Legend of the Invincibles

Discussion and development of scenarios and campaigns for the game.

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Would you like enemy/ally leaders and strong units to obtain some suitable generated titles?

Yes
7
88%
No
1
13%
 
Total votes: 8

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Dugi
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Re: Legend of the Invincibles

Post by Dugi » September 14th, 2017, 1:31 pm

@iaginarypotato
I will look at the problem with enemy recruitment, they are definitely not supposed to recruit anything.
Spoiler:

imaginarypotato
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Re: Legend of the Invincibles

Post by imaginarypotato » September 14th, 2017, 8:18 pm

responses in bold
Dugi wrote:@iaginarypotato
Spoiler:

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Dugi
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Re: Legend of the Invincibles

Post by Dugi » September 15th, 2017, 8:21 pm

Spoiler:

imaginarypotato
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Re: Legend of the Invincibles

Post by imaginarypotato » September 16th, 2017, 2:41 pm

Dugi wrote:
Spoiler:
Spoiler:

imaginarypotato
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Re: Legend of the Invincibles

Post by imaginarypotato » September 16th, 2017, 7:57 pm

I decided to play a little more
Spoiler:

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Lordlewis
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Location: All around, every where. All in one place yet I'm there.-Lordlewis

Re: Legend of the Invincibles

Post by Lordlewis » September 23rd, 2017, 4:12 am

Don't know if this is just 1.13+ but when an item is put in storage it can't be retrieved, even if the unit is on a castle. It just get's deleted, I'm not sure about potions though (considering they can always be used), but I'm hoping this can be fixed in some way.
Edit: also I found this lua error (also in 1.13.8), and murderous presence doesn't grant backstab.
Spoiler:
Gold is great!
Swat them bugs!

DuckyWucky2
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Re: Legend of the Invincibles

Post by DuckyWucky2 » September 27th, 2017, 4:48 am

Getting some errors while playing chapter 10. Vritara and Krux loose all level ups I got in chapter 8 which is kinda sad. Krux ability to burn foes won't increase from 24. In the "unit description" it lists burn foes (24) and burn foes (40) after upgrading via gained experience, however only damage dealt is 24. Plus all gems are transferred from chapter 9 to 10. May want to check it out unless all is intended! Playing 1.12.6 Windows Version.

Whiskeyjack
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Re: Legend of the Invincibles

Post by Whiskeyjack » September 27th, 2017, 1:13 pm

DuckyWucky2 wrote:Getting some errors while playing chapter 10. Vritara and Krux loose all level ups I got in chapter 8 which is kinda sad. Krux ability to burn foes won't increase from 24. In the "unit description" it lists burn foes (24) and burn foes (40) after upgrading via gained experience, however only damage dealt is 24. Plus all gems are transferred from chapter 9 to 10. May want to check it out unless all is intended! Playing 1.12.6 Windows Version.
Except for the burn bug, this behavior is intended. I'm not sure, if early chapter 10 on hard is beatable without crafting (challenge for anyone feeling bored :D )

DuckyWucky2
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Re: Legend of the Invincibles

Post by DuckyWucky2 » September 30th, 2017, 5:25 am

No worries, will formulate my strategy better next play through! Also if you wanted me to improve the English and correct a few errors I saw, I'd be happy to!

Luftey
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Re: Legend of the Invincibles

Post by Luftey » October 1st, 2017, 2:24 am

I've been playing this scenario for honestly probably 2 years now, and I'm on chapter 9 in Pandemonium ready to enter Urias den. I've loved the campaign so far- especially unit customizations!

I've gotten a little stuck with entering Urias den- not sure if I've hit a bug in the game or I'm missing something (just updated the scenario to the latest version as well), so figured I'd make an account and ask here (question in spoiler).
Spoiler:

Delicius169
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Re: Legend of the Invincibles

Post by Delicius169 » October 1st, 2017, 6:44 am

Luftey, did you defeated Lethalia? If yes you should just keep attacking Uria.

P.S:
Hi,Dugi, i like changes you ve made, game seems to be quite harder to me, though I havent got to Inferno yet.
Some notes, I am replaying part two again.
It would be nice for me to know, how many turns I have to save for Belzebub :-) ALso I d like to know, if those turns save up, when I fill amount... Like I need 120 turns, and I finis scenario 150turns early, where will those 30 truns go?

Warlock- he cant use his firesword attack on retalion
Ice dragon legacy- when you get Cone attack on him, he becomes really weaker. How about giving additional attack, like in fire dragon legacy?

And I made really cool unit, dwarf protector with Jester helm (give incinerate) and legacy of Free. Althought he cant kill many enemies on retalion, he is the one, who can survive for long time, till they burn by themself. Really usefull when fighting those demons will almost 100% resistances against weapons...

Whiskeyjack
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Re: Legend of the Invincibles

Post by Whiskeyjack » October 1st, 2017, 9:17 am

Delicious169 wrote:It would be nice for me to know, how many turns I have to save for Belzebub :-) ALso I d like to know, if those turns save up, when I fill amount... Like I need 120 turns, and I finis scenario 150turns early, where will those 30 truns go?
It's a simple variable that counts up. You have to save 500 turns to spawn Belzebub (at least the last time I checked), but it counts further, so if you save 1000 turns you can spawn Belzebub in two consecutive scenarios (not in the same, because the second would give no loot).

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Dugi
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Re: Legend of the Invincibles

Post by Dugi » October 1st, 2017, 6:33 pm

@imaginarypotato
Spoiler:
@Lordlewis
The problem with inventory items inaccessible until there's 20 of them is fixed on github. Also a problem with missing weapon specials.

The lua bug is a bug in Wesnoth, the AI in 1.13 is a specialist AI from the game.

@DuckyWucky2
I have fixed the problem with Krux' advancements. It won't fix your Krux retroactively.

@Delicious169
Beezelbub does not spawn after saving a fixed number of turns, you need to save 500% of scenarios' maximum turns. That's like 10 scenarios in half of the time.

It's intentional that Warlock's flame sword isn't available on retaliation. You want to change it?

Do you want to make the Ice Dragon Legacy stronger?

Nice idea about that Dwarf Protector with Jester's.

mattsc
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Re: Legend of the Invincibles

Post by mattsc » October 4th, 2017, 4:04 am

Lordlewis wrote:also I found this lua error (also in 1.13.8 )
and
Dugi wrote:The lua bug is a bug in Wesnoth, the AI in 1.13 is a specialist AI from the game.
Thanks for pointing this out. It turns out there was a typo introduced when the distance_between() function was switched from the helper to the wesnoth.map library. This is fixed now and will be in the next release. If you want it before then, you can make the change in the respective file yourself. Since it is Lua, it does not need to be compiled.

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Dugi
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Re: Legend of the Invincibles

Post by Dugi » October 5th, 2017, 6:59 pm

mattsc wrote: It turns out there was a typo introduced when the distance_between() function was switched from the helper to the wesnoth.map library.
Thank you.

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