"The fellowship of the Clay" Humans gaining ground story
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Unable to mount Unihorse.
Problem: I am not able to mount Unihorse. The mount option does not appear. I have tried on several turns.
(I have tried subsequent scenarios on older version of the scenario too, and it did not work there either.)
How I tried to mount: I have tied to right click horse, Clyde and empty space next to them. Mount option does not appear.)
BOF: 1.9.12 OSX 10.6.6
Scenario version: Latest ( no visible version number on scenario, tried to update today.)
Skill: Easy
Scenario: 1st
(I have tried subsequent scenarios on older version of the scenario too, and it did not work there either.)
How I tried to mount: I have tied to right click horse, Clyde and empty space next to them. Mount option does not appear.)
BOF: 1.9.12 OSX 10.6.6
Scenario version: Latest ( no visible version number on scenario, tried to update today.)
Skill: Easy
Scenario: 1st
Re: "The fellowship of the Clay" Humans gaining ground stor
I wasn't able to confirm that. Works just right for me via right-clicking on Clyde or Snow-White. You're aware of that you can only mount her after having defeated the orcs, right?jkekoni wrote:How I tried to mount: I have tied to right click horse, Clyde and empty space next to them. Mount option does not appear.)
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Re: "The fellowship of the Clay" Humans gaining ground stor
Actually, a merman netcaster would be useful. I killed Yetis by luring them with a high hp unit then finishing them off within a turn but it can be upset with bad luck and losing units like that (units to bad luck) is no fun.
My mistake...
I assumed that the mount/unmount would work "out of the box", instead only after killing the orcs.
This was the case in some other scenario that contained mount/unmount.
The peasant was complaing about saddling, but I failed to notice that it was actually meaningful comment. Quite logical actually, providing that people
actually would read the comment instead of just scanning through. They (me including) usually do not...
I would add in the scenario objectives, "Unihorse is lacking saddle, so you cannot mount it at this time", or such. Also there could be
menu option saying "not mountable" that would result popup containg reason why.
Also it could be mentioned that one cannot keep troops leveled in the 1st scenario, since I tried to use this scenario to level the woodsmen.
This was the case in some other scenario that contained mount/unmount.
The peasant was complaing about saddling, but I failed to notice that it was actually meaningful comment. Quite logical actually, providing that people
actually would read the comment instead of just scanning through. They (me including) usually do not...
I would add in the scenario objectives, "Unihorse is lacking saddle, so you cannot mount it at this time", or such. Also there could be
menu option saying "not mountable" that would result popup containg reason why.
Also it could be mentioned that one cannot keep troops leveled in the 1st scenario, since I tried to use this scenario to level the woodsmen.
Re: "The fellowship of the Clay" Humans gaining ground stor
Actually, you can have a netcaster if you level one of the meerman in scenario2. Trouble is that he again, would move awfully slow.csarmi wrote:Actually, a merman netcaster would be useful. I killed Yetis by luring them with a high hp unit then finishing them off within a turn but it can be upset with bad luck and losing units like that (units to bad luck) is no fun.
The Yetis are tricky, agreed. I recomend, that you make use of Clyde's inspire. If you put a high damage unit like Legomir, Merdor, Feyndwarf or Aryad close to him, the Yetis can be killed very quickly.
That is why he says LISTEN CAREFULLYjkekoni wrote:I assumed that the mount/unmount would work "out of the box", instead only after killing the orcs.
This was the case in some other scenario that contained mount/unmount.
The peasant was complaing about saddling, but I failed to notice that it was actually meaningful comment. Quite logical actually, providing that people
actually would read the comment instead of just scanning through. They (me including) usually do not...
Actually, they ARE saved as you will come back to this in Scenario 7 and you will find all of the peasants from scenario1 there. And the woodsman comes with you.jkekoni wrote:Also it could be mentioned that one cannot keep troops leveled in the 1st scenario, since I tried to use this scenario to level the woodsmen.
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Re: "The fellowship of the Clay" Humans gaining ground stor
Hello,
I am currently playing this campaign and enjoying it very much After scenario 15 (the one where you have to close the eternal gap with lava and water) came out I played that one this week.
I noticed two things:
- If I end scen. 14 with Clyde unmounted (but got the unicorn save before that) the unicorn isn't available in scen. 15. I think it should be among the starting units there.
- If you ignore the rock-into-lava task, you can capture all the villages and level your units indefinitly bacause the only unit that attacks you is the skeleton leader. You can gather your units around the skeleton castle and beat them up. Survivors will not attack back but go to the haunt and vanish. Repeat for 32546142 rounds and you will have your uber army
So far, I'm not past the poit of closing the gap so I haven't finished this scenario. These are just 2 points I noticed at the start of it.
I am currently playing this campaign and enjoying it very much After scenario 15 (the one where you have to close the eternal gap with lava and water) came out I played that one this week.
I noticed two things:
- If I end scen. 14 with Clyde unmounted (but got the unicorn save before that) the unicorn isn't available in scen. 15. I think it should be among the starting units there.
