To Lands Unknown 3.9
Moderator: Forum Moderators
Re: To Lands Unknown 3.0 for 1.14
Hmm, I did notice that they are partially in line with the top of the dunes, but it wasn't clear and some hexes that seemed to look the same had different terrain types. But I'm now writing from memory, I could be wrong. What I know is I had a bit of a wtf moment when I noticed that my unit had 50% defence in one hex, but 40% in another that seemed the same.inferno8 wrote: ↑May 28th, 2018, 2:36 pmThose two terrain types are used to simulate "climbing" the dunes. If you look closely at the map, you will see the terrain map pattern matches the image. Units slow down when they want to cross a dune. Once they do it, they move faster as they are going down.
-
- Posts: 476
- Joined: February 7th, 2015, 1:27 am
- Location: Germany
Re: To Lands Unknown 3.0 for 1.14
I assumed that the commented out lines were text-revisions that for whatever reason had not gone live yet. It just occurred to me, that it might be the other way round and the commented out stuff is old. In that case I missed a lot of reports, because I did not report typos that where "fixed" in the commented out lines. If you can clarify this, I will look through the files again next time, before I continue playing through the campaign - though that might take as much as a month, not much time for Wesnoth right now.inferno8 wrote: ↑May 28th, 2018, 12:22 pmI am too busy to study all the dialogs. If you could point me to specific lines like you did with other scenarios, that would be great.Whiskeyjack wrote: ↑May 26th, 2018, 12:42 pm The commented out stuff also applies to scenarios two and three it seems.
Actually, I also just realized that I didn't even mention the visuals in my last post: they truly are amazing and it's really cool to have a 3D feel to Wesnoth gameplay! Also, to echo Landiss: despite my complaints about the long enemy turns in the cave level (though that resolved itself after a couple turns of bats biting stone fists), it was actually pretty fun. The statues in the abyss and moving along the sword of one were my favorite part of the campaign so far!
Under blood-red skies, an old man sits
In the ruins of Carthage - contemplating prophecy.
In the ruins of Carthage - contemplating prophecy.
Re: To Lands Unknown 3.0 for 1.14
The commented out lines are no longer used and will be completely removed in the future.Whiskeyjack wrote: ↑May 31st, 2018, 10:09 am I assumed that the commented out lines were text-revisions that for whatever reason had not gone live yet. It just occurred to me, that it might be the other way round and the commented out stuff is old. In that case I missed a lot of reports, because I did not report typos that where "fixed" in the commented out lines.
No problem. Take your time. We are all volunteers here. Others can also report any typos they findWhiskeyjack wrote: ↑May 31st, 2018, 10:09 am If you can clarify this, I will look through the files again next time, before I continue playing through the campaign - though that might take as much as a month, not much time for Wesnoth right now.
Btw, TLU needs custom music! If anyone knows good and free tracks (GPL or Creative Commons license only), please let me know
Re: To Lands Unknown 3.0 for 1.14
Check out Vindsvept's works. They're under CC BY 4.0.
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
Re: To Lands Unknown 3.0 for 1.14
Yes, please!!! I love this campaign!
Re: To Lands Unknown 3.0 for 1.14
I just noticed that I have only a silver completion marker, even though I finished on hard. (back then on the 28th april)
Re: To Lands Unknown 3.0 for 1.14
Quick note: In Scenario 4 (the battle between barbarians and saurians), there are some errors about invalid markup in the messages. Looks like you have </i> where <i> is meant.
(Might be that this is an issue with the german translation, though.)
For Szenario 5 (the cave one), the setting is "no bonus for early end", as well as I'm getting about +24 gold each turn (after killing all enemies and occupying all villages. This creates an incentive for simply waiting until the last turn and hoarding gold, which is not fun.
(Might be that this is an issue with the german translation, though.)
For Szenario 5 (the cave one), the setting is "no bonus for early end", as well as I'm getting about +24 gold each turn (after killing all enemies and occupying all villages. This creates an incentive for simply waiting until the last turn and hoarding gold, which is not fun.
-
- Posts: 217
- Joined: December 17th, 2015, 10:27 pm
Re: To Lands Unknown 3.0 for 1.14
I'm always reporting these silly little things, because I'm always in the map editor, making my unappreciated maps… ahem.
Anyway. Previous versions had a definition for the terrain
Is it needed?
Anyway. Previous versions had a definition for the terrain
string=Xuq
. Although that has been deleted, this yet remains:
Code: Select all
## To_Lands_Unknown/macros/terrain_base.cfg
106,108d105
< {TERRAIN_BASE_RANDOM_L Xuq 2 cave/wall-rough}
< {WALL_TRANSITION_L Xuq (!,Xuq) 2 cave/wall-rough}
<
Re: To Lands Unknown 3.0 for 1.14
I just filed #3266 for a crash in this campaign (start of scenario Defense of Saffaros). I think this is a Wesnoth Bug, not a TLU one (as WML/Lua should not be able to crash Wesnoth), just letting you know.
Re: To Lands Unknown 3.0 for 1.14
Be ready for a huge TLU summer update really soon! It will offer a very unusual feature, so stay tuned! You'll love it
Re: To Lands Unknown 3.0 for 1.14
Uh. I'm not sure if I shouldn't be scared.
Re: To Lands Unknown 3.1
To Lands Unknown 3.1. is now available!
It offers many improved lines of dialogs, a new raw translation file for translators and something veeery unique, never seen before in any other campaign - an additional "badass" gameplay mode! This feature once enabled makes the main protagonist Mehir act quite differently throughout the campaign. This completely alters the story in many places and can surprise even the oldest TLU veterans! Of course all those alternative events and dialogs should be taken with a grain of salt But the really nice thing about this "badass" mode is that it allows you to play some missions in a different way. So I highly encourage you to try this out!
Note: You need Era of Magic 3.2 and the latest version of To Lands Unknown Resources pt.2 to play the campaign. Also, please keep in mind that the new gameplay mode may not be balanced. As always feel free to share any suggestions you have
Enjoy!
It offers many improved lines of dialogs, a new raw translation file for translators and something veeery unique, never seen before in any other campaign - an additional "badass" gameplay mode! This feature once enabled makes the main protagonist Mehir act quite differently throughout the campaign. This completely alters the story in many places and can surprise even the oldest TLU veterans! Of course all those alternative events and dialogs should be taken with a grain of salt But the really nice thing about this "badass" mode is that it allows you to play some missions in a different way. So I highly encourage you to try this out!
Note: You need Era of Magic 3.2 and the latest version of To Lands Unknown Resources pt.2 to play the campaign. Also, please keep in mind that the new gameplay mode may not be balanced. As always feel free to share any suggestions you have
Enjoy!
Re: To Lands Unknown 3.1 - a new gameplay mode!
Highest Tiers (Badass mode)
Mehir starts with 8/5 MP (because of the Carpet last scenario)
Mehir starts with 8/5 MP (because of the Carpet last scenario)
Re: To Lands Unknown 3.1 - a new gameplay mode!
That's really minor. It shouldn't affect the gameplay much. Anyway, thanks for reporting!
Re: To Lands Unknown 3.1 - a new gameplay mode!
I love, love, love the Badass mode so far. However, I just noticed a glitch in Ka-Gatta, in Easy mode (haven't tried Normal or Hard levels...)
I'll let you know if I find anything else.
EDIT: In the same mode (Badass, Easy):
Spoiler:
EDIT: In the same mode (Badass, Easy):
Spoiler: