Legend of the Invincibles

Discussion and development of scenarios and campaigns for the game.

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Which of these units you find worth advancing and gearing heavily? Unpopular ones will be reworked.

Prophet
19
19%
Reaper
9
9%
Scythemaster
5
5%
Shadowalker
6
6%
Shadow Prince
11
11%
Siege Troll
4
4%
Sky Goblin
2
2%
Snow Hunter
12
12%
Soul Shooter
3
3%
Swordmaster
13
13%
Troll Boulderlobber
1
1%
Warlock
7
7%
Werewolf Rider
3
3%
Zombie Rider
3
3%
 
Total votes: 98

Konrad2
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Re: Legend of the Invincibles (now complete)

Post by Konrad2 »

btw, pls dont nerf the leadership advancement. i think it is fine as it is
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Dugi
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Re: Legend of the Invincibles (now complete)

Post by Dugi »

Okay, but because I still think that his leadership is a bit too strong, I made him start with leadership level 2 (not 3 like before) and need a total of 4 AMLAs (instead of 3) to get it to level 5.
Konrad2
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Re: Legend of the Invincibles (now complete)

Post by Konrad2 »

dragon rider starts with NO leadership at all
you have to take the leadership lvl 3 to unlock the other advancements
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Dugi
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Re: Legend of the Invincibles (now complete)

Post by Dugi »

I know. I mean that he has to take level 2 leadership AMLA first, and then he needs to upgrade it to level 3, then to 4 and finally to 5.
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Re: Legend of the Invincibles (now complete)

Post by Dugi »

I might add this crafting recipe as a refund.

Agonising Desecration
(2 opals, 1 pearl, 1 diamond)
Damage increased by 30%
New weapon special: greater infect
New weapon special: drain
Increases physical resistances by 40%
1 more movement point

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Last edited by Crendgrim on November 13th, 2013, 7:58 pm, edited 1 time in total.
Reason: Removed colors as per PG 1d
Konrad2
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Re: Legend of the Invincibles (now complete)

Post by Konrad2 »

first: what means "greater infection"?
second: i dont need anymore upgrades. with the balance now i am happy. i found some sets and "created" my own sets = found some items who work good together on special units
my efraim does 50 - 9 cold dmg melee and 32 -13 ranged (knives) and has 150 life with murderlust and good resistances
my 2 strongest units kill him in one turn.
i am happy as it is now ^^

PS: any item with drain would be overpowered as long as it doesnt lowers damage.
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Dugi
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Re: Legend of the Invincibles (now complete)

Post by Dugi »

Greater infect is a weapon special that can be obtained by Arch Necromancer, and it poisons enemies so that when the poison reduces their hp to 1, they become a soulless on your side.

I know that drain without a load of drawbacks on that item would be overpowered, I just wanted to make it obvious that that I didn't mean it seriously. As a justification why I am not gonna make the campaign easier (except for some specific scenarios and such).
Konrad2
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Re: Legend of the Invincibles (now complete)

Post by Konrad2 »

i do not wish you to make it any easier, its hard but its beatable but if you make it harder i dont know if i can say the same if you nerf the items and units more
lynx
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Re: Legend of the Invincibles (now complete)

Post by lynx »

do I understand correctly that parry works for only one counterattack?
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Dugi
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Re: Legend of the Invincibles (now complete)

Post by Dugi »

No, it does one extra attack for any counterattack that misses. Works best with a unit with high defence using an attack that has a lot of damage and few hits (Executionner's axe on a Phantom who invested into defence AMLA).
lynx
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Re: Legend of the Invincibles (now complete)

Post by lynx »

offensively, defensively or both? I have it on the antisocial fencer/mage, but that's a separate attack, so not much chance of improvement there. Haven't seen the other amlas though.
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Dugi
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Re: Legend of the Invincibles (now complete)

Post by Dugi »

It doesn't work defensively, you have to attack the unit, and rely on its failing counterattacks.
RaustBD
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Re: Legend of the Invincibles (now complete)

Post by RaustBD »

Hey, what's your skill in spriting? Like, to what degree can you create new units? Are you just good with modifying existing stuff, or can you create your own?
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Dugi
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Re: Legend of the Invincibles (now complete)

Post by Dugi »

I can create new sprites, but the result isn't as good as it would be if I created it from existing sprites, and less similar to the mainline ones. Why are you asking?
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