The Settlers of Light (1.9.12+)

Discussion and development of scenarios and campaigns for the game.

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IPS
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Re: The Settlers of Light (1.9.x)

Post by IPS »

I have a bug (in 1.8.3) with the skeletons what makes sync errors to all the players when I recruit skeletons and they make me sync errors when they recruit skeletons. This happens because my skeletons can upgarade to death baron too.

The campaign corrupted my skeleton's (for default, ageless, etc) files with this code:

Code: Select all

    #textdomain wesnoth-l
    [unit_type]
        [advancefrom]
           unit=Skeleton
        [/advancefrom]
        id=Death Squire
        name= _ "Death Squire"
        race=undead

Code: Select all

[unit_type]
    id=Skeleton_TSoL

Code: Select all

[advancefrom]
    unit=Skeleton_TSoL
[/advancefrom]

Please, fix it.
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Astoria
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Re: The Settlers of Light (1.9.x)

Post by Astoria »

IPS wrote:I have a bug (in 1.8.3) with the skeletons what makes sync errors to all the players when I recruit skeletons and they make me sync errors when they recruit skeletons. This happens because my skeletons can upgarade to death baron too.

The campaign corrupted my skeleton's (for default, ageless, etc) files with this code:

Code: Select all

    #textdomain wesnoth-l
    [unit_type]
        [advancefrom]
           unit=Skeleton
        [/advancefrom]
        id=Death Squire
        name= _ "Death Squire"
        race=undead

Code: Select all

[unit_type]
    id=Skeleton_TSoL

Code: Select all

[advancefrom]
    unit=Skeleton_TSoL
[/advancefrom]

Please, fix it.
Done.
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arek72
Posts: 13
Joined: May 11th, 2010, 11:14 pm

Re: The Settlers of Light (1.9.x)

Post by arek72 »

Hi,

in the Tunnel Vision Scenario i killed all enemies and put my men into the tunnel but the scenarion does not end...
Any special hex i have to go to?

Best
Arek

Wesnoth 1.91
OS X 10.6.4
There is no spoon...

OS X 10.6.8
Wesnoth 1.10.5
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Astoria
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Re: The Settlers of Light (1.9.x)

Post by Astoria »

arek72 wrote:Hi,

in the Tunnel Vision Scenario i killed all enemies and put my men into the tunnel but the scenarion does not end...
Any special hex i have to go to?

Best
Arek

Wesnoth 1.91
OS X 10.6.4
Forgot about the filter_location.... it should work in my patch. Just download the campaign again. (not update)
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arek72
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Re: The Settlers of Light (1.9.x)

Post by arek72 »

Still not working :-(

Wesnoth 1.91
OS X 10.6.4
There is no spoon...

OS X 10.6.8
Wesnoth 1.10.5
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Astoria
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Re: The Settlers of Light (1.9.x)

Post by Astoria »

Could you post a replay, so I can see what happens?
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arek72
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Re: The Settlers of Light (1.9.x)

Post by arek72 »

Saved a replay but when trying to view it i get a "Unknown unit type Ceresian Man-at-Arms" error.
I uploaded it anyway...
Loading saved turns is no problem...

Wesnoth 1.91
OS X 10.6.4
Attachments
SoL-Tunnel_Vision_replay.gz
(46.31 KiB) Downloaded 252 times
There is no spoon...

OS X 10.6.8
Wesnoth 1.10.5
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Astoria
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Re: The Settlers of Light (1.9.x)

Post by Astoria »

arek72 wrote:Saved a replay but when trying to view it i get a "Unknown unit type Ceresian Man-at-Arms" error.
I uploaded it anyway...
Loading saved turns is no problem...

Wesnoth 1.91
OS X 10.6.4
That has alreay been fixed... :augh:
Are you sure you have the most recent version?
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arek72
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Re: The Settlers of Light (1.9.x)

Post by arek72 »

Yes i dl the latest version (no update).
But i'm using the saves from the older versions.
Do i have to start the scenarion from scratch?
There is no spoon...

OS X 10.6.8
Wesnoth 1.10.5
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Re: The Settlers of Light (1.9.x)

Post by Astoria »

arek72 wrote:Yes i dl the latest version (no update).
But i'm using the saves from the older versions.
Do i have to start the scenarion from scratch?
Yes, you have to.
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arek72
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Re: The Settlers of Light (1.9.x)

Post by arek72 »

Started all over but the scenario still does not end :-(
Replay attached.
Attachments
SoL-Tunnel_Vision_replay.gz
(49.81 KiB) Downloaded 236 times
There is no spoon...

OS X 10.6.8
Wesnoth 1.10.5
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Astoria
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Re: The Settlers of Light (1.9.x)

Post by Astoria »

Release 0.7.0 went on the server, and we're on UMC-DEV now. Enjoy part 1. Part 2 is coming up.
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Re: The Settlers of Light (1.9.x)

Post by Lord-Knightmare »

The Scenarios 8 and 9_1 are not working properly.
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Re: The Settlers of Light (1.9.x)

Post by Astoria »

Lord-Knightmare wrote:The Scenarios 8 and 9_1 are not working properly.
Please answer these questions:
  • What?
    How?
    When?
    Where?
    Why?
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Re: The Settlers of Light (1.9.x)

Post by bigkahuna »

Hey I had a look at the storyline (can't play since I am on 1.8) to see how the sequel to IftU was going. I have some questions and concerns about the storyline.

Are you actually qualified to make these drastic changes to the storyline of IftU? There is already an official "Future History" of Wesnoth, and Shadowmaster has some more major plans to develop the storyline in AtS. If you see this and are only presenting this as an alternate history, that's fine. I just think it is kind of rude to make a campaign off of someone elses work while they are in the makings of another.

Ceresians. Who in the world are they? They need some sort of introduction. Also, the New Elensefar deal. I've never heard of these in any of the accepted campaign storylines, so you need to project these as a new people group.

The Union. At the end of IftU,
Spoiler:
Plus, what is the deal with the marriage of the "Lady of Light" and the "Lady of Darkness"? This bi-gender marriage (and graphic portrait I might add) adds an unprecedented drastic change in Wesnoth that I think needs to be removed.

Storyline-in-general. There wasn't much of a storyline, except for the fact that it was a group of some random unknown people group wandering around trying to settle an area packed with hostile _______s (fill in the blank). Pretty much all you do is go around killing the somethings. Including the Chaos Armies wandering around
Spoiler:
didn't really add much to the storyline and made no sense whatever.

Setting. I really liked the opening statement in Written in Blood (your other campaign if you don't know :D ), and then was dissapointed afterwards when I saw that none of the scenarios were really living up to the emotion in that statement. This campaign really didn't have an opening anything, and though the setting of after the fall is always going to be awesome, I think that you need to have some story to back it up.

From looking at your two campaigns, it gave me the feeling that you just wanted to make a campaign to somehow include the Aragwaithi faction.
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