- If you ignore the rock-into-lava task, you can capture all the villages and level your units indefinitly bacause the only unit that attacks you is the skeleton leader. You can gather your units around the skeleton castle and beat them up. Survivors will not attack back but go to the haunt and vanish. Repeat for 32546142 rounds and you will have your uber army
So far, I'm not past the poit of closing the gap so I haven't finished this scenario. These are just 2 points I noticed at the start of it.
Re: "The fellowship of the Clay" Humans gaining ground stor
Hi mada_gib,masda_gib wrote:Hello,
- If I end scen. 14 with Clyde unmounted (but got the unicorn save before that) the unicorn isn't available in scen. 15. I think it should be among the starting units there.
- If you ignore the rock-into-lava task, you can capture all the villages and level your units indefinitly bacause the only unit that attacks you is the skeleton leader. You can gather your units around the skeleton castle and beat them up. Survivors will not attack back but go to the haunt and vanish. Repeat for 32546142 rounds and you will have your uber army
good to hear that you enjoy TFotC!
Indeed, you seem to have found two bugs/exploits, that we did not think of. In my tests, I always had Clyde mounted when finishing scenario 14 so I didn't notice the porblem. But indeed, scenario 14 is different insofar as the units are stored the moment they leave the map (and not together at the end), so we have to take special care of Snow-White (and Richard).
Though I hope that you did not realy spend 32546142 turns in Scenario 15, we should probably introduce some roud limit. Another option might be that the rock puzzle has to be solved before a certain round ar at least, that the undead will notice you at some point even if you did not touch the rock until that round.
So stay tuned for the following scenario with the first part of the showdown.
The Wesnoth Unit Quiz by Flametrooper:
You Scored as Arch Mage - Arrg, just Arch?!?
The Fellowship of the Clay
You Scored as Arch Mage - Arrg, just Arch?!?
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Re: "The fellowship of the Clay" Humans gaining ground stor
There is no bonus for fast finish, which makes the player want to protract the mission to the last turn in order to get more gold for the next mission, why so?
Re: "The fellowship of the Clay" Humans gaining ground stor
This is not intentional - we simply forget it so far. Sorry for that!Wayirr wrote:There is no bonus for fast finish, which makes the player want to protract the mission to the last turn in order to get more gold for the next mission, why so?
I guess fix will have to wait until the last scenario is playable and finetuning will start.
The Wesnoth Unit Quiz by Flametrooper:
You Scored as Arch Mage - Arrg, just Arch?!?
The Fellowship of the Clay
You Scored as Arch Mage - Arrg, just Arch?!?
The Fellowship of the Clay
Re: "The fellowhip of the Clay" Humans gaining ground story
TFotC 0.10.1: has been uploaded
Again, abigger update:
This also means that it is quite possible that it can be played in a way other than intended - so if you think something is strange, we encourage you to tell us.
Other than that: Enjoy the new scenario!
Again, abigger update:
- added scenario 16 I still consider it beta status though as there still appears a deprecated message
- The Hunter from sceanrio 1 and the Saurian from scenario 12 schould now have traits when you get them
This also means that it is quite possible that it can be played in a way other than intended - so if you think something is strange, we encourage you to tell us.
Other than that: Enjoy the new scenario!
The Wesnoth Unit Quiz by Flametrooper:
You Scored as Arch Mage - Arrg, just Arch?!?
The Fellowship of the Clay
You Scored as Arch Mage - Arrg, just Arch?!?
The Fellowship of the Clay
Re: "The fellowship of the Clay" Humans gaining ground stor
noticed there's an update to 0.10.2 available — what's new?
Re: "The fellowship of the Clay" Humans gaining ground stor
This time, I updated the patchnotes only in the first post of this thread.lynx wrote:noticed there's an update to 0.10.2 available — what's new?
The Wesnoth Unit Quiz by Flametrooper:
You Scored as Arch Mage - Arrg, just Arch?!?
The Fellowship of the Clay
You Scored as Arch Mage - Arrg, just Arch?!?
The Fellowship of the Clay
Re: "The fellowship of the Clay" Humans gaining ground stor
Ah (the date is wrong though). Can't wait for the next scenario!
Re: "The fellowship of the Clay" Humans gaining ground stor
Thanks for letting us know.lynx wrote:Ah (the date is wrong though). Can't wait for the next scenario!
Though I still have some minor tweaks for scenario 16 in mind, scenario 17 is in progress and will eventually finish the campaign.
Corrected the date in the first post.
The Wesnoth Unit Quiz by Flametrooper:
You Scored as Arch Mage - Arrg, just Arch?!?
The Fellowship of the Clay
You Scored as Arch Mage - Arrg, just Arch?!?
The Fellowship of the Clay
- Flameslash
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Re: "The fellowship of the Clay" Humans gaining ground stor
Bad News is way too hard. You can barely scratch the enemies without sacrificing heroes which you can't do.