Legend of the Invincibles

Discussion and development of scenarios and campaigns for the game.

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Which of these units you find worth advancing and gearing heavily? Unpopular ones will be reworked.

Prophet
52
21%
Reaper
29
12%
Scythemaster
20
8%
Shadowalker
18
7%
Shadow Prince
19
8%
Siege Troll
11
5%
Sky Goblin
4
2%
Snow Hunter
20
8%
Soul Shooter
5
2%
Swordmaster
28
11%
Troll Boulderlobber
2
1%
Warlock
24
10%
Werewolf Rider
5
2%
Zombie Rider
7
3%
 
Total votes: 244

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Dugi
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Re: Legend of the Invincibles

Post by Dugi »

I think that the lower end of the robe should not form a straight line. It should hang lower somewhere, higher elsewhere. Otherwise, it's very good.
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arobinson
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Re: Legend of the Invincibles

Post by arobinson »

Dugi wrote:I think that the lower end of the robe should not form a straight line. It should hang lower somewhere, higher elsewhere. Otherwise, it's very good.
Nice work. It may be nice to add some transparency and make it a bit darker. The bottom could fade out into a ripped-looking cloak at the bottom to make it look less clean.
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ForestDragon
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Re: Legend of the Invincibles

Post by ForestDragon »

ok, here is a bit more ragged edition, and made the scythe a bit more purple:
i think the ragged part looks a bit like a towel
i think the ragged part looks a bit like a towel
reaper.png (9.42 KiB) Viewed 4041 times
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Dugi
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Re: Legend of the Invincibles

Post by Dugi »

Nice improvement. Though I think that it could be a bit more ragged. More importantly, there is a weird horizontal line approximately where his ankles could be, I don't know what is it supposed to be.
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ForestDragon
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Re: Legend of the Invincibles

Post by ForestDragon »

Dugi wrote:Nice improvement. Though I think that it could be a bit more ragged. More importantly, there is a weird horizontal line approximately where his ankles could be, I don't know what is it supposed to be.
ok, here is new version:
reaper.png
reaper.png (9.47 KiB) Viewed 4038 times
EDIT:quick tweak:
reaper.png
reaper.png (9.49 KiB) Viewed 4038 times
EDIT2: added shadows for the wings:
reaper.png
reaper.png (9.63 KiB) Viewed 4032 times
EDIT3:made his cape TC:
reaper.png
reaper.png (9.69 KiB) Viewed 4029 times
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ItsDaKoolaidDude
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Re: Legend of the Invincibles

Post by ItsDaKoolaidDude »

Why not make the end of the cloak on your reaper a little more whispy, Forest?
You spent the entire game, going in circles! It's like the equivalent of Homer Simpson doing cartwheels on the kitchen floor, and you still won?! -Johnny (BSC)
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ForestDragon
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Re: Legend of the Invincibles

Post by ForestDragon »

ItsDaKoolaidDude wrote:Why not make the end of the cloak on your reaper a little more whispy, Forest?
can you please tell me hoe exactly? (i am kinda new to drawing ghosts)
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Dugi
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Re: Legend of the Invincibles

Post by Dugi »

ForestDragon wrote:can you please tell me hoe exactly? (i am kinda new to drawing ghosts)
More ragged? Slightly transparent?
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ForestDragon
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Re: Legend of the Invincibles

Post by ForestDragon »

Dugi wrote:
ForestDragon wrote:can you please tell me hoe exactly? (i am kinda new to drawing ghosts)
More ragged? Slightly transparent?
well, nevemind for now, what's your opinion on the current state of the sprite?
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Dugi
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Re: Legend of the Invincibles

Post by Dugi »

The transparency can be set via the code. I think that he needs more ragged edges of clothes and there is a line near his ankles that look quite odd.

Here's a change I've made to remove the aforementioned issues (probably degrading its quality in the process) to show what I wanted:
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ForestDragon
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Re: Legend of the Invincibles

Post by ForestDragon »

Dugi wrote:The transparency can be set via the code. I think that he needs more ragged edges of clothes and there is a line near his ankles that look quite odd.

Here's a change I've made to remove the aforementioned issues (probably degrading its quality in the process) to show what I wanted:
:shock: wow, your edit is amazing!, i guess we can call it the final version for now, i guess?
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Dugi
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Re: Legend of the Invincibles

Post by Dugi »

If you think it's good, we may call it the final version if you want.
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ForestDragon
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Re: Legend of the Invincibles

Post by ForestDragon »

Dugi wrote:If you think it's good, we may call it the final version if you want.
agreed, well, it's a pleasure to be able to contribute to such a technical masterpiece as LotI ^_^
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qinta
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Re: Legend of the Invincibles

Post by qinta »

I have enjoyed the single player and the two mp scenarios, and I am just wondering if you plan on releasing a MP era or modification that enables the LOTI rule set? The one currently available no longer works, as it was last updated in 08/2014.
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Dugi
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Re: Legend of the Invincibles

Post by Dugi »

There is some unresolved business about item drops and there are currently no higher level units for Ancient Wose, Merman Hunter and Merman Warrior. These issues are blocking me from making the era.
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