Legend of the Invincibles

Discussion and development of scenarios and campaigns for the game.

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Which of these units you find worth advancing and gearing heavily? Unpopular ones will be reworked.

Prophet
51
21%
Reaper
28
12%
Scythemaster
20
8%
Shadowalker
17
7%
Shadow Prince
19
8%
Siege Troll
11
5%
Sky Goblin
4
2%
Snow Hunter
20
8%
Soul Shooter
5
2%
Swordmaster
28
12%
Troll Boulderlobber
2
1%
Warlock
24
10%
Werewolf Rider
5
2%
Zombie Rider
7
3%
 
Total votes: 241

MelficeBelmont
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Re: Legend of the Invincibles

Post by MelficeBelmont »

I am having an issue in which the precious eagle cactus fruit is disappearing between levels. From what I can see sometimes the unit keeps the heal 40 until you change the unit's equipment and others it loses it immediately. ? Does anyone have any ideas as to what could be happening? The most recent instance was when I moved it from a unit to one of the loyal ones in Thirst for Adventures and it has disappeared in Bandits.
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Dugi
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Re: Legend of the Invincibles

Post by Dugi »

I am back.

Sorry for the delay guys, I wanted to finish one algorithm without shifting to other tasks and it was just so damn convoluted, nigh impossible to even remember in its entirety and extremely sensitive to do every detail right. It took me the whole summer and most of autumn. But it's finally working and passed all tests I could imagine. I apologise for the long absence, I always thought I could finish it in a couple of weeks, but new problems kept on appearing on and on.
___________________________________________
Noxxer18 wrote: July 15th, 2019, 3:44 pmI am currently at the Level Escape in Chapter 5 but when I want to start the szenario an error instantly pops up and I have lost the scenario.
Sorry, this error message is absolutely useless. This error is a consequence of a wide variety of possible errors. I need a save file (named LotI1-Escape.gz). I have been reported this message a few times, but I have not managed to figure it out yet, it doesn't even seem to be in the scenario itself.
Atanase wrote: July 16th, 2019, 9:12 amThe first part (chapters 1 to 5) is finished. Re-read by another player would be usable.

Regarding the time needed to complete the work, my first estimates were based on playable scenarii in 1 to 2 hours. Currently some of them need 10 to 12 hours, so the forecasts were obviously optimistic. ;)
Can you post it? My skills at French might need a revision. Reading things that aren't exciting are a good way to lull myself to sleep which comes handy quite often.
Atanase wrote: July 16th, 2019, 9:12 am I encounter some small problems with the 3 'domains' used. I retrieved all the texts in the .pot, but I can not make them coexist in the game. Some texts from the domain wesnoth-units do not appear, even though they have been translated.
I am not sure how does the German translator deal with this, but using the wesnoth-units domain is probably a mistake from my side.
Eptine wrote: July 25th, 2019, 4:41 amI played all main-campaigns in an LP on YoutTube and then started to dig in some of the Add-On campaigns cause i needed more of this game (also people asked for more - at least the 3 that watch my Wesnoth videos :p ) - and i have to say: This is by far the best Wesnoth Campaign I have played till now! At first i though "200 Scenarios?! Man this will get boring really fast..." - I've never been more wrong in my life, the Items, the RPG-Skill system for units, the changing quest goals, the kinda open world parts, the different scenario events like the snow storm and of course the outstanding story even got me to do two specials (a 3rd is coming up as soon as i have time for it) to summarize the story for new people, and have a more epic fight against Uria in the last special ^^
[...]
(If you want you can easily find me with my name on YouTube - if you want - but all i do is in German (thx to the people that translated this campaign btw) - so i don't post a link here, specials are the Episode #145[0] and #327[182]. I am not the best Wesnoth player around, so have mercy for my mistakes and my heavy use of "turn back to round X" :p )
This is a pleasure to read. I am sorry for not reacting earlier. I wanted to see some of those videos you've made (I actually have learned some German in the last few years), but I have not found them. I have found your playlist, but I could not find any related episodes.
Eptine wrote: July 25th, 2019, 8:23 am It might be a bug tho that it can wear armor as the Spectre can't wear any kind of armor, but the Reaper can. (But without the ability to wear armor the Reaper unit might get useless)
It is a bug. It shouldn't be able to equip armour. It is so powerful because its advancements are stronger than usual in order to balance out its inability to equip some item types. In the absence of this inability, you get exactly this.

