Legend of the Invincibles

Discussion and development of scenarios and campaigns for the game.

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Which of these units you find worth advancing and gearing heavily? Unpopular ones will be reworked.

Prophet
51
21%
Reaper
28
12%
Scythemaster
20
8%
Shadowalker
17
7%
Shadow Prince
19
8%
Siege Troll
11
5%
Sky Goblin
4
2%
Snow Hunter
20
8%
Soul Shooter
5
2%
Swordmaster
28
12%
Troll Boulderlobber
2
1%
Warlock
24
10%
Werewolf Rider
5
2%
Zombie Rider
7
3%
 
Total votes: 241

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Dugi
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Re: Legend of the Invincibles

Post by Dugi »

@iaginarypotato
I will look at the problem with enemy recruitment, they are definitely not supposed to recruit anything.
Spoiler:
imaginarypotato
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Re: Legend of the Invincibles

Post by imaginarypotato »

responses in bold
Dugi wrote:@iaginarypotato
Spoiler:
NEW username -> Imaginary
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Dugi
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Re: Legend of the Invincibles

Post by Dugi »

Spoiler:
imaginarypotato
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Re: Legend of the Invincibles

Post by imaginarypotato »

Dugi wrote:
Spoiler:
Spoiler:
NEW username -> Imaginary
imaginarypotato
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Re: Legend of the Invincibles

Post by imaginarypotato »

I decided to play a little more
Spoiler:
NEW username -> Imaginary
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Lordlewis
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Re: Legend of the Invincibles

Post by Lordlewis »

Don't know if this is just 1.13+ but when an item is put in storage it can't be retrieved, even if the unit is on a castle. It just get's deleted, I'm not sure about potions though (considering they can always be used), but I'm hoping this can be fixed in some way.
Edit: also I found this lua error (also in 1.13.8), and murderous presence doesn't grant backstab.
Spoiler:
Gold is great!
Swat them bugs!
DuckyWucky2
Posts: 19
Joined: May 5th, 2012, 3:50 am

Re: Legend of the Invincibles

Post by DuckyWucky2 »

Getting some errors while playing chapter 10. Vritara and Krux loose all level ups I got in chapter 8 which is kinda sad. Krux ability to burn foes won't increase from 24. In the "unit description" it lists burn foes (24) and burn foes (40) after upgrading via gained experience, however only damage dealt is 24. Plus all gems are transferred from chapter 9 to 10. May want to check it out unless all is intended! Playing 1.12.6 Windows Version.
Whiskeyjack
Posts: 476
Joined: February 7th, 2015, 1:27 am
Location: Germany

Re: Legend of the Invincibles

Post by Whiskeyjack »

DuckyWucky2 wrote:Getting some errors while playing chapter 10. Vritara and Krux loose all level ups I got in chapter 8 which is kinda sad. Krux ability to burn foes won't increase from 24. In the "unit description" it lists burn foes (24) and burn foes (40) after upgrading via gained experience, however only damage dealt is 24. Plus all gems are transferred from chapter 9 to 10. May want to check it out unless all is intended! Playing 1.12.6 Windows Version.
Except for the burn bug, this behavior is intended. I'm not sure, if early chapter 10 on hard is beatable without crafting (challenge for anyone feeling bored :D )
Under blood-red skies, an old man sits
In the ruins of Carthage - contemplating prophecy.
DuckyWucky2
Posts: 19
Joined: May 5th, 2012, 3:50 am

Re: Legend of the Invincibles

Post by DuckyWucky2 »

No worries, will formulate my strategy better next play through! Also if you wanted me to improve the English and correct a few errors I saw, I'd be happy to!
Luftey
Posts: 4
Joined: October 1st, 2017, 2:13 am

Re: Legend of the Invincibles

Post by Luftey »

I've been playing this scenario for honestly probably 2 years now, and I'm on chapter 9 in Pandemonium ready to enter Urias den. I've loved the campaign so far- especially unit customizations!

I've gotten a little stuck with entering Urias den- not sure if I've hit a bug in the game or I'm missing something (just updated the scenario to the latest version as well), so figured I'd make an account and ask here (question in spoiler).
Spoiler:
Delicius169
Posts: 189
Joined: February 16th, 2015, 5:02 pm

Re: Legend of the Invincibles

Post by Delicius169 »

Luftey, did you defeated Lethalia? If yes you should just keep attacking Uria.

P.S:
Hi,Dugi, i like changes you ve made, game seems to be quite harder to me, though I havent got to Inferno yet.
Some notes, I am replaying part two again.
It would be nice for me to know, how many turns I have to save for Belzebub :-) ALso I d like to know, if those turns save up, when I fill amount... Like I need 120 turns, and I finis scenario 150turns early, where will those 30 truns go?

Warlock- he cant use his firesword attack on retalion
Ice dragon legacy- when you get Cone attack on him, he becomes really weaker. How about giving additional attack, like in fire dragon legacy?

And I made really cool unit, dwarf protector with Jester helm (give incinerate) and legacy of Free. Althought he cant kill many enemies on retalion, he is the one, who can survive for long time, till they burn by themself. Really usefull when fighting those demons will almost 100% resistances against weapons...
Whiskeyjack
Posts: 476
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Location: Germany

Re: Legend of the Invincibles

Post by Whiskeyjack »

Delicious169 wrote:It would be nice for me to know, how many turns I have to save for Belzebub :-) ALso I d like to know, if those turns save up, when I fill amount... Like I need 120 turns, and I finis scenario 150turns early, where will those 30 truns go?
It's a simple variable that counts up. You have to save 500 turns to spawn Belzebub (at least the last time I checked), but it counts further, so if you save 1000 turns you can spawn Belzebub in two consecutive scenarios (not in the same, because the second would give no loot).
Under blood-red skies, an old man sits
In the ruins of Carthage - contemplating prophecy.
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Dugi
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Re: Legend of the Invincibles

Post by Dugi »

@imaginarypotato
Spoiler:
@Lordlewis
The problem with inventory items inaccessible until there's 20 of them is fixed on github. Also a problem with missing weapon specials.

The lua bug is a bug in Wesnoth, the AI in 1.13 is a specialist AI from the game.

@DuckyWucky2
I have fixed the problem with Krux' advancements. It won't fix your Krux retroactively.

@Delicious169
Beezelbub does not spawn after saving a fixed number of turns, you need to save 500% of scenarios' maximum turns. That's like 10 scenarios in half of the time.

It's intentional that Warlock's flame sword isn't available on retaliation. You want to change it?

Do you want to make the Ice Dragon Legacy stronger?

Nice idea about that Dwarf Protector with Jester's.
mattsc
Inactive Developer
Posts: 1217
Joined: October 13th, 2010, 6:14 pm

Re: Legend of the Invincibles

Post by mattsc »

Lordlewis wrote:also I found this lua error (also in 1.13.8 )
and
Dugi wrote:The lua bug is a bug in Wesnoth, the AI in 1.13 is a specialist AI from the game.
Thanks for pointing this out. It turns out there was a typo introduced when the distance_between() function was switched from the helper to the wesnoth.map library. This is fixed now and will be in the next release. If you want it before then, you can make the change in the respective file yourself. Since it is Lua, it does not need to be compiled.
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Dugi
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Re: Legend of the Invincibles

Post by Dugi »

mattsc wrote: It turns out there was a typo introduced when the distance_between() function was switched from the helper to the wesnoth.map library.
Thank you.
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