1.10 and 1.11 SP Campaign - Bad Moon Rising

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1.10 and 1.11 SP Campaign - Bad Moon Rising

Postby doofus-01 » August 24th, 2010, 2:01 pm

This topic is for the campaign Bad Moon Rising, BfW 1.10 and 1.11 editions. Earlier BfW editions are no longer being developed. Actually, neither is the BfW 1.10 version, but I'll still try to deal with any bugs that are reported.

This is a campaign centered on Humans, Orcs, and some factions from Archaic Era. It takes place in the north, so the maps are snowy. The story is finished and the campaign is playable.

Some of the side projects, such as inventory or world-map encounters need work, and will continue to be slowly developed.

If you find something wrong, don't assume I know about it - please report it here, or it likely won't get fixed. Thanks!

----------------------------------------original post-----------------------------------------
The first version for this is 1.1.0 and it has just been added to the server. I think it works, but have not been able to play the thing through. If anyone stumbles across something wrong, let me know.

Please keep comments & complaints for the 1.8 version in this thread. I'm very disorganized and don't need any help getting confused. Thanks.
Last edited by doofus-01 on May 26th, 2013, 2:58 am, edited 3 times in total.
Bad Moon Rising | Trinity(WIP) | Archaic Era | Tales of the Setting Sun(On Hold/Abandoned)
Available for BfW 1.10 but only actively developed for BfW 1.11/1.12
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Re: 1.9/1.10 SP Campaign - Bad Moon Rising

Postby lostnumber » August 24th, 2010, 9:57 pm

Very first scenario of the final chapter of BMR freezes the game.

When Beleros is moved onto the northern path he says "Free!" in dialogue and lorenzon says that they will meet up soon. Then the game freezes and has to be ended from task manager, this has happened on multiple reloads. Let me know if you need the save file

EDIT: Apparently the units are supposed to be removed when they reach certain locations and this is part of the victory conditions, however doing so results in the game freezing for several minutes. I dont know if this is an issue with 1.9 or your campaign, it definitely isnt my computer.
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Re: 1.9/1.10 SP Campaign - Bad Moon Rising

Postby Mountain_King » August 25th, 2010, 5:22 am

Little nitpick type thing:
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Re: 1.9/1.10 SP Campaign - Bad Moon Rising

Postby doofus-01 » August 25th, 2010, 12:57 pm

lostnumber wrote:Very first scenario of the final chapter of BMR freezes the game.
I see what you mean. It is the mainline macro PUT_TO_RECALL_LIST that is causing it. I'll send an update when I can, but anyone can fix their copy by removing those macros at lines 489, 511, and 529 (delete the entire line) in the file Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg and replacing them with

Code: Select all

[store_unit]
[filter]
id=Raenna #or Belleros or Carghanna, once for each
[/filter]
variable=recall_temp
kill=yes
[/store_unit]
[set_variable]
name=recall_temp.y
value=recall
[/set_variable]
[set_variable]
name=recall_temp.x
value=recall
[/set_variable]
[unstore_unit]
variable=recall_temp
find_vacant=no #<--I'm doing this from memory, this may not be quite right
[/unstore_unit]
{CLEAR_VARIABLE recall_temp}

Mountain_King wrote:
Little nitpick type thing:
As far as I know, 1.9 means the "ninth version of 1.x series", not "one and nine tenths". I don't think developers plan on having exactly ten releases ahead of time.
Bad Moon Rising | Trinity(WIP) | Archaic Era | Tales of the Setting Sun(On Hold/Abandoned)
Available for BfW 1.10 but only actively developed for BfW 1.11/1.12
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Re: 1.9/1.10 SP Campaign - Bad Moon Rising

Postby lostnumber » August 25th, 2010, 7:36 pm

In the scenario "An Opportunity" the throwing knife attacks used by your commanders and footman are counted as melee and cause you to fail the scenario. Thus the only way to win is to use Raenna to kill the Lieutenent. I'm not sure if this is intentional but it definitely wasn't made clear by the instructions.


In the scenario "Mine Mouth" the instructions make it unclear whether both leaders need to be killed to achieve victory (they do not, only the main one).