I am not going to fix this bug because a rework much better inventory UI was almost complete before I paused.
SpiderAja wrote: July 26th, 2019, 2:44 pm Something funny happened for me
in the ice cave the dwarf leader died, but the scenario just continued normally without him
Fixed in the github version.
Konrad2 wrote: July 30th, 2019, 7:23 pm Most Chapters, S1
Is it intended that the 'Name of Chapter + quote' background stays the same for the whole storytext? It looks out of place.
Yes, but I can change it if it looks too out of place.
shaggydoc wrote: August 20th, 2019, 6:21 pm Hey, love LotI, but stuck in Kingslayer, keep getting bug saying ‘Fsiled yo show a dialogue, which doesn’t fit on the screen’, anyway past this?
It might be a problem with the iOS port that often has these bugs. Can you please tell me what says the last message before the problem happens?

During my pause, I have switched from Android to iPhone, so I might be able to test it out. I wonder if I can get the port's author to hand me a free copy.
ManEatingFish wrote: August 29th, 2019, 4:51 am There is a bug when trying to start the scenario for the Bitter Swamps.
Something along the lines of the canvas is too short.
I'm running wesnoth off of the Steam shop.
You are probably playing it on a device with an unexpectedly small screen. Any idea what is the last message before it happens?
ManEatingFish wrote: August 29th, 2019, 4:51 am At first, I was pretty apprehensive about the item system and everything, but after getting the hang of it I have come to really enjoy the game.
Power creep is a thing, but I can just challenge myself. Basically, I can send my leaders out alone and just wreak havoc. Beezlebu(g) has been squashed a few times.
Try to increase the difficulty. It doesn't only make enemies more numerous, it makes enemy units stronger, adds new properties to some enemy leaders, makes your items weaker (sometimes significantly) and some other things. Easy is really only for players wanting to play through the story and not bothering much with such things as challenges.
Delicius169 wrote: September 12th, 2019, 12:32 pm Those inner parts are a bit dissapointment for me, I was looking forward for metting with flies. They are beutifully annoying on one hand and amazing for itemgatherings. I wanted to suggest to add into the pandemonium flies and on hard difficulty also black souls demon, as they are the most dangerous thing so far.
I am not sure if many would appreciate that. Doing it would be easy, though.

And after reading your name... NICE TO SEE YOU AGAIN!
Delicius169 wrote: September 12th, 2019, 12:32 pm Also I wanted to suggest how about making different kind of flies? With some kind of percent-chance to appear instead of average one.

Like
Fireflies - abillity to incinerate enemy, at least 20% fire penetration
Moonflies - abillity to lower enemy resitance for 1% per hit
swampflies- abillity Marsh fever, somekind of disease, which cannot be cured, but will stop itself after few turns, lowering hitpoints by 8hp per turn..
I guess I could. I haven't really though of the uniformity-related consequences of having lots of flies in some scenarios.
Delicius169 wrote: September 12th, 2019, 12:32 pm Also I am thinking about legacy of freezing north (iceberg), I find it quite boring, and somehow I have a feeling it is the one legacy mostly meele oriented (the others are more useable for everyone.
I had no intention to make legacies usable for every unit. But if you think this one stands out in overspecialisation, we might discuss a small overhaul.
Konrad2 wrote: September 22nd, 2019, 10:59 am Did the beta version move to 1.15 exclusively or will it update for both 1.14 and 1.15?
In theory, it should be available on both versions once I do the necessary stuff to get it running on wesnoth 1.15 (I have never even seen 1.15) and figure out how to edit the script that uploads it (as I am not the guy who created it).
lhybrideur wrote: September 27th, 2019, 1:50 pm It would be sad if LotI was not ported to 1.15
Don't worry, it will be, sooner or later.
MelficeBelmont wrote: October 1st, 2019, 9:01 pm I am having an issue in which the precious eagle cactus fruit is disappearing between levels. From what I can see sometimes the unit keeps the heal 40 until you change the unit's equipment and others it loses it immediately. ? Does anyone have any ideas as to what could be happening? The most recent instance was when I moved it from a unit to one of the loyal ones in Thirst for Adventures and it has disappeared in Bandits.
That looks quite difficult to replicate. Do you happen to have a save file where the ability works and the scenario can be immediately finished to proceed into one where it breaks?
PlasmaDragoon
Posts: 3
Joined: November 28th, 2019, 3:53 am

Error message preventing me from continuing campaign

Post by PlasmaDragoon »

I’ve encountered a error message in legend of the invincibles campaign part 1, where when I kill a unit with Delly I get this error message: failed to show dialog, which doesn’t fit on screen.

