To Lands Unknown 3.1.2 - a new gameplay mode!

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white_haired_uncle
Posts: 96
Joined: August 26th, 2018, 11:46 pm

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

Post by white_haired_uncle » September 25th, 2018, 3:16 am

Goddess of all Rhamis

"Tashkar, you master" -> "Tashkar, your master"

In attached save, recall a Rhami'kai, take item that says it advances the unit. Unit Description shows this unit type has an advancement, but the unit does not advance. IIRC, when I picked up this unit it said it could only be used by a Rhami or Rhami'kai. I was curious what would happen when the unit holding it advanced above Rhami'kai, so I debug advanced one level and the spear still has effect. I did try recalling a Rhami and it did advance when taking the spear.

Next recall a carpet rider and take the next item. No promised advance here either.
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white_haired_uncle
Posts: 96
Joined: August 26th, 2018, 11:46 pm

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

Post by white_haired_uncle » September 25th, 2018, 3:17 am

[EDIT: PEBKAC]


Goddess of all Rhamis

Attack War Golem at 24.22 with Banisher at 21.2, using banishment. The banishment doesn't seem to do anything. I thought maybe this was because 'mechanical' was immune, so I tried attacking a mage and that didn't work either.

Also the description of Circle of Banishment could be worded a bit more clearly, particularly around what are and's and what are or's.
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Last edited by white_haired_uncle on September 25th, 2018, 7:39 pm, edited 1 time in total.

Konrad2
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Re: To Lands Unknown 3.1.2 - a new gameplay mode!

Post by Konrad2 » September 25th, 2018, 7:39 am

white_haired_uncle wrote:
September 25th, 2018, 3:17 am
Goddess of all Rhamis

Attack War Golem at 24.22 with Banisher at 21.2, using banishment. The banishment doesn't seem to do anything. I thought maybe this was because 'mechanical' was immune, so I tried attacking a mage and that didn't work either.

Also the description of Circle of Banishment could be worded a bit more clearly, particularly around what are and's and what are or's.
Banishment is a technique that works by basically forcibly unsummoning abyssal beings. Tell me, are humans and Golems abyssal beings? xD
I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

white_haired_uncle
Posts: 96
Joined: August 26th, 2018, 11:46 pm

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

Post by white_haired_uncle » September 25th, 2018, 11:13 am

Konrad2 wrote:
September 25th, 2018, 7:39 am
white_haired_uncle wrote:
September 25th, 2018, 3:17 am
Goddess of all Rhamis

Attack War Golem at 24.22 with Banisher at 21.2, using banishment. The banishment doesn't seem to do anything. I thought maybe this was because 'mechanical' was immune, so I tried attacking a mage and that didn't work either.

Also the description of Circle of Banishment could be worded a bit more clearly, particularly around what are and's and what are or's.
Banishment is a technique that works by basically forcibly unsummoning abyssal beings. Tell me, are humans and Golems abyssal beings? xD
Unless I missed something, which is not all that unlikely, banishment hasn't been explained at this point in the campaign.

I don't know about golems being abyssal. Some days I'm not too sure about humans.

Konrad2
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Re: To Lands Unknown 3.1.2 - a new gameplay mode!

Post by Konrad2 » September 25th, 2018, 12:04 pm

Abyssal refers to them being natives of the Abyss, which is 'simply' a place. (Or rather a dimension.)
(Did you look at the description of the ability/unit?)
I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

white_haired_uncle
Posts: 96
Joined: August 26th, 2018, 11:46 pm

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

Post by white_haired_uncle » September 25th, 2018, 1:06 pm

Konrad2 wrote:
September 25th, 2018, 12:04 pm
Abyssal refers to them being natives of the Abyss, which is 'simply' a place. (Or rather a dimension.)
(Did you look at the description of the ability/unit?)
I did. I looked anywhere I could think of for an explanation.

And every time I overlooked that one key word.

white_haired_uncle
Posts: 96
Joined: August 26th, 2018, 11:46 pm

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

Post by white_haired_uncle » September 27th, 2018, 2:17 am

As shown in Unit Description, Mehir has slow and damage auras. They don't seem to do anything.

In between the two saves attached, Mehir hit Idyc for 20 HP. On turn 14, Idyc has 12/32, and is not slowed.
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white_haired_uncle
Posts: 96
Joined: August 26th, 2018, 11:46 pm

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

Post by white_haired_uncle » September 27th, 2018, 2:23 am

As can be seen in a save from the previous post, Mehir has gained circle of resistance, slowing aura, and damaging aura. When we get to the North Pole, a dialog explains that he will receive 80XP for each of them he has acquired, but only receives 160XP.

Edit: I just noticed that in the AMLA that occurs it shows slowing aura, damaging aura and ultimate circle, but not circle of resistance. Did the ultimate circle replace the CoR before the additional XP calculation was done and that's why he only got 2x80? Just a guess.

Edit2: I'm starting to question my understanding of Unit Description. I went back to an earlier save and forced an advance to confirm that I did have CoR (I know I had the other two, I remember choosing them).

If I'm right about how UD works, there are potentially a couple other issues that can be seen using this save. In the AMLA, I chose +HP, but later noticed that UD said he had spawn gates (though no actual gates get spawned).

If I'm wrong, I'd love to know where I can find specifics about a particular unit (specifically modified resistances).
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white_haired_uncle
Posts: 96
Joined: August 26th, 2018, 11:46 pm

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

Post by white_haired_uncle » September 27th, 2018, 6:30 pm

In North Pole, there are a couple minor quirks with unit descriptions:

1) Pirafly: describes effects of poison though the unit has no poison attack.

2) Nightmare: describes the effects of the arcane attack, though the unit has no arcane attacks.

white_haired_uncle
Posts: 96
Joined: August 26th, 2018, 11:46 pm

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

Post by white_haired_uncle » September 27th, 2018, 6:33 pm

Siege of Kharos:

"So you must Anthi" -> "So you must be Anthi"

//--------------------------------------------------

The City of Light:

"Our reliance agriculture" -> "Our reliance on agriculture"

"step out our cooled cities" -> "step out of our cooled cities"

"You don't like a warlike" -> "You don't seem like a warlike" ?

//--------------------------------------------------

Sky Kingdom:

"worthy visiting him" -> "worthy of visiting him" ?

//--------------------------------------------------

Enlightenment:

"it's power" -> "its power"

//--------------------------------------------------

Skydock:

"it's power" -> "its power"

"Well, the First Civilization has been around a long time ago." ???

//--------------------------------------------------

Epilogue

"if you how to get" -> "if you know how to get" ?

XxPaladinxX
Posts: 1
Joined: October 30th, 2018, 5:44 pm

Re: A little problem...

Post by XxPaladinxX » October 30th, 2018, 5:47 pm

Limpun wrote:
December 13th, 2017, 10:20 am
ForestDragon wrote:you need to keep in mind that the circles of the same color are linked to eachother in a way that villages are for silver mages (you just have to select a tile on the other island when moving a unit)
In previous versions I only have to put a unit in the circle and it was moved to the other isle automatically... I see that has changed... thanks for the information... I think I can go on playing now... :)
Hi, I use an iPad, and I can’t click on the further teleported pad to send my units without deselecting the unit. Do you have a workaround for this? I absolutely love the campaign.

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