There are some serious bugs with the random encounters, I will test them more and make a more in depth post on the system later.
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Re: 1.9/1.10 SP Campaign - Bad Moon Rising

Postby doofus-01 » August 25th, 2010, 9:06 pm

The random encounters looked like they were mostly working in Part 2, but were getting too difficult too quickly, I'm working on that. And just a note of caution: if you use :debug :cl or :n on the skirmish or worldmap scenarios, it will almost surely break them.
Bad Moon Rising | Trinity(WIP) | Archaic Era | Tales of the Setting Sun(On Hold/Abandoned)
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Re: 1.9/1.10 SP Campaign - Bad Moon Rising

Postby lostnumber » August 25th, 2010, 10:44 pm

In the scenario "Downed By Water" you can gain infinite gold since their is no turn limit. All you have to do is capture a few villages and press end turn over and over. Also, there is a lot of weirdness going on with the naga/saurian bosses. THey sit passively in the exit and do not attack or move until you kill one of them, then there is a weird bit of dialogue and the other one will try to attack you.

Possibly part of this is intentional, but as its currently implimented its pretty confusing and doesnt much sense because the player might completely miss the exit until after he rescued cargahna, or he might find the exit and kill the naga bosses first (not knowing they trigger a spawn of enemies) which would make rescuing carghanna extremely hard
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Re: 1.9/1.10 SP Campaign - Bad Moon Rising

Postby lostnumber » August 25th, 2010, 11:01 pm

In the world map when you go to the shop, you dont know what the items do until you purchase them. Also, if you recruit a unit but then choose not to buy anything you are still out 20 gold from your overall total. The player should be refunded for units he recalls in the shop

Edit: Do items even work? I bought a fur cloak and have not seen the bonus cold defense it claims to give
Last edited by lostnumber on August 26th, 2010, 12:34 am, edited 1 time in total.
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Re: 1.9/1.10 SP Campaign - Bad Moon Rising

Postby lostnumber » August 26th, 2010, 12:34 am

Durings Skirmishes Astrayas attack will occasionally cause wesnoth to crash with no error message. This has happened in more then one scenario on more then one replay, however I am unsure what exact conditions cause this to happen. It seems that when w/e condition is met it will occur every time, as if I replay the turn in the same way I get the same crash
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Re: 1.9/1.10 SP Campaign - Bad Moon Rising

Postby lostnumber » August 26th, 2010, 12:38 am

Astraya Skirmishes do not follow the same mechanics as the other skirmishes. Also, they are extremely annoying, as they cannot be avoided and are essentially the same fight over and over.
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Re: 1.9/1.10 SP Campaign - Bad Moon Rising

Postby doofus-01 » August 27th, 2010, 1:34 pm

Version 1.1.1 went to the server.

Scenario "Downed by the Water" - haven't touched it yet, hopefully next time.

Scenario "An Opportunity" - fixed the melee/ranged attack event

Scenario "Mine Mouth" - added "warrior" to victory objective.

Shops - Changed the menu event from recruit/recall to select (I'd forgotten about that). * Recall is now free, recruit is not. * I haven't moved the explanation of the items, I'm not sure I will. * The items do work, they are not reflected in the help screen because it is not a status screen. It would be nice if it were a status screen, but it is out of my hands. If you have any doubts, you can look at the stats as WML variables in the unit with :inspect. The mouse-over description of the unit in the right-hand pane changes, so it is at least possible to keep track of who has an item.

Skirmishes - Fixed experience handling (had been adding a floating point to experience). * Difficulty should now not ramp up as quickly.

Astreya stuff - Haven't really touched it. I was not able to reproduce the crash.

Thanks.
Bad Moon Rising | Trinity(WIP) | Archaic Era | Tales of the Setting Sun(On Hold/Abandoned)
Available for BfW 1.10 but only actively developed for BfW 1.11/1.12
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Re: 1.9/1.10 SP Campaign - Bad Moon Rising

Postby sandmanvt » August 27th, 2010, 9:14 pm

On scenario Join the Dark Side my game keeps crashing (I have mac version if that matters). It happens when Athanta the Storm Cantor gets a level up I think.
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Re: 1.9/1.10 SP Campaign - Bad Moon Rising

Postby doofus-01 » August 28th, 2010, 2:30 pm

You're right, the game crashes if she levels. "Floating point exception". I'm not sure what's causing that. I'll increase her max experience so she will be unlikely to ever level.

Thanks.
Bad Moon Rising | Trinity(WIP) | Archaic Era | Tales of the Setting Sun(On Hold/Abandoned)
Available for BfW 1.10 but only actively developed for BfW 1.11/1.12
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Re: 1.9/1.10 SP Campaign - Bad Moon Rising

Postby sandmanvt » August 31st, 2010, 3:14 am

Happy to help! The further I get into this campaign, the more I like it - great work man, and thank you.
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Re: 1.9/1.10 SP Campaign - Bad Moon Rising

Postby lostnumber » September 1st, 2010, 8:27 pm

If the "Fright" ghost unit levels up then Wesnoth crashes
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