It told me when reporting this bug I needed to type this out:

/Users/vic/src/wesnoth/wesnoth_ios/battleforwesnoth/battleforwesnoth/gui/widgets/window.cpp:947 in function ‘layout’ found the following problem: Failed to size window; wanted size 568,363 available size 568,320 screen size 568,320.
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Elvish_Hunter
Posts: 1575
Joined: September 4th, 2009, 2:39 pm
Location: Lintanir Forest...

Re: Legend of the Invincibles

Post by Elvish_Hunter »

Since the bug report above seems related to the custom dialogs used in LotI, I merged it with the LotI topic.
Current maintainer of these add-ons, all on 1.16:
The Sojournings of Grog, Children of Dragons, A Rough Life, Wesnoth Lua Pack, The White Troll (co-author)
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Dugi
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Re: Error message preventing me from continuing campaign

Post by Dugi »

PlasmaDragoon wrote: November 28th, 2019, 9:14 am I’ve encountered a error message in legend of the invincibles campaign part 1, where when I kill a unit with Delly I get this error message: failed to show dialog, which doesn’t fit on screen.

It told me when reporting this bug I needed to type this out:

/Users/vic/src/wesnoth/wesnoth_ios/battleforwesnoth/battleforwesnoth/gui/widgets/window.cpp:947 in function ‘layout’ found the following problem: Failed to size window; wanted size 568,363 available size 568,320 screen size 568,320.
How come that your screen size is 568x320?

If you feel generous, maybe you could provide a save file where it can be replicated.
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Elvish_Hunter
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Re: Legend of the Invincibles

Post by Elvish_Hunter »

Dugi wrote: November 28th, 2019, 3:27 pm How come that your screen size is 568x320?
Because that's the logical resolution available in iPhones with 4-inch screens. You can check this cheatsheet: https://kapeli.com/cheat_sheets/iOS_Des ... ents/index
Current maintainer of these add-ons, all on 1.16:
The Sojournings of Grog, Children of Dragons, A Rough Life, Wesnoth Lua Pack, The White Troll (co-author)
PlasmaDragoon
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Re: Legend of the Invincibles

Post by PlasmaDragoon »

How do I go about sending a save file using an iOS device?
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Dugi
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Re: Legend of the Invincibles

Post by Dugi »

Elvish_Hunter wrote: November 28th, 2019, 3:56 pm
Dugi wrote: November 28th, 2019, 3:27 pm How come that your screen size is 568x320?
Because that's the logical resolution available in iPhones with 4-inch screens. You can check this cheatsheet: https://kapeli.com/cheat_sheets/iOS_Des ... ents/index
Hm, so my iPhone's logical resolution is also 568x320. This is awkward.

However, this means the problem is a problem of the iOS port. I was trying to remove an issue causing this problem later in campaign and I have fixed it... but I broke it completely iPhone SE.

(and please don't laugh at me for having an iPhone)
PlasmaDragoon wrote: November 28th, 2019, 4:54 pm How do I go about sending a save file using an iOS device?
You can't if you don't jailbreak it. But it won't be necessary, Elvish_Hunter gave me enough information.
Rakc
Posts: 2
Joined: December 1st, 2019, 7:21 pm

Re: Legend of the Invincibles

Post by Rakc »

I recently started with this campaign and during my play (and testing) I have a question regarding boss item drop.
I noticed that only after 4th scenario "Paradise lost", dropped item from bosses start to be given to players (you receive the dialog that it was placed into your storage). I was checking the scenarios and tried to edit them a little, but I was unsuccessful to figure out what might cause this.
I also searched this thread, but I couldn't find any reports about that. (playing on wesnoth 1.14.9 and campaign is 3.2.4d) Is this maybe know issue? (so far noticed this on "The Assassination" and "Banished")
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Dugi
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Re: Legend of the Invincibles

Post by Dugi »

Rakc wrote: December 1st, 2019, 7:32 pm I noticed that only after 4th scenario "Paradise lost", dropped item from bosses start to be given to players (you receive the dialog that it was placed into your storage). I was checking the scenarios and tried to edit them a little, but I was unsuccessful to figure out what might cause this.
The item code is partially rewritten and finishing the rewrite should remove the issue. I can't give an exact timeline.
Ivitheman
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Joined: December 6th, 2019, 9:43 pm

Re: Legend of the Invincibles

Post by Ivitheman »

