1.12/1.13 SP Campaign - Bad Moon Rising

Discussion and development of scenarios and campaigns for the game.

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n_mouli
Posts: 16
Joined: November 24th, 2017, 3:27 pm

Re: 1.12/1.13 SP Campaign - Bad Moon Rising

Post by n_mouli » January 17th, 2018, 10:04 am

doofus-01 wrote:Thanks, I see what happened now. I'll upload a fix when I can, probably this weekend. In the meantime, if you want to get around it, you can add this line
{BMR_INIT_LUA}
just above the first [event] tag in the file, around line 28, of the file <userdata>/data/add-ons/Bad_Moon_Rising/scenarios3/2_05_West.cfg
Yes this fixed the problem. Thanks.

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