1.14 SP Campaign - Bad Moon Rising

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WackoJacko
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Joined: June 30th, 2019, 10:08 am

Re: 1.14 SP Campaign - Bad Moon Rising

Post by WackoJacko » November 17th, 2019, 12:38 pm

Hi Doofus,
I don't think i explained myself well. The scenario starts with the peasant in the middle. Then we fight and the battle ends where (I'm assuming) Lorenzon is meant to talk with her, instead he just has a one-sided conversation and I can suddenly recruit archers. I think the game broke somewhere because I tried to watch my replay and encountered a bunch of error messages after the first turn, it is attached below. Unfortunately I no longer have any of the autosaves, just the replay and the original file (also attached).

With regards to the Ghost Queen, good! I thought I may have broken the game even more :lol:
Attachments
BMR2-Rescue.gz
(13.8 KiB) Downloaded 18 times
BMR2-Rescue replay.gz
(35.28 KiB) Downloaded 19 times

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doofus-01
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Re: 1.14 SP Campaign - Bad Moon Rising

Post by doofus-01 » November 18th, 2019, 5:15 am

WackoJacko wrote:
November 17th, 2019, 12:38 pm
Hi Doofus,
I don't think i explained myself well. The scenario starts with the peasant in the middle. Then we fight and the battle ends where (I'm assuming) Lorenzon is meant to talk with her, instead he just has a one-sided conversation and I can suddenly recruit archers. I think the game broke somewhere because I tried to watch my replay and encountered a bunch of error messages after the first turn, it is attached below. Unfortunately I no longer have any of the autosaves, just the replay and the original file (also attached).

With regards to the Ghost Queen, good! I thought I may have broken the game even more :lol:
Hah, maybe you somehow won without the archers showing up to attack the royal forces. Thanks for the files, I'll check them out. This really helps with bug-fixing, if this is a campaign-specific bug.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects

WackoJacko
Posts: 10
Joined: June 30th, 2019, 10:08 am

Re: 1.14 SP Campaign - Bad Moon Rising

Post by WackoJacko » November 30th, 2019, 12:26 pm

hey Doofus,
just wondering how the review is going? I haven't played your campaign since and was wondering if there was anything i can do?

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doofus-01
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Re: 1.14 SP Campaign - Bad Moon Rising

Post by doofus-01 » December 2nd, 2019, 12:41 am

Hi WackoJacko,

Sorry for the slow response, thanks for the reminder. Your replay got out of sync on turn 1, so I couldn't tell anything from it, unfortunately. I used your save, and the archers showed up for me just fine, but that replay doesn't seem to work either. I did attach my turn autosave after Raenna is on the map though, in case that helps.

The replays not working makes me wonder if this is some version incompatibility issue. Replays did not work in this campaign for a long time, but as far as I can tell, they do now. I'd suggest making sure you have the current versions of the add-ons and starting BMR2 over (from the "campaign" button, not a save-game, fortunately this is still a very early scenario). Even if you don't care about replays, it is probably a sign of bigger problems.

Best Regards.
Attachments
BMR2-Rescue-Auto-Save4.gz
(64.64 KiB) Downloaded 10 times
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects

WackoJacko
Posts: 10
Joined: June 30th, 2019, 10:08 am

Re: 1.14 SP Campaign - Bad Moon Rising

Post by WackoJacko » December 2nd, 2019, 8:31 am

The replay seems to be broken however if you just click cancel (or ignore all, or something like that, sorry I can't remember exactly what) you should be able to watch it through to completion.
I'll check out your autosave shortly.

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