Note: This add-on is now on GitHub: https://github.com/doofus-01/wesnoth-Bad_Moon_Rising
The supporting add-ons Archaic_Era and Archaic_Resources are also on GitHub
The BfW 1.12 (stable) version is changed very little, only major bug-fixes will be uploaded. Newer features and graphics will be found in the BfW 1.13 (development) version.
This is a campaign centered on Humans, Orcs, and some factions from Archaic Era and mainline. It takes place in the north, so the maps are mostly snowy or cave. The story is finished and the campaign is playable. It is not quite the standard mainline-style, but it shouldn't be too radically different either.
Some of the side projects, such as inventory or world-map encounters are under continuous improvement. The RPG elements of this hopefully add a fun and interesting dynamic, without being too complicated.
Part 1 is a quick and simple campaign, with no recruiting and minimal RPG elements.
Parts 2 and 3 are have "real" scenarios, "world-map" scenarios, "skirmish" scenarios, and "shop" scenarios. If a "real" scenario is too difficult, it usually pays to farm a bit on the "worldmap" scenarios. The need to replay a scenario in standard Wesnoth campaigns, so that I had enough gold or veterans to deal with the next scenario, annoyed me, so if you get through one "real" scenario, you should not have to replay it to get better footing in the next "real" scenario.
Here is a screen-shot from an important plot-point in Part 2. (The dialog is clearly not Shakespeare, but I think it works well enough.)
Here is a screen-shot from an important plot-point in Part 3. No context, just a screen-shot.
Regarding translations: It's been brought to my attention that most of the claimed translations for this add-on may be empty. They were added automatically through WesCamp years ago, when it was on Berlios. There are .mo files, but I don't have the .po files, so the translated strings are probably outdated anyway. WesCamp is dead, so for the small chance that anyone has translated anything through WesCamp in the last couple of years, please send your .po files directly to the add-on's forum thread or author. I've updated the .pot file in the translations folder in the add-on.
If you find something wrong, don't assume I know about it - please report it here, or it likely won't get fixed. Thanks!
2. Descriptions of some items are too long and get truncated. Fluff and effect descriptions should have their own separate fields.
3. Inventory list in shop can be written twice, if there is just one item
4. Too many items in Inventory can cause bad layout of GUI, and can even lead to crashes, with message:
I suspect this is also dependent upon display resolution. It mostly works for me, but if anyone has trouble with the non-mainline menus, please let me know what resolution you are using.
5. AI becomes passive in last section of final scenario.
EDIT 2015-04-05: I'm attaching the .pot file here (compressed as a .zip), though it should also be in the add-on itself, in the translations folder. Don't use the thing on Wescamp, that is obsolete by a year. 2015-07-19: Updated .pot file.
2016-07-10: Removed the .pot file; If you are going to use it, you already have the file in the add-on translations folder, and it will be more likely updated than whatever I upload here. Also, added screen-shots and note on translations.
UPDATE 20141128: BfW 1.10 instances should die off now that BfW 1.12 is out, but for now please specify which BfW version you are using.
The first version for this is 1.1.0 and it has just been added to the server. I think it works, but have not been able to play the thing through. If anyone stumbles across something wrong, let me know.
Please keep comments & complaints for the 1.8 version in this thread. I'm very disorganized and don't need any help getting confused. Thanks.