts: 21
Joined: October 29th, 2012, 9:00 am

Re: Legend of the Invincibles

Post by ShadeSlayer »

Theres one more bug/feature that bothers me - enemies killed with whirlwind/explosive damage does not count towards souleater count or add xp, which makes me try to avoid using these abilities. Could that be fixed? This also might be a reason why some people get more upgrades than others.. ;)
I had the same question a couple of days ago - the fact that whirlwind, cleave, cone, explosion, etc. do not contribute to souleater or your xp is deliberate. It was removed (I was told), as allowing them to contribute, lead to severely overpowered characters and consequent balancing troubles.
alex23
Posts: 179
Joined: October 27th, 2012, 5:54 pm

Re: Legend of the Invincibles

Post by alex23 »

I think that the best thing would be if whirlwind kills count only for souleater as it is very hard to level anyways... i also never used whirlwind because of that
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Dugi
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Re: Legend of the Invincibles

Post by Dugi »

I think that the best thing would be if whirlwind kills count only for souleater as it is very hard to level anyways... i also never used whirlwind because of that
Making it work with soul eater might be done, I suppose it won't cause too many balancing issues.

And about suggestions for similar add-ons, you might want to ask elsewhere, maybe in Users' Forum.

Update: 5 scenarios of chapter 8 written, performance problems solved (auto-saving without delays,...), but many things are very buggy now. You may download it from the place I described before.
Last edited by Dugi on November 20th, 2012, 3:52 pm, edited 1 time in total.
alex23
Posts: 179
Joined: October 27th, 2012, 5:54 pm

Re: Legend of the Invincibles

Post by alex23 »

chapter 5? you mean 8 right?
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Dugi
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Re: Legend of the Invincibles

Post by Dugi »

Yeah, chapter 8. Chapter 5 is already written. Corrected.
lry
Posts: 3
Joined: November 19th, 2012, 4:03 am

Re: Legend of the Invincibles

Post by lry »

alex23 wrote:I think that the best thing would be if whirlwind kills count only for souleater as it is very hard to level anyways... i also never used whirlwind because of that
thats the point.. you get xp anyway, without using these attacks then, its just more work. i hate wasting that walking xp source :)
Nagi21
Posts: 4
Joined: November 21st, 2012, 1:15 pm

Re: Legend of the Invincibles

Post by Nagi21 »

Is there an actual download for this cause I can't seem to find it... :doh:
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Dugi
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Re: Legend of the Invincibles

Post by Dugi »

@nagi21 It's on servers for 1.11, 1.10 and 1.8 (older version). Download it from here if you really cannot find it.

@Iry If whirlwind was giving experience, units with it would advance too much (and would also heal too much from the exp). If you don't want to waste experience you use it only if it will kill the primary target and weaken other enemies. With the soul eater exp-like count, I might change it. Do you want that?

Update: 9 scenarios of chapter 8 written, I also implemented a few interesting new features.
lry
Posts: 3
Joined: November 19th, 2012, 4:03 am

Re: Legend of the Invincibles

Post by lry »

@Iry If whirlwind was giving experience, units with it would advance too much (and would also heal too much from the exp). If you don't want to waste experience you use it only if it will kill the primary target and weaken other enemies. With the soul eater exp-like count, I might change it. Do you want that?
yeah, i see the problem with exp (or i guess whirlwind type attacks are overpowered in general and giving no exp for it is a balancing trick)
including whirlwind kills in souleater count - maybe, if that doesn't throw balance off too much. i'd probably vote for toning down AOE attacks in general.
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