I literally killed all the enemy leaders on the level "Bloodbath" and they still ran for their lives, wtf hahaha
congdm
Posts: 9
Joined: February 28th, 2015, 2:26 pm

Re: Legend of the Invincibles

Post by congdm »

Hi @Dugi,
It seems that in the latest version of LotI (github), there is something wrong with Elvish Assassin's execution attack, it doesn't change when the normal attack changes, e.g. equipping a new bow doesn't make execution attack stronger.
Eptine
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Re: Legend of the Invincibles

Post by Eptine »

Dugi wrote: This is a pleasure to read. I am sorry for not reacting earlier. I wanted to see some of those videos you've made (I actually have learned some German in the last few years), but I have not found them. I have found your playlist, but I could not find any related episodes.
You might have found the "Main"-Playlist containing all default wesnoth campaigns, this is the one for Add-On campaigns: https://www.youtube.com/playlist?list=P ... vAt5Y89lt1 "Legende der Unbesiegbaren" is from #033 to #359 (It's HUGE) with specials on #145 (Summary of Part 1) and #327 ("Am Abgrund der Welten", this Episode does not have a number in it's title. First half of the Video is a summary of Part 2, the other half is the Bossfight with all dialogs voiced by me and some friends) The first number in the title is the number of the Video in the Playlist, the number in the brackets "[]" are are telling you what episode of the current campaign it is.
You might see in these videos how strong a reaper with everything i got gets xD - i loved it ^^
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Dugi
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Re: Legend of the Invincibles

Post by Dugi »

I am releasing an update that contains a large contribution of edwardspec with a total overhaul of the inventory manipulation interface. It is a significant change that will probably introduce some new bugs, but should also fix other bugs by replacing the erroneous code. This also comes with an updated tutorial with many new funny complaints if you do something wrong.

Because it's Isaac Newton's birthday today, the new version also contains 15 new items.

There is a roadmap for next changes, the item generation code should be replaced in the near future, making items hidden in caves and other places or sold by traders come from a different list than items that randomly drop.

__________________________________
congdm wrote: December 8th, 2019, 1:03 pm Hi @Dugi,
It seems that in the latest version of LotI (github), there is something wrong with Elvish Assassin's execution attack, it doesn't change when the normal attack changes, e.g. equipping a new bow doesn't make execution attack stronger.
Can you please confirm if it still happens with the new inventory window? The execution attack is implemented in a rather unusual way and is thus bug-prone.
Eptine wrote: December 10th, 2019, 11:46 am
You might have found the "Main"-Playlist containing all default wesnoth campaigns, this is the one for Add-On campaigns: https://www.youtube.com/playlist?list=P ... vAt5Y89lt1 "Legende der Unbesiegbaren" is from #033 to #359 (It's HUGE) with specials on #145 (Summary of Part 1) and #327 ("Am Abgrund der Welten", this Episode does not have a number in it's title. First half of the Video is a summary of Part 2, the other half is the Bossfight with all dialogs voiced by me and some friends) The first number in the title is the number of the Video in the Playlist, the number in the brackets "[]" are are telling you what episode of the current campaign it is.
You might see in these videos how strong a reaper with everything i got gets xD - i loved it ^^
Aha, found it. Thanks. I will reply after watching some of it.
Last edited by Dugi on December 25th, 2019, 4:08 pm, edited 1 time in total.
congdm
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Re: Legend of the Invincibles

Post by congdm »

Dugi wrote: December 24th, 2019, 10:13 pm I am releasing an update that contains a large contribution of edwardspec with a total overhaul of the inventory manipulation interface. It is a significant change that will probably introduce some new bugs, but should also fix other bugs by replacing the erroneous code. This also comes with an updated tutorial with many new funny complaints if you do something wrong.
Hi Dugi, the new inventory menu is totally wonderful, now it's easier to see which kind of item we could equip for our units. However, I think there is a bug with this new inventory menu, when I try to unequip an item slot and then click the "Close" button, it will automatically equip an item into that slot. Also, when I equip a potion, I cannot find anything to unequip it, I think when the item is potion, you should disable the equip button and make an "Use item" button.

Another thing I noticed is that now we can equip items everywhere, at anytime, no longer need to be at keeps or at turn 1,2. Is it a new feature?
Dugi wrote: December 24th, 2019, 10:13 pm Can you please confirm if it still happens with the new inventory window? The execution attack is implemented in a rather unusual way and is thus bug-prone.
Sadly, it still happens with the newest version.
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