To Lands Unknown v2.2 - a new scenario

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Re: To Lands Unknown v2.1 - a huge update, now with movies

Postby Wayirr » September 16th, 2017, 11:34 am

Are there plans to port to 1.13 and maybe utilize new features to make the campaign even better? Or even request features before 1.13 line is feature-frozen
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Re: To Lands Unknown v2.1 - a huge update, now with movies

Postby inferno8 » September 16th, 2017, 11:40 am

The campaign will be ported to 1.13~1.14 soon. I ran some tests not so long ago and unfortunately TLU is completely unplayable on the development version of Battle for Wesnoth due to terrible graphical glitches and lua errors :hmm: I hope devs will do something about it - I am going to post a topic about it in the troubleshooting section soon.

By the way, I am working on the new version of the campaign. There will be a new scenario and a lot of dialogue improvements. Stay tuned! ;)
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Re: To Lands Unknown v2.1 - a huge update, now with movies

Postby The_Gnat » September 17th, 2017, 11:50 pm

That is good news :D TLU is great and it would be good to be able to play it on 1.13 (and so to come 1.14)
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Re: To Lands Unknown v2.2 - a new scenario

Postby inferno8 » December 7th, 2017, 8:53 pm

To Lands Unknown 2.2. is now available!

In this version you will find a whole new scenario for you to play! It is the third and the last of 3 special training missions. In this one you will learn a lot about the Sky Kingdom - one of the factions of the world of Era of Magic.
Also, many lines of dialogue have been improved, the ending has been slightly extended, Mehir's got a new AMLA and movies now display inside a fancy frame/border:
tlu_movieborder.jpg


There is also a brand new French translation included. The German one has been updated too. Unfortunately these were made for the previous version and do not cover the new dialogues in 2.2. But in the add-on's folder translators will find a new raw translation file. I suggest to use PoEdit's translation memory to quickly 'feed' the file with old unchanged strings and then work on the new material.

Changelog:
Code: Select all
Version 2.2
- Scenarios
   * added a new training mission 'Skydock' between scenario 19 and old scenario 20 (renamed further scenarios' numbers accordingly)
   * various dialogue improvements
   > scenario 04 - Southern Nations
      * replaced one of salamanders with its yellow variant
   > scenario 05 - Fire Canyon
      * when rescuing lizards, all of them are rescued at the same time
      * the prisoners are now actual units instead of images
   > scenario 07 - Ka-Gatta
      * added glow effects to lying artifacts
      * made climibing on the sword statue smoother by adding some road tiles
   > scenario 18 - The Last Summoner
      * added fancy teleport animations for portals
   
- Units
   * added meditation amla for Mehir (grants +1 exp per turn when resting)
   * as a compensation, Mehir gets 80 experience points for each of the mentioned AMLAs he obtained (instead of 60)
   * Living Gate: increased max hp by 8, decreased phys. resistances by 15%, increased arcane resistances by 10%
   * True Rashti: decreased dimensional vortex attack damage to 20 (-3)
   
- Graphics
   * implemented special movie borders to distinguish animated cutscenes from the rest of the screen

- Music
   * added a new track for the Summoners intro
   
- Translations
   * added the French translation
   * updated the Polish translation
   * updated the raw translation file for translators


Enjoy! :)
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A little problem...

Postby Limpun » December 12th, 2017, 4:01 pm

Hello...

I have a problem in the scenario of the Sky Kingdom: I can not move from the first isle. I see the enemy units move from their isles to me... but I can not do the same. Well... a enemy unit wich go into the circle portal that goes to the second isle... could not move to there too... (The enemy unit went to attack a unit I have in that circle)

I think thas it is not the first time of this error in this scenario. I read something about a lack some coordenates in a function. Can happen the same now?

I must to say that Ihave played the campaing several times... since I (first time) downloaded 2.1 version ...without being able go beyond that point. I have also downloaded the campaign several times. The last time I did it with the new version. (In previous versions I was able to play the campaign to the end without any problem)

I think this is a great campaign and I do not mind playing it over and over again. But I wish I could finish this scenario... and finish at the end.

Regards
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Re: A little problem...

Postby ForestDragon » December 12th, 2017, 4:08 pm

Limpun wrote:Hello...

I have a problem in the scenario of the Sky Kingdom: I can not move from the first isle. I see the enemy units move from their isles to me... but I can not do the same. Well... a enemy unit wich go into the circle portal that goes to the second isle... could not move to there too... (The enemy unit went to attack a unit I have in that circle)

I think thas it is not the first time of this error in this scenario. I read something about a lack some coordenates in a function. Can happen the same now?

I must to say that Ihave played the campaing several times... since I (first time) downloaded 2.1 version ...without being able go beyond that point. I have also downloaded the campaign several times. The last time I did it with the new version. (In previous versions I was able to play the campaign to the end without any problem)

I think this is a great campaign and I do not mind playing it over and over again. But I wish I could finish this scenario... and finish at the end.

Regards
you need to keep in mind that the circles of the same color are linked to eachother in a way that villages are for silver mages (you just have to select a tile on the other island when moving a unit)
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Re: A little problem...

Postby Limpun » December 13th, 2017, 10:20 am

ForestDragon wrote:you need to keep in mind that the circles of the same color are linked to eachother in a way that villages are for silver mages (you just have to select a tile on the other island when moving a unit)

In previous versions I only have to put a unit in the circle and it was moved to the other isle automatically... I see that has changed... thanks for the information... I think I can go on playing now... :)
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Re: To Lands Unknown v2.2 - a new scenario

Postby Limpun » December 13th, 2017, 2:56 pm

Good...

I managed to finish the campaign. I have to say that I like the changes and that they make this campaign even better that I already loved.

regards
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Re: To Lands Unknown v2.2 - a new scenario

Postby Infiniteguardian » January 16th, 2018, 9:12 pm

Wow. That has the best graphics I have ever seen. I have played the entire campaign at least 3 times and here is what I want to ask, Can you start working on a sequel to Lands Unknown pleeease. I could help if I have some spare time this month:)
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Re: To Lands Unknown v2.2 - a new scenario

Postby inferno8 » January 17th, 2018, 5:14 pm

I am glad you like the campaign, Infiniteguardian, and thank you for your kind words. :)
Infiniteguardian wrote:Can you start working on a sequel to Lands Unknown pleeease.
It all depends on the amount of my spare time. I am quite a busy person nowadays. The good thing is the story for the prequel is almost ready. Before I start working on new stuff, I want to improve old stuff.

TLU and EoMa are going to receive tremendous graphical updates very soon. Stay tuned people! :D
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Re: To Lands Unknown v2.2 - a new scenario

Postby Infiniteguardian » February 4th, 2018, 8:22 pm

OK just message me if there's anything I need to know.
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Re: To Lands Unknown v2.2 - a new scenario

Postby catagent101 » February 21st, 2018, 5:01 pm

A bug: the cave wall terrain defined in this campaign replaces the default cave wall terrain in the editor since it has the same id.
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