Legend of the Invincibles

Discussion and development of scenarios and campaigns for the game.

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Which of these crafting recipes you are using or planning to use? Unpopular ones will be reworked.

The End of All that Is
2
6%
Gloombringer
1
3%
Soul Eclipse
3
9%
Guerilla
2
6%
Scaryface
5
16%
Thundering Revenge
2
6%
Marie Byrd
3
9%
Marrowrend
8
25%
Deathblade Inheritance
0
No votes
Soul Render
6
19%
 
Total votes: 32

Shaggy
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Re: Legend of the Invincibles

Post by Shaggy » March 24th, 2014, 3:34 pm

I wrote that the version of wesnoth is 1.11.10
Btw I'm playing on windows xp SP2 if that's of any help.

And here is the save file requested:
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LotI1-Twilight-Auto-Save18.gz
(448.42 KiB) Downloaded 72 times

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Dugi
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Re: Legend of the Invincibles

Post by Dugi » March 24th, 2014, 3:38 pm

I appears to be a 1.11.10-only problem, when I tried to load it on a newer version, it worked perfectly.

I have killed the last enemy, it created this save file, just load it and it should be okay (you will be warned about a different version, ignore it).
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LotI1-Shadow_Empire.gz
(110.73 KiB) Downloaded 52 times

Shaggy
Posts: 8
Joined: March 24th, 2014, 2:31 pm

Re: Legend of the Invincibles

Post by Shaggy » March 24th, 2014, 3:46 pm

Did like you told, worked perfectly :)
Thanks Dugi, now, on to playing it for hours :D

Battlecruiser_Venca
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Re: Legend of the Invincibles

Post by Battlecruiser_Venca » March 25th, 2014, 12:13 am

Hi there,

as LotI fan, I've uploaded a simple, experimental MP modification that allows LotI advancements in any multiplayer map. Available in 1.11.11+ :)
It's called LotIMod.

Have fun!

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edwardspec
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Re: Legend of the Invincibles

Post by edwardspec » March 25th, 2014, 9:59 pm

In Gladiators, Elvish Assasin has some unlabeled advancement that does nothing.

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Dugi
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Re: Legend of the Invincibles

Post by Dugi » March 25th, 2014, 10:11 pm

@Battlecruiser_Venca
Interesting. I wanted to create a LotI era at some point, but haven't figured out what should some units advance to because some units in default factions don't have such advancements (mermen, nagas, woses, ghouls), seems you don't care about these few units. I wonder how much will it be used.
Anyway, you could alter the description to show the meaning of the LotI shortcut, it isn't obvious to everybody.

@edwardspec
I have forgotten about this peculiar property of that unit that has to be corrected. I'll fix that.

Battlecruiser_Venca
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Re: Legend of the Invincibles

Post by Battlecruiser_Venca » March 26th, 2014, 9:50 am

Dugi:
Addon description altered. This addon just calls some LotI code to do its thingy like it's done in core LotI MP scenarios. It may not be considered balaced, but it's just for fun :)

Battlecruiser_Venca
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Re: Legend of the Invincibles

Post by Battlecruiser_Venca » March 27th, 2014, 11:34 am

MP BUG: In MP LotI game, when Lich advances an error message spawns saying "Could not find the unit being advanced to: Lich Lord" and terminates the scenario.

Shouldn't it be Lich King?

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Dugi
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Re: Legend of the Invincibles

Post by Dugi » March 27th, 2014, 12:25 pm

Yes, I wrote there Lich Lord instead of Lich King for some reasons. The fix will be included in the next version.

garyamort
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Joined: March 27th, 2014, 2:17 pm

Re: Legend of the Invincibles

Post by garyamort » March 27th, 2014, 2:25 pm

I love the game. I especially love the AMLA's... I try to recruit a couple of everything just to see what they will level up to! :-)

I have been playing on 1.10 and am halfway through campaign 8. I've been using v1.10.6 and wanted to take a look at the new interface so I installed 1.13dev [I also tried 1.11.12].

I was some way into "Jungle Hell", so after installing I reloaded a save file from the end of the previous scenario[Together again] and finished it so I could start JH from the very beginning. Unfortunately, something odd happens when I try to go from one scenario to the other, instead of the 4 main chars being available, I git Effraim and a random assortment of whoever was active at the end of the last scenario.

I have the same problem if I go back 2 scenarios[ie load the one from before Jungle Hell and advance to JH] - it just happens in JH instead[random assortment of chars from the last scenario appear]
I don't mind restarting the campaign if I have to...I'm just curious if there is a way around this? Also, if I do have to restart the campaign how do I do that? Normally I will just load the last turn of the previous campaign, finish it and then let everything advance.

Thanks!

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Dugi
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Re: Legend of the Invincibles

Post by Dugi » March 27th, 2014, 3:16 pm

I have very little save files preserved after an accident, can you please upload the problematic save file here?

Anyway, I am not sure how well is working the transition of save files from version 1.10 to 1.11+, maybe you've done just an unsupported thing. Maybe it would be the best to finish the campaign on 1.10, it works better there anyway.

Darkon
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Re: Legend of the Invincibles

Post by Darkon » March 28th, 2014, 2:07 am

I finished this campaing today, and i have to say, this campaing is absolutely awesome, its a masterpiece. The only things that i want to know if, ¿You will continue the history? I'd like to see how the campaing continue with the battle againts the black souls using some sort of undead, maybe a world divided between the black souls and the demons, and you start recruiting demon undeads, and sort of that

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Dugi
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Re: Legend of the Invincibles

Post by Dugi » March 28th, 2014, 8:24 am

There are no concrete plans to make a continuation. But I am occasionally thinking of possibilities.

Not long ago, I considered a possibility to make it possible to export the units and allow them to join several extra challenges, maybe in multiplayer, and Efraim and Lethalia fighting a guerilla war in the conquered world can be one of them. But it would be rather like 1 scenario, nothing long. I think I'll do this eventually.

But I don't plan anything of larger size for them, the continuation of their story would suit into an action game, not much to wesnoth (they are just too strong). I was considering the option of making an action game, though.

When I was considering possibilities for a hypothetical sequel, I concluded that it should better take place in the world they 'created', without them.

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edwardspec
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Re: Legend of the Invincibles

Post by edwardspec » March 28th, 2014, 4:49 pm

Just a thought:
how about adding "Becomes lawful" to Legacy of Light advancements?
Last edited by edwardspec on March 28th, 2014, 7:30 pm, edited 1 time in total.

Elendil
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Joined: March 6th, 2013, 3:14 pm

Re: Legend of the Invincibles

Post by Elendil » March 28th, 2014, 5:09 pm

Just wanted to report a small bug.
In chap 1, as long as Efraim is a fencer/master at arms & such (until Shadowalker), his description is unknown. That's not really a big deal, but just wanted to let you know.

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